The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 9)
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on Mar 02, 2011

i play starcraft 2, supreme commander, and some command and conquer games online

there are no smurfing there

DT will fight for smurfing rights always i guess

on Mar 02, 2011

Sanchez u are forgeting that sins comunity for multi payer counts about 70 pple at the moment maximum.

And while claiming that you always tell people if asked who you are we both know it is not so. Latest example is W____ (just fill lines with smurf of yours). You know what im talking about. Sometimes you are advocating for NO smurfing and sometimes it's OK. 

Yes i know. Peoples mood change and so does their opinion but lately it sems to me you are like pendulum and that is not meant as attack on you or anyone else. 

Fact is SMURFS are problem and ICO should probably count and show all games played on selected account and w/l for it with current name and stats for name as well. But the problem is that we all know how to get 100 wins in 5 min if we want to and even if you are not manipulating your stats it alll depends how skilled were people you played against. So stats dont really mean s*.... 

In sins it's the name that gives you good or bad reputation.

And why would people get bulied over a bad match.

Yes sometimes it gets frustrating but in NO SMURF comunity if you get someone with 5 games played you know what you are getting (90% chance that he's not very skilled)

With smurfing and stats manipulating its like box of chocolate you newer know what you gonna get.

on Mar 02, 2011

I like Sanchez's idea about keeping track of games and not names of an account. Just the number of games played and not even the win/lose ratio would solve most of the smurfing problem I think. You probably aren't a bad player if you've played 100s or 1000s of games.

on Mar 02, 2011

No plans for moons. I was just wishing Kosc a happy bday.

Pre-order options will be available tomorrow morning (if not sooner).  We're just getting the discount stuff in place for existing Trinity/Diplomacy folks.

on Mar 02, 2011

Pre-order options will be available tomorrow morning (if not sooner). We're just getting the discount stuff in place for existing Trinity/Diplomacy folks.

Oooh, this honestly keeps on getting better. Any ballpark idea about the System Requirements yet? Same as Sins or slightly higher?

on Mar 02, 2011

without now reading all comments:

wow! this sounds very interesting. and it is a big surprise for me, I did not see it coming at all.

some content questions:

will factions be dynamic? that is, do you have to fear parts of your empire breaking off? or is it more factions to pick from, e.g. like the factions in red alert 2 or to a degree in C&C generals?

if titan ships are so powerful, will you make changes to starbases? so far, they were able to hold off decent fleets and gave the game a defense charakter in places. I thought it was not so bad to be able to fortify a front and not worry about it too much for a time being.

will corvettes be smaller or bigger than frigates?

 

now, one comment on general gameplay: my observation was that with diplomacy this became a really complex game to play. there is so much going on and all at the same time that I have trouble processing this information, even on slower game speed. I know, I asked myself for this additional complexity, but I find myself constantly neglecting e.g. diplomacy because I have not enough time for all things. I could use pause more often and adjust gamestyle, but maybe it is something where thought can be put it. currently, it is to some degree combat almost like starcraft with a lot of 4x on top.

I will write more eventually, but I am really tired now.

 

on Mar 02, 2011

Mighty Mongoose

Oooh, this honestly keeps on getting better. Any ballpark idea about the System Requirements yet? Same as Sins or slightly higher?

Don't know yet, but if you can run Trinity/Diplomacy, you should be able to run Rebellion.

on Mar 02, 2011

Yarlen

Quoting Mighty Mongoose, reply 125
Oooh, this honestly keeps on getting better. Any ballpark idea about the System Requirements yet? Same as Sins or slightly higher?

Don't know yet, but if you can run Trinity/Diplomacy, you should be able to run Rebellion.

Cool cool, that's basically what I thought anyway.

on Mar 02, 2011

DirtySanchezz



Quoting Derek06,
reply 115
Could there be a smurf-free online with this ??????????????


Let's suppose they create a "smurf-free" online and then it devolves into high school where some players start getting harrassed by other players?  What if you don't want to hear smack talk about how you cost your team the game that you guys played last week and how badly you suck?  What if you get constantly teased online for some reason?  What if someone is harrassing you?  What if you do something to make a fool out of yourself and you want to start over with a completely new identity?  What if you started the game with a record of 12-88 in your first 100 games but now you feel you're a much better player and want to wipe the slate clean and start over since you feel that your losses in your first 80 games don't reflect your current abilities?

The flipside is that instead of 1 or 2 players being ostracized for one reason or another(generally being jackasses is the most likely cause) you let the smurfs harrass everyone else and hide behind their anonymity.  You know how many times I have had attempts to insult me tossed by random smurfs?  I have been called "gayfox" hundreds of times at least not to mention the puerile attempts at insulting me in many other ways.  All of this from smurfs that have no accountability whatsoever from the community because who knows who they even are.  Smurfing does not give me the choice not to play with someone I know to harrass people or drag out game or generally being a douche.  Personally their insults don't bother me because I am happy with my life and their feeble attempts at insults belong in junior high rather than something that will actually hurt me.  As long as there are ways to manipulate stats then there will be little true benefit to counting total games.  Certainly it will show you the truly green as grass players but past that who knows.  Fixing smurfing one way or another would certainly be a step up for online though.

 

[_]-Greyfox

 

on Mar 02, 2011

Yarlen
No plans for moons. I was just wishing Kosc a happy bday.

Pre-order options will be available tomorrow morning (if not sooner).  We're just getting the discount stuff in place for existing Trinity/Diplomacy folks.

*has heart attack* NOOOOOOOO! Why has Ironclad forsaken that hope of mine?!

*collapses on the floor, twitching slightly*

on Mar 02, 2011

harpo99999
please at least enable the LAA switch when compilling please, (this is for the 64bit windows users so that they can have their larger ram space in use), in my experience it does NOT effect 32 bit windows unless they have done the steps to allow the 3gb ram space for ONE program(2gb data 1gb program,1gb windows & i/o),normal windows( 2gb for program and data 2gb windows & i/o).

harpo

 


please tell me that this has been implemented...

Would be great to see. 

on Mar 02, 2011

Yarlen- Great because IM READY TO PREORDER!

on Mar 02, 2011

New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.

Gotta Have It!

New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.

Love It!, I'm treating the text as flavor only as similar things are stated about Capital ships in the game manual. My guess is they'll be a little sturdier with multiple targets per bank while capitals are currently limited to the 1 target per bank. The cool thing will be if the AI is able to build and use them which will help mods that have been trying to go this direction.

New Capital Ships: A new capital ship class arrives, giving players new strategic options.

Gotta Have It! How can you not like this. Maybe the vaunted Destroyer class...

# New Corvette-class ships: Small, highly maneuverable light ships that are adept at a variety of tasks.
# Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.

Love It! Though, I'm not really sure what this means yet. Will Corvette class ships be anti Long Range Frigates? Will scout's be retired as combat units?

Updated lighting and particle effects for enhanced visuals.

Like It! I'm not a big fan of some of the graphic mods, but a little more eye candy can't hurt.

New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.

Like It! The diplomatic victory condition was meh! If the new conditions are centered more around PvP play and ending games when they "should" end then I'm all for it.

Additional capital ship ability levels, for greater strategic choice.

Gotta Have It! I want this to mean "options" when leveling like Starbases have. CapitalShips of the same class and race could play differently as they reach higher levels as differently ability choices are made. Plus the modding ramifications are juicy.

Impulse::Reactor support for chat, friends, achievements and more.

Gotta Have It! ICO needs retired and the new era of Reactor needs to begin!

 

 

on Mar 02, 2011

maybe some of the corvettes will be anti-bomber?

I mean... bombers now counter starbases, structures, 6 capital ships, heavy cruisers, and (maybe?) titans...

bombers already need some de-loving... idk.

on Mar 02, 2011

Pbhead
maybe some of the corvettes will be anti-bomber?

I mean... bombers now counter starbases, structures, 6 capital ships, heavy cruisers, and (maybe?) titans...

bombers already need some de-loving... idk.

True but if LRF's had a true counter (not the soft fighter counter) then LF could target AF thus allowing fighters to properly counter bombers maybe. What counters corvettes in either scenario?

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