The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 10)
30 PagesFirst 8 9 10 11 12  Last
on Mar 02, 2011

shrug.

Heavy cruisers are supposed to be the counter to LRFs... but fighters are a preety decent counter to lrms... I mean, carriers filled with fighters will destroy an equal fleet supply of LRMS...

The big thing though... is the cool down vs movement with the fighters. 

 

Heres the thing: 

When you have a MASS of fighters... they all tend to target a single lrm.  When they make a pass, it pops... and they all have to turn around to try and take on a second lrm.  Some times they are smart... but most of the time a significant portion of the potential dps of the fighters is wasted do to movement.  This means that above the quantity of fighters required to 1hko a LRM, added extra fighter carrier adds very little firepower, unless you are microing them.

I think.

on Mar 02, 2011

Bombers already have a counter in the form of Flak frigates. Regardless of how effective you think they are (opinion varies) they're there. I think Corvettes will most likely be some form of Monitor type ship, a small lightly armoured ship with disproportionately large guns.

on Mar 02, 2011

Heavy cruisers are supposed to be the counter to LRFs... but fighters are a preety decent counter to lrms... I mean, carriers filled with fighters will destroy an equal fleet supply of LRMS...

It's hard to get there though with LRF/AF/Bomber builds especially as LRF are "good" against almost everything.

When you have a MASS of fighters... they all tend to target a single lrm. When they make a pass, it pops... and they all have to turn around to try and take on a second lrm. Some times they are smart... but most of the time a significant portion of the potential dps of the fighters is wasted do to movement. This means that above the quantity of fighters required to 1hko a LRM, added extra fighter carrier adds very little firepower, unless you are microing them.

Ya, I get it. It's still techically a soft counter for the following reasons. Fighters counter bombers and bombers are their primary target. Fighters require micro to engage LRF when Bombers are on the field. Any amount of flak negates most fighter hords making it nearly impossible to build LF in any meaningful amount making it extremely difficult to clear the flak.

It's rare to seem someone spam only LRF and not add any AF into the mix. Although when it happens they are screwed if you micro like that.

 

on Mar 02, 2011

Yarlen
No plans for moons. I was just wishing Kosc a happy bday.

Pre-order options will be available tomorrow morning (if not sooner).  We're just getting the discount stuff in place for existing Trinity/Diplomacy folks.

Yay!!!  So there will be a discount for Diplomacy owners.

Will there be some sort of additional discount for pre-ordering?  Do you guys have any estimate on when the first Beta will be available?

on Mar 02, 2011

Yarlen
Don't know yet, but if you can run Trinity/Diplomacy, you should be able to run Rebellion.

What if I only have 2 GB of RAM on my computer?  I hope you guys will put a lot of effort into reducing the CPU and RAM demands so that more people can get better performance, including on laptops.

on Mar 02, 2011

you only have 2 gig?  please tell me your talking about a netbook or something...

on Mar 02, 2011

DirtySanchezz



Quoting Yarlen,
reply 127

Quoting Mighty Mongoose, reply 125
Oooh, this honestly keeps on getting better. Any ballpark idea about the System Requirements yet? Same as Sins or slightly higher?
Don't know yet, but if you can run Trinity/Diplomacy, you should be able to run Rebellion.


What if I only have 2 GB of RAM on my computer?

Well, RAM is really cheap right now... Just bought 4 more high speed DDR3 ram from microcenter for $80 bucks. Could have gotten a hair slower for 50-60 bucks. Given half the RAM is reserved for the OS (32 bit) it's worth having 4 gigs to free up more for gaming.

on Mar 02, 2011

Webellion?  Execute them all, centuwion!

So what happened to whatever was chasing the Vasari?  Did it give up?  Maybe it got bored, if it's intended prey han't invented anything useful in over 10000 years apart from how to get more mileage out of Scramble Bombers.  I suppose if it involves a type of madness, rebellion could be a first sign?

More seriously though, this could be an opportunity to rewrite the Sins lore, which hasn't really done a great deal for the franchise so far.

What you need is an explanation for why three different cultures have set up a base in a star system or star cluster at roughly the same time, why they can't detect any of the other orbital bodies without sending a scout and why their technology is limited at the start.

So- the various rival empires have long known of an inaccessible cloud containing a star or stars, but their instruments could not determine anything more.  They suspect from some of their readings that it was once the home of an ancient dominant culture.  However they also discover that a temporary discontinuity in space-time (the dimensional cascades) will allow them to send a very limited exploration party to the system, equipped with the minimum necessary to begin a colony on a terrestrial planet revealed to them by means of its beacon- or warning.  The exploration party discover that their instruments will not penetrate the space cloud even from the inside, but they can detect phase lanes radiating away into the unknown.

How about that for a first sketch?  Not really in keeping with a Rebellion theme, but then neither are super-giant starships.. they seem more Late Imperial than Rebel to me?  At least it covers how the game is played out though?

Lastly, to all those who claimed that the Unity could never be broken when I raised the topic many moons ago- ha. 

on Mar 02, 2011

I don't usually post, but when I do I like to post in epic threads with epic news.

Like this one.

Keep Sinning my friends.

on Mar 02, 2011

Yarlen
No plans for moons. I was just wishing Kosc a happy bday.

Pre-order options will be available tomorrow morning (if not sooner).  We're just getting the discount stuff in place for existing Trinity/Diplomacy folks.

 

 

I get paid tomorrow! Time to preorder this and Portal 2

on Mar 02, 2011

Oh hey guys a new Sins expansion has been announced, time to make stupid suggestions and ridiculous requests for the next 10 pages.

on Mar 02, 2011

Swiss Knight
Oh hey guys a new Sins expansion has been announced, time to make stupid suggestions and ridiculous requests for the next 10 pages.
Amen.

 

on Mar 02, 2011
I don't know if this has been asked but is Ironclad the developer? All post as far as I can see are from Stardock which is the publisher...they could farm out Sins to a outside developer.
on Mar 02, 2011

This has just been nagging me all day, should I go out and get Trinity now? Or will this be like Dawn of War II: Retribution, where nothing is carrying over so there's no reason to get the first 2 games? 'Cause if all I get is a discount, then I'll just wait until it comes out, and enjoy the full experience of all 5 factions and all the ships.

on Mar 02, 2011

Swiss Knight
Oh hey guys a new Sins expansion has been announced, time to make stupid suggestions and ridiculous requests for the next 10 pages.

good plan.

30 PagesFirst 8 9 10 11 12  Last