The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 2)
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on Mar 01, 2011

Since this is a bigger expansion, is there going to be any work done on multithreading? Trinity on a big map can bring a single core on my i7 to its knees while the others are bored, let's spread the fun!

on Mar 01, 2011

Realy      I CAN`T WAIT   

 

thats so fu.......ng awasome

 

THX Guys for this gift!  

on Mar 01, 2011

Pbhead
ehh, since this is standalone, can we call this sins 1.5, I guess?

Nah, it will be released as Sins of a Solar Empire Tetrad combining all four of the great expansions into one box set....

Then you can explain how neither Trinity or Tetrad are the actual game and they instead have the original game to play plus Entrenchment which contains the base game and Diplomacy wihich contains Entrenchment + base game and Rebellion which is a new exapansion which contains some of the stuff from the first three games

Now that I think about... I like 1.5

on Mar 01, 2011

YEEEAAAHHHHHH, This has made my day.

on Mar 01, 2011

FlyingNinja77
OMfg need release date NOW

From one of the articles about Rebellion...

Sins of a Solar Empire: Rebellion is expected to be released in late 2011; however a Stardock representative told us the company is taking the "done when it's done" approach to development.

on Mar 01, 2011

Sweet, cant wait, any screenshots for the new titan class ships?

on Mar 01, 2011

Nice Screen shot...where did it come from?

What's the release date on this?

on Mar 01, 2011

Annatar11
Awesomesauce, with 100% more awesome! And sauce. This'll be fun.

So.. when's the beta test?

This ^

on Mar 01, 2011

So will this have all previous Sins expansions "bundled in", or is it standalone in the way that Dawn of War expansions are usually handled... i.e., you can play with the features/components/factions of what you have purchased?  Or is this basically Sins2 and is a whole different game?

on Mar 01, 2011

I hope HOPE there is a faction of Vasari that is anti slavery and views the inhabitants of the galaxy as equals, worthy of respect.

on Mar 01, 2011

WOOOHOOO!!!!!!!!!!!!!!!!!!!

on Mar 01, 2011

Hooray! So when's the beta test / preorder?!?!

 

Ughughgugh I want it.

on Mar 01, 2011

I’m as happy as the next persona about this announcement, Glad to see there are going to be new Particle effects and all.  I just hope that IC will be adding more variety of planets too.  Please don’t make us have to mod those types of things into the game.  It would be nice if many of the great mods we all like are implemented into the games engine now while you can.  The less modding that has to be done to the game, the better the game will run.

 

on Mar 01, 2011

Huzzah! TITANS wooooo I can't wait!

on Mar 01, 2011

At first I thought it must be April 1 and not March 1.

So, what does "Stand-Alone Expansion" mean?  Does it mean that you don't need Sins, Entrenchment, or Diplomacy to play it, essentially making it Sins-2?  (And resulting in a flood of new players who never played Sins 1.)  Or does it mean that all you need is the original Sins and not Entrenchment and Diplomacy? 

Any more details about what the Online Multiplayer might be like?  Will it support more than 10 players?  (We've often had enough people to fill 6v6 and 7v7.)

It sounds like it will be fully integrated with Impulse Reactor (whatever that is).  Does this mean that it will have built-in voice comm?

It's great news and I fully support and back the "It's finished when it's finished" approach.  Take your time guys and get it right so that it can be released fully polished the first time.

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