The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 30)
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on Jan 14, 2012

when is it out?

if the price is to be at 40$, it should be definitely a 2nd part of Sins, not a standalone expansion.

 

Id also like to see strategic galactic skirmishes and ultiplayer games where many players play on one team from Galactic HQ admirals to Fleet commanders and logistics operators.

 

ahh, wishes...

on Jan 24, 2012

OK, I'm gonna go off on a tangant,

All the new ships sound awesome, and I can't wait for this to be released...  but honestly, you want to know what I'd like to see more than anything?

Something really simple... In a single player game, I would like to have better control over the name and pic of my opponent(s), not just some random choice by the computer.  I like making complex games in Galaxy Forge, and in may cases some faction names fit, and others are stupid.  I would like to be able to set up a game, and be able to pick how my opponent looks and what the name of the faction is.

I figure compaired to all the major changes you guys are making, this should be relatively simple??? 

on Jan 24, 2012

BTW... is there a release date yet???

on Jan 25, 2012

NnnnnnnOPE!

on Jan 26, 2012

DirtySanchezz
NnnnnnnOPE!

 

damn...  thanks! 

on Jan 26, 2012

just_jim
I like making complex games in Galaxy Forge, and in may cases some faction names fit, and others are stupid.

There is a function in the galaxy forge to name the faction, but it doesn't work as of now. Perhaps it will be fixed when it is updated for Rebellion.

on Feb 08, 2012

Yarlen
No to multi-threading as that would take a couple years of testing.  Also, there are no plans for a single-player campaign.

 

multi threadin a couple years of testin seriously then the engine must be built in a quite akward way

 

on Mar 28, 2012

Will Rebellion require me to have Trinity to play?

on Mar 28, 2012

AstroStud
Will Rebellion require me to have Trinity to play?

NO

 it is a boiled water required product, unlike the original and each of it's two expansions.

harpo

 

on Apr 01, 2012

Just wondering if there was an estimated release date yet.  (No rush, just curious.  I rather it be done right than quick.)

-Twi

on Apr 05, 2012

So having never owned any version of the game, would I be missing anything if I skipped Trinity and only got Rebellion?  As a stand alone, I know it's not required to buy previous versions.  I'm thinking more about story or content. I already plan on getting Rebellion, which shows to release on 4/17/12 at best buy and 6/12/12 on Steam. If I did get Trinity, i would save $10 on the pre-order, so essentially be paying $10 for Trinity. It just seems like spending money on Trinity would be a waste if Rebellion includes all the content and story, unless there is something worth playing in it that would be overshadowed by whats in the new one.

on Apr 05, 2012

There isn't any real storyline in the game itself.  If you look for the intro videos on youtube or somewhere you'll pretty much be caught up.  The storyline is in the backstory of the game.  Although from what I've heard, if you buy just Rebellion, you won't be able to play the original, Entrenchment, or Diplomacy without having everything active at once.  Not sure if that's true or not though.

-Twi

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