Rock, Paper, Shotgun has posted their take on Sins of a Solar Empire: Rebellion and they definitely seem to like it! “So, yes. I like it. I knew I liked it when in the heat of a skirmish I upgraded my capital ship to include a boarding party who then captured a pirate frigate and convinced him to fight alongside our fleet, thereafter screeching “Trrrrrreasure, ye say!?” at every order I gave him.” Read the full review here. http://www.rockpapershotgun.com/2012/07/09/wot-i...
GameSpy has posted their review of Sins of a Solar Empire: Rebellion ! “Rebellion doesn't stop there -- nearly every system in Sins has been modified in some way, most notably the Diplomacy research tree. It's now far more useful, thanks to faction-specific researchable bonuses that unlock for both you and an ally. And the pirates, which conduct raids at fixed intervals against the player with the biggest player-set bounty on his head? They're much fiercer in Rebell...
There are lots of reviews coming in so I wanted to make a post to consolidate all of them.
PC Gamer - http://www.pcgamer.com/review/sins-of-a-solar-empire-rebellion-review/
“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
Game Informer - http://www.gameinformer.com/games/sins_of_a_solar_empire_rebellion/b/pc/archive/2012/06/12/review.aspx
“Rebellion isn’t a massive departure for Sins of a Solar Empire, but it’s a good enough reason to get back into the game or to discover for the first time one of the more interesting evolutions of the strategy genre in recent memory.”
Neogamr got a chance to speak with Blair Fraser and Chris Bray about Sins: Rebellion! “ How did the idea for Rebellion come about? Blair Fraser : Ironclad and Stardock are always collecting a ton of ideas for new Sins content and mechanics. The trick is always finding a cohesive package to organize it within. We knew the next expansion was certainly going to be more militaristic than the previous expansion (Diplomacy) and we knew we wanted more faction different...
RTSguru.com also got a chance to sit-in with a Q&A session with Rebellion Producer Chris Bray. “One of the Q&A participants asked about Rebellion's competitors in the expanding genre that the SoaSE series is a part of, and Chris opined that he's excited about the growth of their niche field, as competing titles drive his team to do better while bringing more attention to the games themselves. Interestingly, we were also told that the Homeworld series greatly affected the...
Stardock’s Chris Bray had a chance to speak with the folks at GameSpy about the upcoming Sins of a Solar Empire: Rebellion in a question & answer session. “ Producer Chris Bray : We're lucky in that the Sins community is absolutely AMAZING about providing helpful feedback, bug reports, etc. It's so good you almost forget you're on the internet. One thing we've gotten plenty of feedback on are the new corvette units. They started off cheap to produce, but not very effective. We've u...
PCWorld got a hands on preview of Sins of a Solar Empire: Rebellion and has published their thoughts. “The new factions and their intriguing abilities are the biggest change to Sins, but there are a few other new features in the Rebellion beta that are worth mentioning, including a bunch of new units and even two new classes of ship: the Corvette and the Titan.” Read the full hands on at PCWorld.com. http://www.pcworld.com/article/253380/hands_on_with_sins_of_a_solar_empi...
Take a more in-depth look at Sins of a Solar Empire: Rebellion with this beta preview video.
GamesRadar also sat down with the Sins team and got an early look at the upcoming Sins of a Solar Empire: Rebellion. “We saw giant space battles, we saw greatly enhanced graphics, and we saw different races and factions engaging in absurdly large intergalactic wars. But two things we saw during our time with the game stood out more than anything else, and rose above the rest: the inclusion of playable pirates, and Death Stars.” Read more at GamesRadar.com. http://w...
IGN has posted their preview impressions of Sins of a Solar Empire: Rebellion. “It's not uncommon to see game expansions and walk away with the feeling that they just add more components, doing next to nothing to change a person's mind about the way a game plays. But Rebellion is different; Ironclad has addressed gameplay concerns and given you more ways to play. If you haven't played Sins before, or have let it collect dust on your shelf for a few years now, it might be time to put yo...
Irconclad Games, the creators of the ever popular Sins of a Solar Empire have unveiled their new project – Sins of a Dark Age! “Years ago Ironclad began with 5 people and the ambitious goal of creating a unique mix of real-time and 4x strategy. After years of sweating it out in a basement and being constantly rejected by publishers, we finally struck a deal, got an office, expanded to 10 people and released the highly acclaimed Sins of a Solar Empire. Fans and critics loved it so we ke...
We are happy to announce that we have returned the special pre-order pricing for the upcoming Sins of a Solar Empire: Rebellion for previous customers of Sins: Trinity or Diplomacy. The special pre-order price is $29.95 which is $10 off regular price and this discount will only be available for a limited time. If you have already purchased the pre-order for Rebellion your price has automatically been adjusted, and you can check your pre-order status on the account page .
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PC Gamer has some new screenshots up for Sins of a Solar Empire: Rebellion showing off some of the Titan class battleships. "The expansion will also add jumbo sized battlecraft called Titans. These monsters will be even bigger than capital ships and will be able to take on enemy fleets single-handedly. They’ll get to dissolve incoming pirate raids with new giant laser beams, prettified by a new lighting engine. See Titans and their pet lasers in action in these new screenshots." ...