The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

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Comments (Page 25)
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on Apr 26, 2011

Movement dammage weapon range hull shields economic aspects of the game diplomatic aspects research ......

Thats about it yeah

on Apr 26, 2011

antimatter, experience, empire tree, planet population, planet health, planet allegiance, build rates, planet bonuses, artifact bonuses, pirate timer, black market prices, insurgency timer....

 

Next person's turn.

on Apr 26, 2011

Particle effects, upgrade time, capital ship experience, research pre-requisites, ai calculations, multiplayer sync'ing...

on Apr 26, 2011

Washing the dishes, cleaning the floors, bathrooms, of the quintillion subjects in your empire.

Next....

on Apr 26, 2011

EXPLODING PLANETS.

on Apr 26, 2011

The way that planets are set in maps they are not able to be 'exploded'.

on Apr 26, 2011

I was keeping the fun going after the previous post Obviously I'm well aware that planets can't be made to explode.

on Apr 26, 2011

Washing the dishes, cleaning the floors, bathrooms, of the quintillion subjects in your empire.

This part feels to much like Civ IV. I hope they change it with Rebellion.

on Apr 26, 2011

it would be fun to let planets explode turning them in an astroid

on Apr 26, 2011

deflef
it would be fun to let planets explode turning them in an astroid

 

Look what you did Annatar...way to stir up this dead zombie idea...

on Apr 26, 2011

it would be a nice show but because astroids are less useful it would be a bad idee to do

on Apr 26, 2011

no, it would be an awesome idea.

on Apr 26, 2011

FredLed
no, it would be an awesome idea.

so would dancing monkeys but it ain't going to happen

on Apr 27, 2011

Damn...  Now what am I going to do with these guys?

on Apr 27, 2011

i can do that too i learing irish step nice movie

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