Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5!
Want to know what's in store for Escalation? Check out the newest dev journal and learn more about the new juggernauts and the rest of what's coming up when we release v2.5!
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
Designer Callum McCole (GGTheMachine) faces off on the Atwater map against one of the community's top players, Rebellions.
Greetings! Happy 4th of July! Stardock is closed this week for its Summer vacation but I wanted to give you guys a general status report. ## SEASON 1 ## With the Steam sale and the holiday, we have extended Season 1 to the end of July. We are in the process of contacting the top ranked players to set up a tournament for later this month which we plan to stream as many of the games as we can. ## NEXT UPDATE ## We plan to release version 1.24 of Ashes on July 14th. T...
Greetings! Happy 4th of July! Stardock is closed this week for its Summer vacation but I wanted to give you guys a general status report. ## SEASON 1 ## With the Steam sale and the holiday, we have extended Season 1 to the end of July. We are in the process of contacting the top ranked players to set up a tournament for later this month which we plan to stream as many of the games as we can. ## NEXT UPDATE ## We plan to release version 1.24 of Ashes on July 14th. T...
Greetings! I know I said I'd only do one of these a month but this month there is just too much going on! ## REINFORCEMENTS ## For those of you who aren't game developers, you might find this interesting. Over the past few years, there has been a lot of research on the number of active players in multiplayer necessary to sustain a community. As you might imagine, we keep a very close eye on the active multiplayer base to make sure it's growing. Howev...
Greetings! I know I said I'd only do one of these a month but this month there is just too much going on! ## REINFORCEMENTS ## For those of you who aren't game developers, you might find this interesting. Over the past few years, there has been a lot of research on the number of active players in multiplayer necessary to sustain a community. As you might imagine, we keep a very close eye on the active multiplayer base to make sure it's growing. Howev...
Originally posted by Brad on the Steam forums. http://steamcommunity.com/app/228880/discussions/1/364042262885766841/ Greetings! Lots to talk about. ## Ashes v1.12 ## This week we should have Ashes v1.12 out. The PHC Refinery is in this build along with bunches of small, UI tweaks and fixes. The main balance change will come in the form of the Punisher's damage being reduced and the Brute getting some more HP. The Reaper will probably also get a...
Originally posted by Brad on the Steam forums. http://steamcommunity.com/app/228880/discussions/1/364042262885766841/ Greetings! Lots to talk about. ## Ashes v1.12 ## This week we should have Ashes v1.12 out. The PHC Refinery is in this build along with bunches of small, UI tweaks and fixes. The main balance change will come in the form of the Punisher's damage being reduced and the Brute getting some more HP. The Reaper will probably also get a...
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament.
Designer Callum McCole (GGTheMachine) faces off on the Frosthaven map against one of the community's top players, Amelie, in the grand final of the August Escalation Tournament.
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CE...
“In 2012, Stardock was at a point where we wanted to make games that couldn’t be made with current engines,” Ashes of the Singularity designer Derek Paxton told GamesBeat. “When I first came to Stardock, I said, ‘Hey, listen, let’s quit making a game engine and concentrate on making games. We’re a small company. We don’t have a huge staff. Let’s focus on the part that we’re really passionate about. Let’s make the games.’ [CE...
There is a community comp stomp coming up on September 2nd for Ashes: Escalation players! SchismNavigator has all the info here: https://forums.ashesofthesingularity.com/484802/Event-Community-Comp-Stomps-2nd-September