The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 17)
30 PagesFirst 15 16 17 18 19  Last
on Mar 05, 2011

The research idea may be what they are going for. If you go along the Loyalist path (for Advent the "belief sytem") you get one set of options. Go the Rebel path ("technical") then you get another set.


New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.

Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.


on Mar 06, 2011

Is it just me or does that screen shot look like it came right out of Homeworld? If thats the new ship design then this is going to be even better then before

on Mar 06, 2011

Mighty Mongoose
The fact the PC gaming has a firmly entrenched Downloadable Market is really now its only edge in the mass market, and even that is fast receeding, I for one am a frequent user of downloadable only games, if I really want them on a physical disc, I'll burn it for posterity.

PC gaming still thumps consoles in the areas of online multiplayer and custom content.  Also, consoles aren't very amenable to RTS games.

on Mar 06, 2011

I am glad that works for you... That does not work for me, or at the very least gets old very quick. I like to know whats going on and why. I like STORIES. The biggest flaw for the sins series in my opinion has been the lack of a campaign storyline.

If you want a story, why not read a book, watch a good movie, or play an RPG?  Will a hackneed story and cheesey cutscenes really add that much to the Sins experience?

That having been said, I am in favor of having a campaign and a moddable campaign editor since so many people have clamored for it.  However, I don't understand exactly what they are hoping to get out of it.  I guess I could see the value of having an enhanced and extended tutorial.

on Mar 06, 2011

serventa
Is it just me or does that screen shot look like it came right out of Homeworld? If thats the new ship design then this is going to be even better then before

 

Sins is inspired in part by Homeworld.  The Advent in particular share part of their lore with Homeworld, along with ship designs.  The Manifest Dominion artifact is described in Homeworld terms as well.

 

Babylon 5 is another inspiration, which comes through with the TEC faction.  This is because the Kol battleship capital is modeled after the human fleet in Babylon 5.  Some of the other caps are modeled after other real world ships and whatnot.  Sova carriers are aircraft carriers.  Akkan colonizers are cruise ships.  The Dunov is a train, possibly Soviet.  The Marza... is well, the Marza.

 

That leaves the Vasari, whose ships look kind of organic.  It could be a Babylon 5 thing again, as a number of the prominent intermediary races used bio-organic ships.  Leaving the younger races to use metal and whatnot. 

on Mar 07, 2011

Yeah very ture there, the ship design in the past was nothing like homeworld, homeworld had a very distinct look to it, almost geometric like, while Sins seemed more modled off sci-fi series and games.

 

A marriage of the two desings would be perfect.

on Mar 07, 2011

This new stand alone expansion just sounds like an rip-off from Command and Conquer Zero Hours. I hope that Ironclad isn't planning on presenting the same.
Diplomacy was a disappointment, no multi threading is disappointing, still bugs that needs to be fixed in Entrenchment and Diplomacy!

I will be voting with my wallet. And my wallet says no.
It might say yes if they do not copycat C&C Zero Hours and/or get support for multi cores or open up so that we can mod our own AI.

on Mar 07, 2011

What should they copy from Zero Hours?!

I dont get it, is C&C now an Space RTS and 4X?

on Mar 07, 2011

dedjal
This new stand alone expansion just sounds like an rip-off from Command and Conquer Zero Hours. I hope that Ironclad isn't planning on presenting the same.
Diplomacy was a disappointment, no multi threading is disappointing, still bugs that needs to be fixed in Entrenchment and Diplomacy!

I will be voting with my wallet. And my wallet says no.
It might say yes if they do not copycat C&C Zero Hours and/or get support for multi cores or open up so that we can mod our own AI.

yes we are going to have tanks and marines running around the map

also look out for terrorists, demo dump trucks, rocket buggies and humvees

lol this one made me laugh

PeterPiker
I am hoping that perhaps we can have a few more resources than just Metal and Crystal..... even just a third would be enhancing.

Spies would also be something that "should" be in the game but are not.... I wish we could steal technology or some other info/resource with perhaps an "assassinate leader" option....

there are already 4 resources (metal, crystal, credits and fleet supply)

and there are more than one way to collect 3 of them

anybody play the command and conquer there were 2 resources

total annihilation and supcom -- 2

starcraft -- 3 (crystal, gas, and supply) --you could argue a 4th for zerg (larvae)--

on Mar 07, 2011

IHaTeD2
What should they copy from Zero Hours?!

I dont get it, is C&C now an Space RTS and 4X?



....Uhm... No. Faction, Zero Hour had factions. Remember what was positive and negative with the factions in Zero Hour?
Do you remember that they were unbalanced, as in heavily focused on one thing, seriously lacking in another?
Some may call that balanced, and I agree. But did I pick China infantery faction? No. Did I go with the American faction that focused on their superweapon? No.

Why not?
Because that meant that the enemy knew what my focus was and thus counter, and that I lacked counter to his counter. Better to be jack of all trades.

Anyhow. that is why I say that I hope that they won't make it the same way.

on Mar 07, 2011

dedjal
....Uhm... No. Faction, Zero Hour had factions. Remember what was positive and negative with the factions in Zero Hour?
Do you remember that they were unbalanced, as in heavily focused on one thing, seriously lacking in another?
Some may call that balanced, and I agree. But did I pick China infantery faction? No. Did I go with the American faction that focused on their superweapon? No.

Why not?
Because that meant that the enemy knew what my focus was and thus counter, and that I lacked counter to his counter. Better to be jack of all trades.

Anyhow. that is why I say that I hope that they won't make it the same way.
No. The balance sucked cuz they sucked at balancing. Get the Shockwave mod for it. Whole lot better.

Also, they've said nothing at all about high specialization like that in Reballion. Also, it's been said time and time again that things like multi-core support and AI scripting are completely unfeasible for Sins.

 

on Mar 07, 2011

Maxxedmk
I have a few questions about the new expansion.

1. Is it possible to start as a TEC Corp/race  and then become an offshoot as rebels or merge into the Alliance of TEC?

2. Will exploration get changed, as in no phase lanes, but you can only jump a certain distance before your engines or reserves need to refill. Instead of new phase lanes being shown after your ship exits phase space, you must colonize, or scout the planet/get intel of new coordinates for more planets.

3. Will planets, stars, ships finally be scaled properly to actually have it look realistic?

4. If phase lanes are removed is it possible to be able to exit phase space anywhere, or at certain distances, and build starbases there that act like a gravity well of its own.

5. Will planets get more options to interact with them better? Send troops to sabotage enemy planets, mining from planet, ships can land on them and hide them from enemies (or get repaired on the surface).

 

I'm going to say #1 is a yes, but I guess it depends on if I'm reading your question right. 2-5 are all no.

on Mar 07, 2011

Pbhead
*eye roll*

It will include EVERYTHING.

people without rebellion will prolly not be able to play with rebellion people... considering the whole multiplayer system is being redun.

As Pbhead states, Rebellion will include all the previous content too.

on Mar 07, 2011

Yarlen
I'm going to say #1 is a yes
Betting question was misunderstood.

 

on Mar 07, 2011

Kitkun

Quoting Yarlen, reply 252I'm going to say #1 is a yesBetting question was misunderstood.
 

Yeah that is pretty likely

30 PagesFirst 15 16 17 18 19  Last