The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 6)
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on Mar 01, 2011

It would probalby work if it were just a double sized capital ship, say 2x hull, 2x shield, and 3x firepower. You could still focus fire that to death with a large fleet.

I wonder if they might consider implementing one of my older ideas. Reduce the amount of experience needed for a capital ship to level up and increase the max number of levels. That way a capital ship might eventually be able to become Titan-like.

They would be useless then. They'll be probably huge, slow moving "battering rams" with dmg bonus vs structures, evil bombing dmg  and some nice abilities (I would bet on AoE dmg or stun). You need to take out heavily entrenched system with fleet defending it? Get titan.

 

PS I will sell my soul to Ironclad for mobile factory titan for Vasari (as long as TEC doesn't get it!!!  )

on Mar 01, 2011

Definitely cool but when will you tackle re-doing exploration, its barely received any iteration since the start, and to me its the main vexxing point with the game ive spent countless hours playing. 

i.e. as suggested many times more planet types is a start & strategic celestial* objects

Would also be cool to redo the idea of research its all passive with multipliers, would be cool to make that more interesting, not that it is already interesting.

 

To be fair though there are many many ways Sins can develop im just glad Ironclad are commited to this awesome game!

I'll continue to buy and support Ironclad.

 

P.S. can u tell im a Distant Worlds fan kehe.

Thanks

Adam

on Mar 02, 2011

Craig Fraser
Hehehe...still looking for moons Lordkosc?    Good to see you buddy!

 

Yes alive and kicking, nice to see you guys coming back with such awesome news of an expansion.

 

on Mar 02, 2011

This is the best news all day! I simply can't wait for this addition, already on board. I hope they can implement some of the suggestions on here, because that would further improve the game quite a bit. I know I for one thought the same way for planets and such. Hopefully that will be in with the improved visuals. Shame there is still no news on any kind of storyline and campaign, but I still have hope. Future DLC maybe?

 

PS. That Titan looks stellar! Corvette class sounds awesome aswell. Keep up the good work StarDock+IronClad, you folks make a good game.

on Mar 02, 2011

When I first read this I immediately thought of death golf-balls and snub fighters

 

I'm  really looking forward to this (gives me more incentive to upgrade my computer).

on Mar 02, 2011

"Additional capital ship ability levels, for greater strategic choice."
"New Capital Ships:  A new capital ship class arrives, giving players new strategic options."

I haven't seen anyone discussing those two!

Im sure rumours will be going crazy by the time we learn what the new Capital Class will be... 

on Mar 02, 2011

All the better for Sins of a Galactic Empire

- new factions, check
- super-capital "Titan" ships, check
- new capitals and corvettes, check
- Loyalist and Rebel activities, check
- new capital abilities, check
- new lightning and particle effects, check

Pretty much anything that a Star Wars mod can ask for. Beautiful 

 

on Mar 02, 2011

great news

too bad the weapons will still be purely cosmetic

on Mar 02, 2011

"Additional capital ship ability levels, for greater strategic choice."

Hmmm, missed that one.

I honestly don't think too much of it.  You'd need to be level 7 before any new level becomes available, and level 7 is a pretty rare achievement for capital ships.  I can see the motivation to add choice to level 7+, but I suspect it will be an empty choice where you'll continue to ignore one ability and instead pump points into your primary abilities.  A Rapture will still max out either Vertigo or Vengeance and put the odd points into Concentration.  A Dunov will still max two of its abilities and neglect the third.  You'd need to do some considerable changes to the scaling of abilities in order to make it a serious choice rather than an automatic one.

on Mar 02, 2011

I think SB will stil have a punch vs titan they will just raise hull shield and armor of them. So you almost need titan to kill SB  .

I read no multithreading support.

What about 2GB limit???? 

on Mar 02, 2011

Polistes
I hope HOPE there is a faction of Vasari that is anti slavery and views the inhabitants of the galaxy as equals, worthy of respect.

Me too - so I can crush the pathetic liberal minded clowns and expunge their genepool from the cloning archives.

Edit: Any kind of ETA on this? Is it something you guys have been sneakily working on for a while now... or is it something we will see in a year?

on Mar 02, 2011

I have a feeling the Rebel faction is the only one that is going to have access to the Titan class ships, just to balance the Titan-Star Base units

on Mar 02, 2011

I will be interested to see how you have chosen to move forward with a little more freedom afforded by a standalone expansion.

The issue with multi-threading is a mute one as long as the absence of multithreading isn't holding back features at this point.

The issue of the campaign is still valid though one could argue you simply aren't ready, and are therefore wise to hold off until it can be done properly (as long as interest in the franchise doesn't die off).

I think Sins offers a pretty rich experience with regards to strategy already. For me the single biggest step is making the experience more alive and less like a board game. I think you have an excellent oppourtunity to do that with the Titan-class ships given that they cannot be many of them in game, so please pour detail and animations into them and make them appear alive...

I think you are also wise to get in early incase Relic announce a space RTS in August, as you can potentially capitalise on Rebellion first then have the option of developing a full sequel without eating off each others dinner plates so to speak. 

on Mar 02, 2011

I still think they have to do something to add character and depth somehow. Sometimes at the moment I feel so detached from my chosen faction.

on Mar 02, 2011

am i the only one who wants to see a titan v titan slug fest, or to watch an oppenents fleet just vanish once it lets all hell loose?

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