The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 8)
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on Mar 02, 2011

I just hope the ai builds titans...it still doesn't build superweapons.

on Mar 02, 2011

No single player campaign. You must make up your own in your own mind. I do. Its quite enjoyable.

 

Yep.

Playing the Game more RPG Like is very enjoyable and makes more fun for me than "RushTheEnemyToDeath" Style Games.

on Mar 02, 2011

IHaTeD2

Quoting Ryat, reply 104No single player campaign. You must make up your own in your own mind. I do. Its quite enjoyable.
 

Yep.

Playing the Game more RPG Like is very enjoyable and makes more fun for me than "RushTheEnemyToDeath" Style Games.

I also feel this way....If Sins had a campaign, I would have "cleared" it...and put the game away.

on Mar 02, 2011

I just hope the ai builds titans...it still doesn't build superweapons.

It also still doesn't use level 6 capital ship ultimates, or really use star base abilities at all. Atleast not on "Hard" or lower. I've never seen those things happen on the mode following "hard" as well... do you have to turn the game to the highest difficulty to fully enable the AI or something? The game vs AI would be a LOT more interesting if the AI actually used its best abilities...

on Mar 02, 2011

Yarlen

The question is , will there be MOONs

Happy belated b-day, kosc!

My God. There will be MOONS.

*a single tear of joy rolls down cheek* Now I must celebrate with much drinking, dancing, and joyous yelling.

on Mar 02, 2011

Uh, I think you might be reading too much into it.  

on Mar 02, 2011

YES! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESS!

Stardock you are effing awesome. THANK YOU.

on Mar 02, 2011

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

on Mar 02, 2011

Mecha-Lenin
Are there  plans to update random map generator? Since it dominated MP, fixing bugs and maybe adding some balancing features (eg. planets and neuts within X jumps from player's HW must be worth between Y and Z points) would be appreciated by ICO community.

That, and also it needs to be fixed so that planets cannot appear stacked on top of one another.

on Mar 02, 2011

Could there be a smurf-free online with this ??????????????


on Mar 02, 2011

Bazkur
Can somebody explain the line "no plans for a signle-player campaign"???  Does that mean there is only multiplayer play?  If so, you have lost a customer, I have little desire to play against anyone.  I don't do it now.

Another potential customer expressed a similar sentiment in a thread I posted about the expansion in another gaming forum.  The lack of a single player campaign isn't helping boost the sales.  (What this game really needs for the single player crowd is the ability to have custom-made campaigns that people could download, then let the modders and mappers have at it.)

Here's what I wrote in that other forum:

In terms of game play, what do you hope to get out of a campaign?  Sins really isn't too different in principle from Civilization or Alpha Centauri, neither of which had campaigns. If you want, you could just make your own "campaign" by playing through all of the different maps one-by-one, first as one race, then again and again as the other two.

 

on Mar 02, 2011

Could there be a smurf-free online with this ??????????????

 

Derek if they do this as i hope they do there will be no smurfing for you as well

on Mar 02, 2011

HOLY SHIT YESSSS!!!!!!! NOW WHERE IS THE PREORDER OPTION!!!!!!!

on Mar 02, 2011

Itharus

Quoting wbino, reply 106I just hope the ai builds titans...it still doesn't build superweapons.
It also still doesn't use level 6 capital ship ultimates, or really use star base abilities at all. Atleast not on "Hard" or lower. I've never seen those things happen on the mode following "hard" as well... do you have to turn the game to the highest difficulty to fully enable the AI or something? The game vs AI would be a LOT more interesting if the AI actually used its best abilities...

That's why we have online multiplayer--because the AI will never be capable of strategic thought.  It's always going to let you focus fire its capital ships to death or suicide on starbases.  Even if that's improved, it will still make lots of other sily decisions.  When you play against AI, you're playing against an opponent that has one hand tied behind its back.  So, once players can easily whip the AI and crave smarter opponents, it's time to move up to playing against human players (what some call "the real Sins game").

I know, broken record.  But when 99% of all purchasers never contemplated going online or in some cases are completely unaware of the existence of Ironclad Online, it's necessary to get the message out there, especially when many of those people mention that they play Starcraft online but not Sins.

Just yesterday I talked to a guy who said he's been playing for two years and didn't know that there was an Ironclad Online lobby until just the other day.  Early on in his Sins gaming days he clicked the "Multiplayer" button and concluded that the game only had LAN and Connect to IP support.  He never visited these forums much.  He probably figured that the Ironclad Online button was a broken feature or something that wasn't implemented.  Then while browsing the forums he came across one of the replays I posted and investigated further.

on Mar 02, 2011

Derek06
Could there be a smurf-free online with this ??????????????

Let's suppose they create a "smurf-free" online and then it devolves into high school where some players start getting harrassed by other players?  What if you don't want to hear smack talk about how you cost your team the game that you guys played last week and how badly you suck?  What if you get constantly teased online for some reason?  What if someone is harrassing you?  What if you do something to make a fool out of yourself and you want to start over with a completely new identity?  What if you started the game with a record of 12-88 in your first 100 games but now you feel you're a much better player and want to wipe the slate clean and start over since you feel that your losses in your first 80 games don't reflect your current abilities?

I have a proposal:

Maybe what Ironclad/Stardock should do is allow players to change their names and icons at will while ICO privately keeps track of numerical player records which wouldn't be available to anyone else.  (Players could privately view their own records and see stats for things like lifetime career record, last month record, etc.)  Then they could come up with some sort of an algorithm for determining player skill based on win-loss ratios against human players and the records of opponents.  What players wouldn't be able to smurf about is their "Skill Rating" which would be visible to everyone.  Perhaps there could be 10 types of skill ratings, going from "Cadet" for noobies to "Grand Admiral" for elite players.  Then they could allow game hosts to select minimum and maximum skill allowances for their games.

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