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Explore the newest, most dangerous battlefield yet

The ever-expanding conflicts within and between the TEC, Vasari, and Advent have pushed the battlegrounds into uncharted space. The sectors now being drawn into the war feature the most dangerous and powerful natural phenomena in the galaxy. 

In addition, Stellar Phenomena lets players seize the moment with 11 optional random events that can alter the fate of not just your empire but the galaxy at large. Stars launch volatile gases that shut down orbital operations, mobile storms wreak havoc across the solar system, and conquered factions sense your weakness and seek to reclaim their worlds.

Exploit what resources remain in these dangerous sectors while you can. The uncharted depths of space hold threats beyond any natural phenomenon, and not all of them wait to be explored.

Begin charting new frontiers with Stellar Phenomena for $4.99
Get it from Stardock or Steam

Don’t already own Sins of a Solar Empire: Rebellion?
Get it from Stardock or Steam

 

Screenshots: 

Exiting the IceField IceField Battle 1
Sins_SP_blackhole1 Sins_SP_pulsar1
IceField Battle 2 Sins_SP_shattered1

Comments (Page 3)
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on Dec 03, 2013

Anymore DLC's on the way? 

And are there plans to increase amount of Random events?

Around 50 would be enough to be "random".

Is the two gig limit so restrictive that the mad Titan couldn't have been a brand new ship, none have seen before?

Or there were no spare models laying around?

on Dec 03, 2013

Is the Mad Vasari Titan Vorastra or Kultorask...or both, depending on chance? Is it level 1, when spawned? And finally, is the time into the game, at which it can pop-up limited in any way? I mean, can it show at your capital 10 minutes into the game?

on Dec 03, 2013

Timmaigh
Is the Mad Vasari Titan Vorastra or Kultorask...or both, depending on chance? Is it level 1, when spawned? And finally, is the time into the game, at which it can pop-up limited in any way? I mean, can it show at your capital 10 minutes into the game?

I actually haven't gotten it myself yet, but I hear it is a level 1 Vorastra. And yes, there is a certain waiting period before it can spawn.

on Dec 03, 2013

I was going to attack the pirate base, when I arrived there, I saw at the last moment how one Mad Titan die. That's one and only time when I got the luck to see this random event. 

on Dec 03, 2013

GoaFan77


Quoting Timmaigh, reply 32Is the Mad Vasari Titan Vorastra or Kultorask...or both, depending on chance? Is it level 1, when spawned? And finally, is the time into the game, at which it can pop-up limited in any way? I mean, can it show at your capital 10 minutes into the game?

I actually haven't gotten it myself yet, but I hear it is a level 1 Vorastra. And yes, there is a certain waiting period before it can spawn.

 

Thanks GoaFan!

I had some hiatus lately when it comes to Rebellion, did not even play Stellar Phenomena so far at all, despite buying it on day 1 i think. But thats gonna change now.

on Dec 03, 2013

  Just had a idea;

  What if the new Antimatter funnels could be resourced somehow and store antimatter back at your one of your planets?

      How much more strategy would be in Sins if you could find these RARE antimatter funnels and defend and setup a new use for refineries?

Possible....next DLC?

on Dec 04, 2013

GoaFan77
I actually haven't gotten it myself yet, but I hear it is a level 1 Vorastra. And yes, there is a certain waiting period before it can spawn.

VladislavStoilov
I was going to attack the pirate base, when I arrived there, I saw at the last moment how one Mad Titan die. That's one and only time when I got the luck to see this random event.

 

It is not this rare, is it? I saw it at least three times and I only played 7-8 games with SP.. (Exam season sucks )

on Dec 04, 2013

Turchany

It is not this rare, is it? I saw it at least three times and I only played 7-8 games with SP.. (Exam season sucks )

 

Exam season does suck I must agree, but it's not as common for me as it is you. The only time I got it was early game in a 5v5 map, my ally (AI) was whining about losing planets and I couldn't understand the problem as we had killed one of their neighbours, turns out it was a Mad Vasari Titan destroying their starbase and bombing their planet.

Although I too have not played many games, but that's going to change in a week or so 

on Dec 04, 2013

WOEaintME
turns out it was a Mad Vasari Titan destroying their starbase and bombing their planet.

A lone Vorastra (level 1) against a starbase is only enough if your ally is incompetent and did not improve anything on that base. If it was AI than it is no surprise

I can build a big enough fleet in early game so a lonely titan won't be enough to stop me even when I have to defend against unfair AI as well. I think this is a really good event, though should happen more often and the level of the ship should increase by time, so late game a level 10 Vorastra ravaging the system.. It would be so awesome.

on Dec 04, 2013

So no one likes my antimatter as a resource idea? 

 Random events need to at least double in types.

 

on Dec 04, 2013

wbino49
So no one likes my antimatter as a resource idea?

TBH I don't really understand what you wanted to say with that antimatter fountain stuff.. It is a bit unclear. Whatt do you want o do with the antimatter?

on Dec 04, 2013

Turchany

WOEaintME

turns out it was a Mad Vasari Titan destroying their starbase and bombing their planet.  

A lone Vorastra (level 1) against a starbase is only enough if your ally is incompetent and did not improve anything on that base. If it was AI than it is no surprise

I can build a big enough fleet in early game so a lonely titan won't be enough to stop me even when I have to defend against unfair AI as well. I think this is a really good event, though should happen more often and the level of the ship should increase by time, so late game a level 10 Vorastra ravaging the system.. It would be so awesome.

I think the AI had a defensive upgrade on the base but nothing else. The Vorastra was below 50% health when it destroyed the starbase.

Does anyone know if Mad Vasari Titans keep their ranks like regular titans? If so, a recurring Mad Vasari Titan could indeed get up to Lvl 10.

As for Wbino's antimatter refinery idea it would require some new way to deliver it to ships otherwise your fleet would have to return to one of your planets that was adjacent to the antimatter funnel (as refinery ships only travel one jump) which would mean your ships might as well return to the antimatter funnel. But all of the jumps (likely) between the funnel and the front line would mean that any antimatter regenerated would be lost returning to the frontline unless you're Vasari with a starbase at the antimatter funnel and a phase stabilizer at the frontline (or an Antorak behind enemy lines but who has a lvl 6 Antorak unless they're playing AI)

on Dec 04, 2013

wbino49
Anymore DLC's on the way? 

And are there plans to increase amount of Random events?

Around 50 would be enough to be "random".

Is the two gig limit so restrictive that the mad Titan couldn't have been a brand new ship, none have seen before?

Or there were no spare models laying around?

 

In order:

Nothing is currently planned.

Maybe, depends on if I have time and come up with any that I can do myself that are worthwhile.

Yes, we're essentially now out of safe memory space.

There's also that, but it's more a RAM issue.

on Dec 04, 2013

WOEaintME
Does anyone know if Mad Vasari Titans keep their ranks like regular titans? If so, a recurring Mad Vasari Titan could indeed get up to Lvl 10.

The Mad Vasari Titan should only spawn once per game, so this wouldn't come into play. If it did, however, it should keep its previous level (in theory).

on Dec 04, 2013

Yarlen


Quoting wbino49, reply 31Anymore DLC's on the way? 

And are there plans to increase amount of Random events?

Around 50 would be enough to be "random".

Is the two gig limit so restrictive that the mad Titan couldn't have been a brand new ship, none have seen before?

Or there were no spare models laying around?

 

In order:

Nothing is currently planned.

Maybe, depends on if I have time and come up with any that I can do myself that are worthwhile.



Yes, we're essentially now out of safe memory space.

There's also that, but it's more a RAM issue.

 

Time to reconsider. We need MOAR!

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