Island Dog's Articles In Demigod Journals » Page 3
September 15, 2008 by Island Dog
In the latest edition of the Stardock Games blog on IGN.com, Stardock CEO Brad Wardell talks about the upcoming PC game, Demigod, and discusses the customization options that players can use to create their own unique Demigod. Brad and Gas Powered Games lead designer, Mike Marr, have a developers chat and come up with quite a few options to give players more options for their Demigod. An excerpt from the blog: So what kinds of skills would do that? Well, we want to balance micro-manag...
November 7, 2008 by Island Dog
G4TV has a special hands on look at Demigod.  Brad Wardell walks through some elements of the game, and shows off the beautiful graphics as well.
November 7, 2008 by Island Dog
Big Download has an interview they did with Gas Powered Games which discusses various aspects of the upcoming PC game, Demigod. “ First, how did the idea for Demigod come about? The idea for Demigod started with Chris Taylor and John Comes setting out to investigate creating a real-time strategy game in the Dungeon Siege world. From that starting point, John and Chris explored many options, but ultimately settled on a game that was less RTS and more action. T...
October 31, 2008 by Island Dog
The RPG Vault at IGN.com has the first Developer Diary written by Brad Wardell.  This edition gives an introduction to Demigod and also gives a closer look at how Stardock and Gas Powered Games are trying to expand real-time strategy games to make them more accessible to everyone. “For anyone who has ever gotten frustrated in a strategy game playing online because they didn't know the ideal number of barracks to build or whether the other player was "booming" yet, or had...
October 16, 2008 by Island Dog
Like most companies, Stardock puts together an internal business plan for setting up goals and objectives for the company for the forthcoming year (Stardock's fiscal year begins its execution phase every October 1). As part of this business plan is an appendix that acts as a critical analysis of what Stardock customers can expect to see and what challenges the company faces to better satisfy customer expectations. For this year, it has been decided to ...
October 14, 2008 by Island Dog
The RPG Vault at IGN.com interviewed Mike Marr, Lead Designer of Demigod, on various aspects of the game.  Here is a quick excerpt from the interview. “ Jonric: What is Demigod? What kind of game are you making, how did the idea for it come about, to whom will it appeal, and when will it ship? Mike Marr: The inspiration for Demigod was the desire to make an action game that was easy to pick up, fast to play and got your blood pumping. It's in a new genr...
October 13, 2008 by Island Dog
Mike Marr, Lead Designer for Demigod, sits down with a Q&A session with Gamezone.com .  They cover a range of topics including character creations, overall game dynamics, and much more.  It’s a great look into the “behind the scenes” work going on to create this incredible game. "We begin by individually brainstorming what we think are the most compelling epic characters we can imagine," said Mike Marr, Lead Designer. "From there we all meet and discuss th...
October 9, 2008 by Island Dog
Have you been to Impulsedriven.com in awhile? Well if you have, you'll notice that we've done some redecorating to not only the website but the store itself. We've made the website much more informational with the homepage now adding a featured title section highlighting a major software or game, a latest news section showing off recent releases, and a recent articles section authored by people from the Impulse community. You'll also find the navigation to be a lot more friendly with the l...
September 20, 2008 by Island Dog
Stardock CEO, Brad Wardell, introduces and explains the “ Gamer’s Bill of Rights ” to G4TV.  The Gamer’s Bill of Rights is: “a statement of principles that it hopes will encourage the PC game industry to adopt standards that are more supportive of PC gamers. The document contains 10 specific "rights" that video game enthusiasts can expect from Stardock as an independent developer and publisher that it hopes that other publishers will embrace.” ...
March 3, 2009 by Island Dog
The Rook rocks, that’s my take on it.  If you don’t believe me, check out this latest gameplay video of the Rook in action.  The video isn’t embeddable, so click the links below to be taken to Voodoo Extreme to watch. 1020x720 video 640x360 video
March 3, 2009 by Island Dog
IncGamers.com has an interview up with Demigod executive producer, and CEO of Stardock, Brad Wardell.  It’s a great interview that touches on several aspects of Demigod. An exciting title for strategists and RPG players alike.  I think the first thing to ask is whether or not the Demigods will be based on actual mythical creatures, or are you creating your own gods for the purpose of this game? Demigod has its own rich mythological background that has be...
February 26, 2009 by Island Dog
Gas Powered Games Mike Marr is the lead designer on Demigod, and Co-Optimus.com sat down for a chat with him.  They discuss several features about Demigod including the single-player aspect, DLC, multiplayer, and more. Co-Optimus: What options are there for cooperative play above and beyond the skirmishes? Mike: Along with skirmishes, the multiplayer tournaments I spoke of before. Players choose to fight for either the Forces of Light or the Forces of Darkness, which ...
February 23, 2009 by Island Dog
The latest edition of the Demigod blog is up at IGN.  In this edition, Brad Wardell gives a bit of an “inside” look at the development of Demigod, and most importantly, the actual people behind Demigod. “Back in September, Mike Marr (lead designer) and I had this engine and we had a budget to work with. Our friend John Comes had left to take up an opportunity at a brand-new studio and the game was really his baby. So Mike and I adopted this baby and over the last several month mad...
February 3, 2009 by Island Dog
The latest Demigod Developer Diary is up at the RPG Vault on IGN.  The #3 edition covers how GPG wants to "evolve" the mechanics of the real-time strategy game.  It's another fantastic read! "In most real-time strategy games, players have some mechanic that lets them acquire resources, which are then used to construct buildings, which are then used to produce units. When designing Demigod, our goal was to create a play style that had a lot of role-playing game elements to it, one ...
January 31, 2009 by Island Dog
Voodoo Extreme has an exclusive feature for the upcoming Demigod game, and that is a short story which introduces the "stone giant" called The Rook. "Three generations of open war between the Vlemish in the south and the Plenor in the north had wrecked the once-fertile hills of Belrond. Battle-lines waxed and waned like sea-waves, wiping clean the landscape and driving its inhabitants to seek furtive shelter in cracks and dark places. Nobody could remember how the war had started, nor could...