The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 16)
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on Mar 05, 2011

At some point people are just going to have to bite the bullet and accept that boxes are going away.[/quote]

Indeed, PC gaming's time honoured advantages of higher performance and greater customisability just aren't enough anymore in this climate of "good enough" consoles available for a fraction of the price and with less knowledge of the hardware required to use. Plus, PC games come in a variety of shapes and sizes, and we all know how hard IC have bent over backwards to make Sins as compatible as possible, but other studios just plain don't do that half the time. With consoles you can almost always guarantee a good performing game because the studio only has to optimise for a single system.

The fact the PC gaming has a firmly entrenched Downloadable Market is really now its only edge in the mass market, and even that is fast receeding, I for one am a frequent user of downloadable only games, if I really want them on a physical disc, I'll burn it for posterity. I do miss the weight of the box in my hands (I died with glee when the metal cast case of Galactic Civilizations II arrived through the post all those years ago) but it's just something we must accept as a relic of a bygone age.

[quote who="ZombiesRus5" reply="223" id="2899878"]
Hmm, maybe just semantics here... But, the way I've read and assumed this would mean it will NOT contain Entrenchment and Diplomacy (i.e. the separate executables). My assumption is Rebellion will be built on the Diplomacy game engine and will extend and reuse the existing assets but you won't get the two previous expansions as playable exe's with Rebellion.

Yes, it's a rule of thumb that you can't disable previous content with standalone expansions, so by that measure Rebellion would be "all or nothing" (that is, Sins Trinity, not Vanilla Sins, plus the Rebellion content) however IC may include the option to disable a particular content pack, much like you can do in Trinity, but that's their choice.

on Mar 05, 2011

Indeed, PC gaming's time honoured advantages of higher performance and greater customisability just aren't enough anymore in this climate of "good enough" consoles available for a fraction of the price and with less knowledge of the hardware required to use. Plus, PC games come in a variety of shapes and sizes, and we all know how hard IC have bent over backwards to make Sins as compatible as possible, but other studios just plain don't do that half the time. With consoles you can almost always guarantee a good performing game because the studio only has to optimise for a single system.

The fact the PC gaming has a firmly entrenched Downloadable Market is really now its only edge in the mass market, and even that is fast receeding, I for one am a frequent user of downloadable only games, if I really want them on a physical disc, I'll burn it for posterity. I do miss the weight of the box in my hands (I died with glee when the metal cast case of Galactic Civilizations II arrived through the post all those years ago) but it's just something we must accept as a relic of a bygone age.

Yes, it's a rule of thumb that you can't disable previous content with standalone expansions, so by that measure Rebellion would be "all or nothing" (that is, Sins Trinity, not Vanilla Sins, plus the Rebellion content) however IC may include the option to disable a particular content pack, much like you can do in Trinity, but that's their choice.[/quote]

on Mar 05, 2011

Eek, weird forum error, if the mods could tidy it up?

on Mar 05, 2011

I'm in. Thanks ironclad/stardock.

on Mar 05, 2011

Question, say we end up in Beta or even when the game goes live, will it invalidate the original Trinity install since it is a full exansion that doesn't (apparently) require the original game to be installed?

on Mar 05, 2011

Yarlen

I don't want to say just yet. I'll tell you binary stars is not happening, though.

 

Whatever it is, I'm sure it will be awesome. Looking forward to it!

on Mar 05, 2011

You know what would make exploration fun... Space Monsters!

A man can dream, can't he?

on Mar 05, 2011

Space Monsters wich are Big as Planets?

A bit too much i think. And Monsters need to Breath something too.

on Mar 05, 2011

 ugg... You know I am very happy that the Captain Adama refused to do any space monster episodes.  Made the new BSG watchable.

space monsters...

 

on Mar 05, 2011

Yarlen

The question is , will there be MOONs
Happy belated b-day, kosc!

 

Thanks Yarlen!

 

Oh and Anny,  how unfortunate to see you! 

on Mar 05, 2011

What would you all do if the Vasari were running from a giant space monster? 

 

Either the Vasari are running from some sort of nano-based tech creation similar to the Replicators from Star Gate, or perhaps something that can manipulate anti-matter as a weapon, or perhaps something which can simply decompose matter seemingly at will and aborb it... So many ideas are out there, who knows...

on Mar 05, 2011

1Tiberius1
What would you all do if the Vasari were running from a giant space monster? 

 

Either the Vasari are running from some sort of nano-based tech creation similar to the Replicators from Star Gate, or perhaps something that can manipulate anti-matter as a weapon, or perhaps something which can simply decompose matter seemingly at will and aborb it... So many ideas are out there, who knows...

Two true. What would we do?

on Mar 05, 2011

I just hope they have more threading in the game.  With the fixes for ram, the main bottleneck on large maps is the CPU.  It's kind of sad watching one core running at 100% and the other 3 at 3%. 

on Mar 05, 2011

Or watching both sit at 50% at a steady rate.

on Mar 05, 2011

I am hoping that perhaps we can have a few more resources than just Metal and Crystal..... even just a third would be enhancing.

Spies would also be something that "should" be in the game but are not.... I wish we could steal technology or some other info/resource with perhaps an "assassinate leader" option....

Another interesting idea is a reasearch lockout... where choosing one path eliminate certain other paths up research... IE: The Advent's "belief system" restrains its other "technical" branches (or slows them down) while choosing a tech path restricts the psionic benefits of the faith system...etc....perhaps preventing you getting the super weapon or some such....   you could even balance the two "sides" so that you get most of both but not quite all... of course closing something off might also open something else as well....

 

anyways...  I am excited!

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