Island Dog's Articles In Ashes Dev Journals » Page 2
August 31, 2017 by Island Dog
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5! 
August 31, 2017 by Island Dog
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5! 
August 30, 2017 by Island Dog
There is a community comp stomp coming up on September 2nd for Ashes: Escalation players! SchismNavigator has all the info here:  https://forums.ashesofthesingularity.com/484802/Event-Community-Comp-Stomps-2nd-September  
August 30, 2017 by Island Dog
There is a community comp stomp coming up on September 2nd for Ashes: Escalation players! SchismNavigator has all the info here:  https://forums.ashesofthesingularity.com/484802/Event-Community-Comp-Stomps-2nd-September  
August 10, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Kralon map against one of the community's top players, Rebellions.
August 10, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Kralon map against one of the community's top players, Rebellions.
August 2, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
August 2, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
July 31, 2017 by Island Dog
Managing designer Callum McCole showcases the second mission in the Genesis Campaign on the Much Harder difficulty.
July 31, 2017 by Island Dog
Managing designer Callum McCole showcases the second mission in the Genesis Campaign on the Much Harder difficulty.
January 4, 2017 by Island Dog
Happy new year! Here's what we're working on. ## Version 1.5 series ## Last month version 1.5 was released but that isn't the end of the 1.5 updates. In particular, these features/enhancements/bug fixes are scheduled to get added in 1.51/1.52/1.53. 1. Update UI. We're bringing the Escalation UI over to the base game. The larger fonts and general layout are easier on the eyes. 2. Replays. This is something that has been a lot harder to do...
January 4, 2017 by Island Dog
Happy new year! Here's what we're working on. ## Version 1.5 series ## Last month version 1.5 was released but that isn't the end of the 1.5 updates. In particular, these features/enhancements/bug fixes are scheduled to get added in 1.51/1.52/1.53. 1. Update UI. We're bringing the Escalation UI over to the base game. The larger fonts and general layout are easier on the eyes. 2. Replays. This is something that has been a lot harder to do...
January 5, 2017 by Island Dog
Greetings and happy new year! Lots of stuff going on so I'll get right to it. ## DLC MIGRATION ## People who bought the base game Ashes of the Singularity's DLC will start to see that DLC show up here and automatically be added to their account. The tentative schedule is like this: January: Part 1 - Dawn of the Singularity (eBook prequel written by David Simpson) [$4.99] - Soundtrack (by Battlestar Galactica's Richard Gibbs and Civ V's Geoff Knorr)...
January 5, 2017 by Island Dog
Greetings and happy new year! Lots of stuff going on so I'll get right to it. ## DLC MIGRATION ## People who bought the base game Ashes of the Singularity's DLC will start to see that DLC show up here and automatically be added to their account. The tentative schedule is like this: January: Part 1 - Dawn of the Singularity (eBook prequel written by David Simpson) [$4.99] - Soundtrack (by Battlestar Galactica's Richard Gibbs and Civ V's Geoff Knorr)...
September 1, 2016 by Island Dog
The Goal: Create the biggest, best real-time strategy game ever! ## Performance tuning ## We haven't set up a specific version number for the next set of updates. Internally we're calling it the 1.5 series. But there's development and then there's marketing. Right now, we're putting a lot of effort on performance tuning. Ashes is a big game and it's a new engine. We would really like to get the base game of Ashes of the Singularity down to working on ...