The latest edition of the Demigod blog is up at IGN. In this edition, Brad Wardell gives a bit of an “inside” look at the development of Demigod, and most importantly, the actual people behind Demigod.
“Back in September, Mike Marr (lead designer) and I had this engine and we had a budget to work with. Our friend John Comes had left to take up an opportunity at a brand-new studio and the game was really his baby. So Mike and I adopted this baby and over the last several month made the game our own.
We made a number of decisions early on that are only starting to bear fruit in Beta 3. First, we decided that we wanted to make a game that was very straight forward to play. A game that people could sit down and play and finish in a half hour or less. “
Catch the full article over at IGN.com.