The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 4)
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on Mar 01, 2011

Awesome. I mean really, this is freaking sweet. When does it come out? And yes.. titan ship screen shots..

on Mar 01, 2011

Look, how many guys you got working on this project thing.... 10?20?30? eeish?

and you want it done in late... 2011... about 200 days? eeish?

Well, have I got an idea for YOU!

Go out and hire 1000 programers for a week, and have it done... like... NOW!

and then it would be done! and we would HAVE IT.

on Mar 01, 2011

Fantastic.

on Mar 01, 2011

May i make a request or suggestion, could you please, please, pretty please add more planet types then the defaults, im talking Uzi mod style planets or creating new ones.

That's a good idea.  How hard could it be?  They could probably add a few more planet types without much effort.  Just two more would be nice.

on Mar 01, 2011

Lov-a-leee.

I agree with the adding of new planet types. ANd all the other fun suggestions.

on Mar 01, 2011

Yarlen
No to multi-threading as that would take a couple years of testing.  Also, there are no plans for a single-player campaign.

 

Your crush my heart good sir...

 

I'll still bite and give sins another spin

on Mar 01, 2011

Awesome news it sounds like a really great idea.

How lond till we can preorder it?

on Mar 01, 2011

How will it be priced?  Will it have a two-tier pricing?  If you already own Diplomacy, can you get Rebellion for the price of a regular micro expansion ($10) or $15 or will you have to pay the same price as someone who never bought a Sins game?

on Mar 01, 2011

All I can say is...

 

YEEEESSSSSS!!!!!!!!!

on Mar 01, 2011

They used the words Stand Alone Expansion, so I am betting more in the $ 25-35 range.

on Mar 01, 2011

lordkosc
They used the words Stand Alone Expansion, so I am betting more in the $ 25-35 range.

I'm hoping for some sort of a discount for people who have Diplomacy since it doesn't seem right to charge people who've been with the game all along the same price as people who are just purchasing a Sins title for the first time, especially if it's using the exact same engine and files as the earlier versions.  If it's really just Diplomacy + next expansion, it would seem like we're getting stiffed.  If it's going to be $30 or $40, then at least give us a $10 or $15 discount.

on Mar 01, 2011

Pictures or it didn't happen! =p I want!

on Mar 01, 2011

Will it be in stores becuase i mainly buy games at say walmart

on Mar 01, 2011

WOW... I hope a class between cruiser and capital.

damn.... have to wait another year

on Mar 01, 2011

The question is , will there be MOONs

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