The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 3)
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on Mar 01, 2011

SInce its prolly using the same engine, Ima call it Sins 1.5

on Mar 01, 2011

So, I posted an announcement about this at another gaming forum and the very first response was a one-liner:

Single-player Campaign?

Well, how 'bout it?  The single player crowd has been clamoring for this ever since the game came out.  Maybe a custom campaign editor could be included?

on Mar 01, 2011

Pbhead
SInce its prolly using the same engine, Ima call it Sins 1.5

So that would mean no multi-threading?

on Mar 01, 2011

No to multi-threading as that would take a couple years of testing.  Also, there are no plans for a single-player campaign.

on Mar 01, 2011

Awesome. I take a short break and the sins universe explodes. Bad Syneptus.

 

Modding will still be allowed, correct?

on Mar 01, 2011

tooo aweesomeee!!!!!!

on Mar 01, 2011

Syneptus

Modding will still be allowed, correct?

Most likely.  They wouldn't take that away from us when that was one of the big selling points.

on Mar 01, 2011

Is that screenshot official?

on Mar 01, 2011

DirtySanchezz


At first I thought it must be April 1 and not March 1.

So, what does "Stand-Alone Expansion" mean?  Does it mean that you don't need Sins, Entrenchment, or Diplomacy to play it, essentially making it Sins-2?  (And resulting in a flood of new players who never played Sins 1.)  Or does it mean that all you need is the original Sins and not Entrenchment and Diplomacy? 

Well it sounds to me like they are trying something like Supreme Commander's "Stand-Alone Expansion". Same engine/same races, but a lot of new content across the board in addition to new race(s) and mechanics. If its like SupComs you didn't need to get the original to play the expansion.

on Mar 01, 2011

Awesome! Maybe some updated Eyefinity features can be thrown in there as well. 

on Mar 01, 2011

Please add support for more than 3 types of weapons on a ship, softcode the distance on the computer AI's fleet formations, and I will be content.

on Mar 01, 2011

Yarlen
No to multi-threading as that would take a couple years of testing.  Also, there are no plans for a single-player campaign.

Then how is it going to deal with all the new stuff being added without choking a single CPU? I mean diplomacy already does that.

on Mar 01, 2011

DirtySanchezz
It sounds like it will be fully integrated with Impulse Reactor (whatever that is).

http://frogboy.impulsedriven.net/article/378128/GDC_2010_-_ImpulseReactor_is_revolutionary

on Mar 01, 2011

This is the best thing I have heard all day, I can hardly wait! Thanks Ironclad!

on Mar 01, 2011

There is a god! He heard my prayers

 

May i make a request or suggestion, could you please, please, pretty please add more planet types then the defaults, im talking Uzi mod style planets or creating new ones. I know there in the mods but i still think it would be nice to come as standard with the game then just a default 4-5 planet types after all this game is all about planet conquering! Much love!

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