Brad has a pre-mortem for Ashes of the Singularity up on Gamasutra. Check it out here: http://www.gamasutra.com/blogs/BradWardell/20160104/262961/Ashes_of_the_Singularity_PREmortem.php
v.63 update is now live. Thanks for all the feedback! A number of these changes are in direct response to feedback and bug reports from the forums, so keep it coming. Full change log: Gameplay Game option to play with Victory Points off New large desert map: Anthys Turinium Generator control also gives a 10% economy boost Host migration (works in human-only games for now) Logistics notification for when player is using 90% of their capacity Game options default to...
Gameplay Victory points option in skirmish and lobby setup screens grant xps to T3s near kills - they can't do anything with them yet, but they earn them Tweaks to the camera Lots of tooltip improvements, including dynamic display of DPS remove Engineer from Factory build list (can only be built at seed now) Hades bombers now more effective Maps Removed Altar map (wasn’t up to snuff) Updated Deneb map with different connectio...
Released on 10.08.15 Gameplay Repeat Queue mode for factories New Resource Mechanic: All regions now generate resources as soon as they are captured, but building extractors generates more resources New Tech Tree Available when the Seed is selected Techs can be continuously upgraded for an exponential cost Metal Storage, Radioactive Storage, Logistics, Radar Range, Weapon Damage, and Unit Max HP function so far (others WIP) Global Ability Prot...
We released a hotfix today for v.82 which addresses some stability issues that players have been reporting. Please update and let us know if you have any further issues. Thanks for all the feedback and bug reports you can have been posting.
PCGamesN has taken another look at Ashes of the Singularity now that the beta is out. "After several months of Early Access with only the Post-Human Coalition to play with, Stardock and Oxide’s ginormous RTS now has a second contender: the Substrate. I’ve been playing around with them, as well as the new dreadnaught progression system and fancy orbital techno-wizardry, and am now ready to spill my thoughts about them on these here digital pages. So! The Substrate. Th...
The v0.82 update for Ashes of the Singularity is now available. Check out the latest updates: Fixes & Improvements Bandwidth optimizations Fixed issues where 3D sounds were sometimes played once a frame - fixes sound issues and possibly improves performance and stability as well. Further improvements to matchmaking for better skill level matches
v.81 is now available for Ashes of the Singularity, check out the changelog below: Fixes & Improvements Improved matchmaking so players are more likely to get matched to their appropriate skill level Adjusted custom lobby filters so that global games would be visible Fixed incorrect winning team sometimes being reported to stats in Ranked Matches Fixed opponent name sometimes not updated in multiple consecutive Ranked Matches Fixed player rank in...
PC Gamers has some impressions of Ashes of the Singularity which they had a demo off earlier this week. "We had a look at the game ourselves, and the multi-core loading was exceptionally fast—so quick that there wasn't enough time to read the gameplay tips on the loading screen. The “meta units” also did a reasonably competent job of handling their business autonomously: Medics moved to heal assault units without waiting for orders, while artillery units held to the re...
GameSpot got a demo recently of Ashes of the Singularity, and they had some great things to say about it. "In Ashes of the Singularity, the real-time strategy title from Stardock Entertainment, overarching plans are key. Unlike some RTS games that stress minute-to-minute choices and reactionary commands, Ashes asks you to manage several armies at once across massive, procedural maps. In short, Ashes isn't about when. It's about where. The armies you command are just as colo...
IGN had a look at the beta of Ashes of the Singularity which released today. You can see their thoughts on it and they also have up a developer commentary video up with Stardock's Brad Wardell. Read it here: http://www.ign.com/articles/2016/01/28/ashes-of-the-singularity-commanding-legions-of-ships-with-the-greatest-of-ease Developer commentary video: http://www.ign.com/videos/2016/01/28/ashes-of-the-singularity-substrate-developer-commentary
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The Escapist has an excellent walkthrough up for Ashes of the Singularity that we've been working with them on. It's a great resource for anyone interested in, or just getting started with Ashes of the Singularity. Check the full walkthrough here: http://www.escapistmagazine.com/articles/view/video-games/walkthroughs/15314-Ashes-of-the-Singularity-Beta-Walkthrough-How-To-Tips
Originally posted by Brad on the Steam forums . Greetings! For those of you interested in multiplayer I wanted to give you a preview of what we have planned. So Season 1 begins this week. Friday. All the rankings will be reset (Season 0 will be archived and we will be updating the UI in the future to allow people to go back and look at previous rankings). At the end of Season 1, we will begin a tournament of the top N players that are in the Legendary bracket in which ...
Brad is doing a pre-release AMA on Reddit, so if you have any questions or comments, be sure to head over and ask away. Also, be sure to subscribe to the Ashes of the Singularity subreddit while you are there. https://www.reddit.com/r/AshesoftheSingularity/comments/4ciq3r/ashes_prerelease_ama/
PC Gamer has a feature where they show the workstations of developers, and in the latest edition they feature Oxide games Dan Baker. Dan shows his rig where he has both a Radeon 390X and a GTX 980 using the mGPU feature in Ashes of the Singularity. Read more at PC Gamer. http://www.pcgamer.com/show-us-your-rig-ashes-of-the-singularitys-dan-baker/