The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 15)
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on Mar 04, 2011

Pbhead
Sure, the area in a game stop is pathetic for PC games, but all the big box stores, and best buy and stuff still have sizeable pc game sections.  :-/

 

Maybe there. It's largely dead elsewhere. It's a declining market, it'll be worse when Rebellion comes out then it is now, and last year they had real problems getting Elemental onto shelves (it was next to impossible to find at retail anywhere outisde the US).

At some point people are just going to have to bite the bullet and accept that boxes are going away.

on Mar 04, 2011

There better be a physical copy...

on Mar 04, 2011

We're not sure if we'll be doing physical copies yet.  The retail market for PC is largely dead at this point, so we're still considering if it'll be worth the investment.

 

Not to mention ecological impact for earths resources and waste i the end.

Earth need a little   othervise it will 

on Mar 05, 2011

DarkSide73
SINS DONT NEED A CAMPAIGN - I HAVE THE SAME CAMPAIGN SCENARIO EVERYTIME I PLAY.

THE DEFILERS (ALL OTHER RACES) HAVE LAID CLAIM TO WORLDS THAT SHOULD RIGHTFULLY UNDER MY GRIP.  ITS MY JOB AS RULER OF THE COMBINED FORCES OF THE DARKSIDE TO  SUBJEGATE THESE UPSTARTS BY ANY MEANS NECESSARY AND CLAIM THE UNIVERSE AS MY OWN.

 

Seriously - that is the only mission I need.  Nothing beats watching the map slowly become my color and hearing the cries of my enemies as they re crushed beneath the heals of  my forces.

 

I am glad that works for you... That does not work for me, or at the very least gets old very quick. I like to know whats going on and why. I like STORIES. The biggest flaw for the sins series in my opinion has been the lack of a campaign storyline.

on Mar 05, 2011

Polistes

Quoting DarkSide73, reply 201SINS DONT NEED A CAMPAIGN - I HAVE THE SAME CAMPAIGN SCENARIO EVERYTIME I PLAY.

THE DEFILERS (ALL OTHER RACES) HAVE LAID CLAIM TO WORLDS THAT SHOULD RIGHTFULLY UNDER MY GRIP.  ITS MY JOB AS RULER OF THE COMBINED FORCES OF THE DARKSIDE TO  SUBJEGATE THESE UPSTARTS BY ANY MEANS NECESSARY AND CLAIM THE UNIVERSE AS MY OWN.

 

Seriously - that is the only mission I need.  Nothing beats watching the map slowly become my color and hearing the cries of my enemies as they re crushed beneath the heals of  my forces.

 

I am glad that works for you... That does not work for me, or at the very least gets old very quick. I like to know whats going on and why. I like STORIES. The biggest flaw for the sins series in my opinion has been the lack of a campaign storyline.

I have said it before and I will stay it again, a campaign would make the Sins franchise into a masterpiece. There is already quite a bit of lore out there in the map descriptions, see post 14, but it could be even better.

on Mar 05, 2011

I have a few questions about the new expansion.

1. Is it possible to start as a TEC Corp/race  and then become an offshoot as rebels or merge into the Alliance of TEC?

2. Will exploration get changed, as in no phase lanes, but you can only jump a certain distance before your engines or reserves need to refill. Instead of new phase lanes being shown after your ship exits phase space, you must colonize, or scout the planet/get intel of new coordinates for more planets.

3. Will planets, stars, ships finally be scaled properly to actually have it look realistic?

4. If phase lanes are removed is it possible to be able to exit phase space anywhere, or at certain distances, and build starbases there that act like a gravity well of its own.

5. Will planets get more options to interact with them better? Send troops to sabotage enemy planets, mining from planet, ships can land on them and hide them from enemies (or get repaired on the surface).

 

 

on Mar 05, 2011

Maxxedmk
I have a few questions about the new expansion.

2. Will exploration get changed, as in no phase lanes, but you can only jump a certain distance before your engines or reserves need to refill. Instead of new phase lanes being shown after your ship exits phase space, you must colonize, or scout the planet/get intel of new coordinates for more planets.

3. Will planets, stars, ships finally be scaled properly to actually have it look realistic?

4. If phase lanes are removed is it possible to be able to exit phase space anywhere, or at certain distances, and build starbases there that act like a gravity well of its own.

 

Well since they are using the same engine, 99% sure these will be no. 2 has been kind of done with a mod, they've made maps with phase lanes connecting every planet in a solar system and made the lanes invisible.

on Mar 05, 2011

What happens if I already own Diplomacy and then buy a boxed retail copy of Rebellion?  Would it just install over my current copies of Sins, Entrenchment, and Diplomacy?  Would I end up having two separate installations and two separate CD keys (allowing my laptop to be on ICO Diplomacy on one CD key and my destop to be logged onto ICO Diplomacy on the other)?  I'm not planning to do any of that, btw, I'm just wondering.

on Mar 05, 2011

Zeta1127
I have said it before and I will stay it again, a campaign would make the Sins franchise into a masterpiece. There is already quite a bit of lore out there in the map descriptions, see post 14, but it could be even better.
They also say they can't do a campaign justice yet, and they won't do one until they can do it so it satisfies them.

 

on Mar 05, 2011

@DirtySanchezz: It will be a seperate Version, i dont know if Sins allow multiple Installations on one PC but the Key is different. The difference between a Digital and a Retail Version is the Launcher, the Game is the same.

on Mar 05, 2011

what do they mean by stand alone?

 

that means it includes everything from diplomacy and entrenchment? 

 

or jus pure sins plus rebellion units?

 

and will diplomacy players be able to play with rebellion users?

on Mar 05, 2011

*eye roll*

It will include EVERYTHING.

people without rebellion will prolly not be able to play with rebellion people... considering the whole multiplayer system is being redun.

on Mar 05, 2011

It will include EVERYTHING.

Hmm, maybe just semantics here... But, the way I've read and assumed this would mean it will NOT contain Entrenchment and Diplomacy (i.e. the separate executables). My assumption is Rebellion will be built on the Diplomacy game engine and will extend and reuse the existing assets but you won't get the two previous expansions as playable exe's with Rebellion.

on Mar 05, 2011

Kitkun

Quoting Zeta1127, reply 215I have said it before and I will stay it again, a campaign would make the Sins franchise into a masterpiece. There is already quite a bit of lore out there in the map descriptions, see post 14, but it could be even better.They also say they can't do a campaign justice yet, and they won't do one until they can do it so it satisfies them.
 

Good strategy. If they can't do a great campaign, then put the time towards an area they can do really well in. I'd rather have no campaign then a poor one.

on Mar 05, 2011

ZombiesRus5

It will include EVERYTHING.


Hmm, maybe just semantics here... But, the way I've read and assumed this would mean it will NOT contain Entrenchment and Diplomacy (i.e. the separate executables). My assumption is Rebellion will be built on the Diplomacy game engine and will extend and reuse the existing assets but you won't get the two previous expansions as playable exe's with Rebellion.

 

ya, your right, you wont be able to play the old things seperatly, but why would you want to?

What I mean by everything, means, all the content.

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