Island Dog's Articles In Ashes Dev Journals
August 31, 2017 by Island Dog
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5! 
August 2, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
July 4, 2016 by Island Dog
Greetings! Happy 4th of July! Stardock is closed this week for its Summer vacation but I wanted to give you guys a general status report. ## SEASON 1 ## With the Steam sale and the holiday, we have extended Season 1 to the end of July. We are in the process of contacting the top ranked players to set up a tournament for later this month which we plan to stream as many of the games as we can. ## NEXT UPDATE ## We plan to release version 1.24 of Ashes on July 14th. T...
June 13, 2016 by Island Dog
Greetings! I know I said I'd only do one of these a month but this month there is just too much going on! ## REINFORCEMENTS ## For those of you who aren't game developers, you might find this interesting. Over the past few years, there has been a lot of research on the number of active players in multiplayer necessary to sustain a community.  As you might imagine, we keep a very close eye on the active multiplayer base to make sure it's growing. Howev...
May 24, 2016 by Island Dog
Originally posted by Brad on the Steam forums. http://steamcommunity.com/app/228880/discussions/1/364042262885766841/   Greetings!  Lots to talk about. ## Ashes v1.12 ## This week we should have Ashes v1.12 out. The PHC Refinery is in this build along with bunches of small, UI tweaks and fixes. The main balance change will come in the form of the Punisher's damage being reduced and the Brute getting some more HP. The Reaper will probably also get a...
May 12, 2016 by Island Dog
Brad posted his latest dev status post over on Steam, so I'm copying the post here. ************ HI all! ## v1.11 change log ## https://forums.ashesofthesingularity.com/477374 This is supposed to come out this week but between Ashes, GalCiv III and OTC the QA guys are pretty busy. ## Staffing Changes ## We've added a lot more artists to the game since release. Obviously, we wish we could have had more artists earlier but part of Stardock's policy...
September 5, 2017 by Island Dog
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CE...
August 30, 2017 by Island Dog
There is a community comp stomp coming up on September 2nd for Ashes: Escalation players! SchismNavigator has all the info here:  https://forums.ashesofthesingularity.com/484802/Event-Community-Comp-Stomps-2nd-September  
July 31, 2017 by Island Dog
Managing designer Callum McCole showcases the second mission in the Genesis Campaign on the Much Harder difficulty.
January 4, 2017 by Island Dog
Happy new year! Here's what we're working on. ## Version 1.5 series ## Last month version 1.5 was released but that isn't the end of the 1.5 updates. In particular, these features/enhancements/bug fixes are scheduled to get added in 1.51/1.52/1.53. 1. Update UI. We're bringing the Escalation UI over to the base game. The larger fonts and general layout are easier on the eyes. 2. Replays. This is something that has been a lot harder to do...
March 22, 2016 by Island Dog
We have a really cool update today in the Ashes of the Singularity Metaverse ! You can now see how your hardware combinations (such as CPU/GPU) will perform with Ashes using crowdsourced data from other players. In the Benchmarks, just hit ‘more filters’ and you’ll have several more drop-down menus where you can select a wide variety of hardware combinations, DirectX 11 or 12, and a specific version of Ashes of the Singularity. What sort of things can this info be helpfu...
September 13, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament. 
August 10, 2017 by Island Dog
Designer Callum McCole (GGTheMachine) faces off on the Kralon map against one of the community's top players, Rebellions.
January 5, 2017 by Island Dog
Greetings and happy new year! Lots of stuff going on so I'll get right to it. ## DLC MIGRATION ## People who bought the base game Ashes of the Singularity's DLC will start to see that DLC show up here and automatically be added to their account. The tentative schedule is like this: January: Part 1 - Dawn of the Singularity (eBook prequel written by David Simpson) [$4.99] - Soundtrack (by Battlestar Galactica's Richard Gibbs and Civ V's Geoff Knorr)...
September 1, 2016 by Island Dog
The Goal: Create the biggest, best real-time strategy game ever! ## Performance tuning ## We haven't set up a specific version number for the next set of updates. Internally we're calling it the 1.5 series. But there's development and then there's marketing. Right now, we're putting a lot of effort on performance tuning. Ashes is a big game and it's a new engine. We would really like to get the base game of Ashes of the Singularity down to working on ...