Island Dog's Articles In Demigod Journals » Page 5
November 7, 2008 by Island Dog
G4TV has a special hands on look at Demigod.  Brad Wardell walks through some elements of the game, and shows off the beautiful graphics as well.
November 7, 2008 by Island Dog
Big Download has an interview they did with Gas Powered Games which discusses various aspects of the upcoming PC game, Demigod. “ First, how did the idea for Demigod come about? The idea for Demigod started with Chris Taylor and John Comes setting out to investigate creating a real-time strategy game in the Dungeon Siege world. From that starting point, John and Chris explored many options, but ultimately settled on a game that was less RTS and more action. T...
October 31, 2008 by Island Dog
The RPG Vault at IGN.com has the first Developer Diary written by Brad Wardell.  This edition gives an introduction to Demigod and also gives a closer look at how Stardock and Gas Powered Games are trying to expand real-time strategy games to make them more accessible to everyone. “For anyone who has ever gotten frustrated in a strategy game playing online because they didn't know the ideal number of barracks to build or whether the other player was "booming" yet, or had...
October 13, 2008 by Island Dog
Mike Marr, Lead Designer for Demigod, sits down with a Q&A session with Gamezone.com .  They cover a range of topics including character creations, overall game dynamics, and much more.  It’s a great look into the “behind the scenes” work going on to create this incredible game. "We begin by individually brainstorming what we think are the most compelling epic characters we can imagine," said Mike Marr, Lead Designer. "From there we all meet and discuss th...
March 3, 2009 by Island Dog
The Rook rocks, that’s my take on it.  If you don’t believe me, check out this latest gameplay video of the Rook in action.  The video isn’t embeddable, so click the links below to be taken to Voodoo Extreme to watch. 1020x720 video 640x360 video
March 3, 2009 by Island Dog
IncGamers.com has an interview up with Demigod executive producer, and CEO of Stardock, Brad Wardell.  It’s a great interview that touches on several aspects of Demigod. An exciting title for strategists and RPG players alike.  I think the first thing to ask is whether or not the Demigods will be based on actual mythical creatures, or are you creating your own gods for the purpose of this game? Demigod has its own rich mythological background that has be...
February 26, 2009 by Island Dog
Gas Powered Games Mike Marr is the lead designer on Demigod, and Co-Optimus.com sat down for a chat with him.  They discuss several features about Demigod including the single-player aspect, DLC, multiplayer, and more. Co-Optimus: What options are there for cooperative play above and beyond the skirmishes? Mike: Along with skirmishes, the multiplayer tournaments I spoke of before. Players choose to fight for either the Forces of Light or the Forces of Darkness, which ...
February 23, 2009 by Island Dog
The latest edition of the Demigod blog is up at IGN.  In this edition, Brad Wardell gives a bit of an “inside” look at the development of Demigod, and most importantly, the actual people behind Demigod. “Back in September, Mike Marr (lead designer) and I had this engine and we had a budget to work with. Our friend John Comes had left to take up an opportunity at a brand-new studio and the game was really his baby. So Mike and I adopted this baby and over the last several month mad...
February 3, 2009 by Island Dog
The latest Demigod Developer Diary is up at the RPG Vault on IGN.  The #3 edition covers how GPG wants to "evolve" the mechanics of the real-time strategy game.  It's another fantastic read! "In most real-time strategy games, players have some mechanic that lets them acquire resources, which are then used to construct buildings, which are then used to produce units. When designing Demigod, our goal was to create a play style that had a lot of role-playing game elements to it, one ...
January 31, 2009 by Island Dog
Voodoo Extreme has an exclusive feature for the upcoming Demigod game, and that is a short story which introduces the "stone giant" called The Rook. "Three generations of open war between the Vlemish in the south and the Plenor in the north had wrecked the once-fertile hills of Belrond. Battle-lines waxed and waned like sea-waves, wiping clean the landscape and driving its inhabitants to seek furtive shelter in cracks and dark places. Nobody could remember how the war had started, nor could...
January 29, 2009 by Island Dog
The folks over at Edge-Online takes a look at Demigod and gives their impressions of the game and the partnership between Gas Powered Games and Stardock. “You know, this game was just a little too far out there,” explains lead designer Mike Marr, who it must be said looks awfully young for all this. “Publishers wouldn’t take a chance. It really plugged in to Stardock’s mentality, though. Galactic Civilizations and Sins Of A Solar Empire are really deep, strategic games, but they don’t ...
January 22, 2009 by Island Dog
The latest Demigod blog on IGN is up, and I think the title alone is reason enough to read.  This blog gives a great intro into the story of Demigods, and of course, why they fight.  “Demigod is a strategy game that adds a host of action RPG elements such as item purchasing, spells, battle experience and much more in order to add a new dimension of skill and excitement for players of real-time strategy games. Because of Demigod’s RPG roots, the question ar...
January 13, 2009 by Island Dog
It’s that time of year where we start seeing many of these “most anticipated” lists, and a great deal of them have some fantastic games on them.  Malaysian Gamer put out their top 10 list recently, and Demigod was no doubt part of that list. “Chris Taylor’s next game arrives next year. Mixing the genre’s of action and strategy in what has been called as gameplay similar to DoTA, Demigod seems like it will have a more diverse range of gameplay style from action oriented hero’s to m...
January 13, 2009 by Island Dog
The Big Download has posted their picks for the most anticipated PC games for 2009, and Demigod is on the list!  They have quite an impressive list, and it’s great to see the excitement building around Demigod. “Gas Powered Games' mix of action, strategy and RPG look to serve it well with this title. The graphics look amazing and the idea of mixing up gameplay between one large unit and controlling smaller ones has us intrigued. Plus they have some multiplayer features planned tha...
December 15, 2008 by Island Dog
In the latest edition of the Demigod blog on IGN.com, we have Shana Markham from the Demigod design team, sharing though on tuning and balancing in the game. “Around the time the three of us arrived on the project, we set up definitions for what tuning is and what balancing is. Tuning is about making sure an aspect of the game is working and making sure the base mechanics of it are fun and interesting. Deep Freeze is a great example of how tuning changes the game. It used to be a stun ...