The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 26)
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on Apr 27, 2011

You could do it actually by making an ability for the planet type, but no mesh or anything. then you could spawn a ship which has a particle effect which is a planet with the gs_planet shader. give it a shield which is slightly smaller then the planet mesh, and then have it spawn an asteroid on death.

on Apr 27, 2011

But that leaves you with a few complications like destroying the ship with strike craft for example bringing in only light carriers to destroy planets, the use of a novalith that does nothing to the ship to make the conversion even though it should wreck a portion of the planet pretty good, or a change in the planet's stats after the conversion...

on Apr 27, 2011

yeah it would have more problems then Justin Bieber's parents.

on Apr 27, 2011

for now it would be to difficult whith too much problems to destrey planets wiping them out is good for now

on Apr 27, 2011

Hmmm ... you could however make capturable 'artifical planets' i.e. stations without engines that you could upgrade defences etc etc ... if you really wanted just set up the invulnerable shield dealie-bobber.

 

There's an idea, 'Artifical Planetoid' as a capturable 'object' i.e. deep space gravity well.

on Apr 28, 2011

I like bacon.

on Apr 28, 2011

on Apr 28, 2011

Ha.

on May 03, 2011

*head explodes and the pieces type this*

on May 03, 2011

this expansion is music to my ears. i thoght sins of a solar empire was finished but it seems i thoght wrong:P altho i admit i was really hoping for a storyline:( still titan class ships alone makes me want this

on May 11, 2011

Well, I pre-ordered it.

I am worried to death, however, that the performance will be even more atrocious now - and I'll get sick of it.

I really enjoy playing massive maps, and it's just not feasible to do in Sins. Hell, I can go make a pot of coffee during a major battle and I won't have missed much. Micro-management also goes entirely out of the window. (The most I manage is to focus-fire on caps.)

Regardless, here's hoping.

I had hoped the next instalment would at least feature multi-core support, and preferably an updated engine, too. Thanks for keeping at it though, PC gaming forever!

on May 12, 2011

BFroberg
PC gaming forever!

One of the great things about Sins is that is it not in any way consolized.  (Though the lack of auto-download for custom maps (Galaxy Forge made) in online multiplayer does reek a little bit of encroaching consolization.)

On another popular forum my sig line tells people to "Join the Rebellion against consolization..." and goes on to advertise Sins.

on May 12, 2011

Hah, nice one!

on May 13, 2011

I for one would like to see sins as an xbox360 game.

if they could get the memory issues worked out imagine how awesome that would be.

on May 13, 2011

Sins is too cerebral and too high quality to be a console game.  I hope they never consider porting it to the consoles because that would probably result in the consolization and destruction of the PC versions.  One thing I really like about Sins is that it's PC only.  We saw what consolization did to the greatest online multiplayer FPS of all time, Unreal Tournament.  It killed the entire series via UT3.

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