The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 12)
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on Mar 03, 2011

Oh yesss...the Sins main page said, "The file you are looking for is not available" (while the forum and all still worked).

I bet somebody was testing out the Rebellion portal page....hmmmm?

Me want pre-order cookie please.

on Mar 03, 2011

IRC is online.  How odd.

on Mar 03, 2011

No problems here...

on Mar 03, 2011

So no new races per se..just a good cop/bad cop versions of the excisting races?

on Mar 03, 2011

I suppose information can't be divuldged on what the new capital ship type will be? Like will be another utility or battleship or all purpose type of capital. Or about what a Titan would be able to do. Like special abilites


I suppose since since its so early in production, it will probably kept secret until a disclosed news time right?

 

Anyways, looking forward to it. I will need a new PC...

on Mar 03, 2011

Cool, standalone expansion  

 

Will the Titan have a limit to how many you can own at a time? How would it differ from a mobile starbase?

 

Will there be new planetary bodies?

 

Will finally longer ship/station/planet names be allowed? Will we be able to name fleets?

 

 

on Mar 03, 2011

Yarlen
Well, I'm a greedy capitalist first!


This is a wonderful quote from someone who apparently did promotional art for Rebellion.

~IgnusDei

"I don't work for free."

The title says it all. This has happened to me too many times: someone contacts me, interested in my services as an artist and yet expects me to work for nothing. Allow me to make this clear: I am a professional. I do the work, and then I get paid. I am not your friend, your boyfriend nor your brother nor your cousin nor your comrade nor your countryman or whatever the hell, so don't expect me to work for promises or ideals or favors.

 

on Mar 03, 2011

Yarlen
IRC is online.  How odd.

 

I'll try again when I go home tomorrow. Maybe WPI dislikes IRC servers (I know we aren't allowed to host them, we should be able to use clients though).

on Mar 03, 2011

Yarlen
Soon, my friends, sooon.... 
Yarlen
Well, I'm a greedy capitalist first!


 

how soon is soon?

 

Like... after the final beta for sins 1.2, the next beta thursday will be rebellion beta thursday?

WE WANT TO GIVE YOU OUR MONEY!

on Mar 03, 2011

I've had this thread open on my browser since it was posted..

Though rebellion does indeed have welcome additions. I personally wouldnt of prioritised it in this fashion, though I do understand why Ironclad would want todo it this way.  

 

I just need to reiterate the importance in the reinvigurating the exploration system.   Though I fear this isnt possible without major developement changes that only comes with full sequal cycles.

* maybe new explortion system outside that of phase lines, ideally within celestial zones maybe some sort of random instancing feature covered by shroud needing either unit or module interaction.   - ancient ships hidden in systems, research points (think basically a cross between distant worlds and  galactic civilizations.)

* Crazy thought random map phase line instancing,   imagin your scout ship or fleet gets diverted from its intended phase warp to a hidden phase line and celestial object.  

 

[**] Not to mention reiternating diplomacy feature as I never felt I understood it in previous addon.

 

Ok my impatience is beginning to show  Ironclad I cannot wait.

 

I'll understand if u want to nuke my thread, its kind of off-topic.

 

 

on Mar 03, 2011

This has just been nagging me all day, should I go out and get Trinity now? Or will this be like Dawn of War II: Retribution, where nothing is carrying over so there's no reason to get the first 2 games? 'Cause if all I get is a discount, then I'll just wait until it comes out, and enjoy the full experience of all 5 factions and all the ships.

It'll be like Retribution, so if you don't want to play anything now, you'd be better off waiting until Rebellion is released.

on Mar 03, 2011

Thank's thats just what I wanted to know, so now I'll just wait and pre-order it rather than buy Trinity.

on Mar 03, 2011

What i want to see in next Sins of A Solar Empire addon on TEC race:

  •  AA missile frigate or Corvete, or misile special abilty to flak frigate for counter bombers action (now flak frigates is weak for bombers). It may be new technology in military research tree.
  • Please make all Star Bases mobile. But TEC and Advent can move much, much slower than Vasarian. Why i asking for it, because TEC and Advent bases uses for now maneuverability engines to rotate, but why they cant be used to mobile the base.
  • I think that we no need Orgovs in TEC race. I think that some of capital ships can hold Torpedo tubes, it's more relistic. If you want to stay with Orgovs, please change torpedo sizes, they are to large, and upgrade it to torpedo cruiser with full scale of weaponry (laser canons, flak canons), change his model. torpedos can be launched from starboard or front launchers.
  • Mayby its good choice to make possibilty to produce Heavy Fighters on Carriers. They are effective for anti-bomber and anti corvetes actions.

Thanks.

MacGyver

on Mar 03, 2011
on Mar 03, 2011

Got it.

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