Island Dog's Articles In Demigod Journals » Page 6
November 7, 2008 by Island Dog
G4TV has a special hands on look at Demigod.  Brad Wardell walks through some elements of the game, and shows off the beautiful graphics as well.
March 3, 2009 by Island Dog
The Rook rocks, that’s my take on it.  If you don’t believe me, check out this latest gameplay video of the Rook in action.  The video isn’t embeddable, so click the links below to be taken to Voodoo Extreme to watch. 1020x720 video 640x360 video
March 3, 2009 by Island Dog
IncGamers.com has an interview up with Demigod executive producer, and CEO of Stardock, Brad Wardell.  It’s a great interview that touches on several aspects of Demigod. An exciting title for strategists and RPG players alike.  I think the first thing to ask is whether or not the Demigods will be based on actual mythical creatures, or are you creating your own gods for the purpose of this game? Demigod has its own rich mythological background that has be...
February 26, 2009 by Island Dog
Gas Powered Games Mike Marr is the lead designer on Demigod, and Co-Optimus.com sat down for a chat with him.  They discuss several features about Demigod including the single-player aspect, DLC, multiplayer, and more. Co-Optimus: What options are there for cooperative play above and beyond the skirmishes? Mike: Along with skirmishes, the multiplayer tournaments I spoke of before. Players choose to fight for either the Forces of Light or the Forces of Darkness, which ...
February 23, 2009 by Island Dog
The latest edition of the Demigod blog is up at IGN.  In this edition, Brad Wardell gives a bit of an “inside” look at the development of Demigod, and most importantly, the actual people behind Demigod. “Back in September, Mike Marr (lead designer) and I had this engine and we had a budget to work with. Our friend John Comes had left to take up an opportunity at a brand-new studio and the game was really his baby. So Mike and I adopted this baby and over the last several month mad...
February 3, 2009 by Island Dog
The latest Demigod Developer Diary is up at the RPG Vault on IGN.  The #3 edition covers how GPG wants to "evolve" the mechanics of the real-time strategy game.  It's another fantastic read! "In most real-time strategy games, players have some mechanic that lets them acquire resources, which are then used to construct buildings, which are then used to produce units. When designing Demigod, our goal was to create a play style that had a lot of role-playing game elements to it, one ...
January 31, 2009 by Island Dog
Voodoo Extreme has an exclusive feature for the upcoming Demigod game, and that is a short story which introduces the "stone giant" called The Rook. "Three generations of open war between the Vlemish in the south and the Plenor in the north had wrecked the once-fertile hills of Belrond. Battle-lines waxed and waned like sea-waves, wiping clean the landscape and driving its inhabitants to seek furtive shelter in cracks and dark places. Nobody could remember how the war had started, nor could...
January 29, 2009 by Island Dog
The folks over at Edge-Online takes a look at Demigod and gives their impressions of the game and the partnership between Gas Powered Games and Stardock. “You know, this game was just a little too far out there,” explains lead designer Mike Marr, who it must be said looks awfully young for all this. “Publishers wouldn’t take a chance. It really plugged in to Stardock’s mentality, though. Galactic Civilizations and Sins Of A Solar Empire are really deep, strategic games, but they don’t ...
January 22, 2009 by Island Dog
The latest Demigod blog on IGN is up, and I think the title alone is reason enough to read.  This blog gives a great intro into the story of Demigods, and of course, why they fight.  “Demigod is a strategy game that adds a host of action RPG elements such as item purchasing, spells, battle experience and much more in order to add a new dimension of skill and excitement for players of real-time strategy games. Because of Demigod’s RPG roots, the question ar...
January 13, 2009 by Island Dog
It’s that time of year where we start seeing many of these “most anticipated” lists, and a great deal of them have some fantastic games on them.  Malaysian Gamer put out their top 10 list recently, and Demigod was no doubt part of that list. “Chris Taylor’s next game arrives next year. Mixing the genre’s of action and strategy in what has been called as gameplay similar to DoTA, Demigod seems like it will have a more diverse range of gameplay style from action oriented hero’s to m...
January 13, 2009 by Island Dog
The Big Download has posted their picks for the most anticipated PC games for 2009, and Demigod is on the list!  They have quite an impressive list, and it’s great to see the excitement building around Demigod. “Gas Powered Games' mix of action, strategy and RPG look to serve it well with this title. The graphics look amazing and the idea of mixing up gameplay between one large unit and controlling smaller ones has us intrigued. Plus they have some multiplayer features planned tha...
December 15, 2008 by Island Dog
In the latest edition of the Demigod blog on IGN.com, we have Shana Markham from the Demigod design team, sharing though on tuning and balancing in the game. “Around the time the three of us arrived on the project, we set up definitions for what tuning is and what balancing is. Tuning is about making sure an aspect of the game is working and making sure the base mechanics of it are fun and interesting. Deep Freeze is a great example of how tuning changes the game. It used to be a stun ...
December 8, 2008 by Island Dog
GameSpot has an exclusive interview with Mike Marr, Leader Designer on Demigod.  The video is just over 5 minutes and gives a great insiders look at Demigod.
December 4, 2008 by Island Dog
In the latest edition of the Demigod blog on IGN, Brian Bander, an Engineer with Gas Powered Games, gives us a look at the more “technical” side of Demigod. “We replaced the Supreme Commander engine’s procedural animation system with a script driven solution using RAD game tools’ Granny as the animation sampler. That sounds technical, but it basically means that we use a high-performance system to put the control of how the characters move into the hands of the artists (who know how to...
December 4, 2008 by Island Dog
The GameSpot crew caught up with the GPG crew in London recently, and got an updated look at Demigod. “The single-player game sounds like an interesting proposition. The developers explained that they took a fighting-game model and applied it to the strategy genre. This means that each game will take place over five rounds, and the god with the most points is declared the winner. It also means that the five-hour campaign is designed to be completed many times over with different charac...