The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 27)
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on Jun 19, 2011

sweeet!

on Jun 19, 2011

FredLed
I for one would like to see sins as an xbox360 game.

Um are you serious. Look what happened when they tried to port Starcraft to Nintendo64. It died a slow painful death.

on Jun 19, 2011

I have played the N64 version of Starcraft ... it is not pretty nore is it fun and is perhaps an understatement to say that it is frustrating (other than the fact that you can select more units that standard SC1 at a time).

 

For an example of epic failure in modern times take a look at the console version of RUSE ... yeah ... that is an absolute joke.

on Jul 09, 2011

@ polistes: i would assume that there are rebels and loyalists to each faction, in which case more than likely rebel vasari arent as much of @$$holes lawl...

on Jul 13, 2011

So is this still planning to use a new version of Impulse Reactor for its social stuff now that Impulse is owned by Gamestop?

on Jul 13, 2011

No idea.

on Jul 14, 2011

Is Stardock still working on Impulse Reactor or did that become Gamestop's baby?

on Jul 14, 2011

Impulse::Reactor is now owned by Gamestop and is being developed by their team.  The plan is to still use Reactor in Rebellion.

on Jul 14, 2011

I just peed alittle from my excitement.......sorry 

on Jul 15, 2011

DON'T PEE IN THE POOL, SHARK!!!

lolz

I can't wait for this to come out...seriously, I've been with the game since it came out, and on the forums since a year after...

-Twilight Storm

on Jul 18, 2011

Just returned after a year of absence.  Absolutely awesome!

on Jul 23, 2011

So when shall I free my calendar for this new installment that I pre-ordered on the first week?  Maybe a Christmas present?  or a pre-Christmas turkey day present!

 

 

 

 

Edit patch to installment

on Aug 04, 2011

Am I the only one worried that it's been announced for over four months and all we've seen is that one ship, when it comes to screenshots, concept art, and the like?

on Aug 04, 2011

They announced it early in development. So?

 

on Aug 04, 2011

Sometimes good things takes time.

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