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Explore the newest, most dangerous battlefield yet

The ever-expanding conflicts within and between the TEC, Vasari, and Advent have pushed the battlegrounds into uncharted space. The sectors now being drawn into the war feature the most dangerous and powerful natural phenomena in the galaxy. 

In addition, Stellar Phenomena lets players seize the moment with 11 optional random events that can alter the fate of not just your empire but the galaxy at large. Stars launch volatile gases that shut down orbital operations, mobile storms wreak havoc across the solar system, and conquered factions sense your weakness and seek to reclaim their worlds.

Exploit what resources remain in these dangerous sectors while you can. The uncharted depths of space hold threats beyond any natural phenomenon, and not all of them wait to be explored.

Begin charting new frontiers with Stellar Phenomena for $4.99
Get it from Stardock or Steam

Don’t already own Sins of a Solar Empire: Rebellion?
Get it from Stardock or Steam

 

Screenshots: 

Exiting the IceField IceField Battle 1
Sins_SP_blackhole1 Sins_SP_pulsar1
IceField Battle 2 Sins_SP_shattered1

Comments (Page 2)
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on Nov 08, 2013

Why we can not see these 11 random events in detail and in an easy way during the game? In the info card for example?

on Nov 08, 2013

VladislavStoilov
Why we can not see these 11 random events in detail and in an easy way during the game? In the info card for example?

 

Yes, it would be good, but recently there was a thread, here, to address this problem somewhat:

https://forums.sinsofasolarempire.com/449969/page/1/#3416029

 

The events need a POPUP WINDOW. Not just a small, almost invisible warning at the left down corner

on Nov 08, 2013

The events need something LARGE to warn the players. Like a popup winfow. In the current setting it is just lame for the events to only have an almost invisible warning on the lower left side of the window I rarely use.. Maybe a sound warning?

on Nov 08, 2013

Turchany
The events need a POPUP WINDOW. Not just a small, almost invisible warning at the left down corner

 

Agreed, that would be nice.

 

on Nov 08, 2013

There is an audio warning that plays now.

on Nov 08, 2013

Question on DLC. If a player №1 has the DLC and creates a map. The player number 2 has no DLC and joins the game. Is this possible? To the player №2 had these random events.

Forgive me for asking here. Where "post" some hypotheses on the topic with 4 race? The race has been chased away Vasari.
There is a desire to talk about it. Peruse ideas.

P.S. I ask here - here at least there is light communication.

 

 

on Nov 08, 2013

CyanPile
Question on DLC. If a player №1 has the DLC and creates a map. The player number 2 has no DLC and joins the game. Is this possible? To the player №2 had these random events.

If the player who hosts the game has the DLC, anyone can join the game and all will get the random encounters.

on Nov 08, 2013

Yarlen
There is an audio warning that plays now.

 

Yes, now I realised that strange though not that loud or special sound was the sign of an event. Still I find this to be not that much.. It is very easy to ignore it in the heat of a battle or if another sound is being played (like the player's titan is finished at the moment an event occurs). Same problem goes for the sounds assigned to titan things, easy to miss.

on Nov 08, 2013

It's going to be a very long two years as Gal Civ III is developed.  

 

Good luck Yarlen and company.

 

backs out of the room slowly...   

on Nov 09, 2013

RedDwarf999
It's going to be a very long two years as Gal Civ III is developed.

I hope to be more DLC for Sins of a Solar Empire. Preferably with new units

Good luck with the galactic civilization!

CyanPile
Forgive me for asking here. Where "post" some hypotheses on the topic with 4 race? The race has been chased away Vasari.
There is a desire to talk about it. Peruse ideas.

P.S. I ask here - here at least there is light communication.


https://forums.sinsofasolarempire.com/449986/page/1/
created here

on Nov 09, 2013

Open rebellion is just annoying. Instantly loose the planet and afaik there is no way to stop that

on Nov 20, 2013

OK, my opinion???   I love these DLC's!!!  I've been playing Sins since it first came out, way before entrenchment and diplomacy and it's finally evolved into the game I always hoped it could be... and I sure hope there are more DLC's to come.

I have to tell you about the game I (finally) finished.  16 hours!!!  Wow!!! 

But I should warn you all: Spoilers!  If you don't want to know about the new stuff in this DLC, don't read any more, OK?

6 race FFA, one of each race set to hard, this time myself as VL.  I made a big (radius 250) map to check out all the new DLC features: 85 planets around a black hole... Coming out from the black hole is a spiral of shattered planets and asteroid belts to a ring of plasma and radiation storms.  From here there are 6 spirals of 5 planets each: ferris or volcanic, oceanic or greenhouse, terran, desert, and finally ice, which are part of a final ring of ice fields with some scattered pirates.   I also threw in the comet and such down near the blackhole.

First off, and most important as far as I'm concerned... this game was 16 hours long, and not one AI team flatlined!!!!    I can't tell you how frustrating it can be to play a long game, only to find one race just sort of "quit".... grrrrr!!!  But not this time, this time they all slugged it out to the end!!!  WOOHOO!!!!!!  And all 5 other races expanded at about the same rate, so the map ended up very balanced when it was filled out.  The TL were my first big threat, they didn't like me... the AL and AR mostly left me alone, and the TR and VR were too busy slugging it out with each other.  Once I got rid of the TL, the rest was just a matter of divide and conquer... but a long time in doing.

So I agree with jtillung: Open Rebellion is quite annoying, but still I would leave it in.  I found the way it worked in this game was to almost always hit my newly conquered worlds, ones with low populations and culture... and when I thought about it, this is how it probably would happen in real life... the newly conquered worlds would rise up before the long oppressed ones, wouldn't they???  So yes, it was annoying, but also exactly what should happen... you're prepping for a major battle.. but awww hell, those thrice damned rebels are acting up again....  Guess I better dispatch a squad to squash them....  hehehe

Something else I noticed, things like plasma and mag storms, and Gamma Ray bursts almost always happened near the blackhole, and I don't think one traveled more than maybe 3-4 phase lanes from the blackhole.  I'm not complaining, quite the opposite, it fit in well with this map... all the violent crap happening down near the blackhole... perfect in fact!!!  But I'm curious... is this intentional?  Are they only supposed to travel out a few lanes?  If so, I will use this when I do my new maps and design them to take advantage.

Some will most likely disagree, and that's fine, everyone is entitled to their opinion.  But myself???  I love the random events, and I would like to see even more.  It shakes things up, adds a little chaos into what might be a predictable outcome... and I love that!  Nothing more boring than being halfway thru a game and knowing you've already won.....  now it's not quite so easy...  think you have the game beat and suddenly you get hit with an economic downturn, and an insane titan just showed up and began reaping havoc.... what????

yeah..... with these 2 DLC's to beef up the expansions, SINS is starting to really kick ass!!!  please, PLEASE think about more, OK?  One thing I would love to see is our own solar system.  I know there are MODS to do this, but MODS take time to catch up to the game, and I would prefer to be MOD free if possible.  Please consider it... defending Earth from an alien invasion.... or trying to invade Earth???  How much fun would that be???  hehehe

Thank you Stardock, you did good!!!

 

 

 

 

 

 

 

 

on Nov 23, 2013

Hey, JimPeck. How much days you needed for these 16 hours game?  

Greetings,

on Nov 24, 2013

VladislavStoilov

Hey, JimPeck. How much days you needed for these 16 hours game?  

Greetings,

That one was off and on over a period of 4 days.... it was great!

on Dec 03, 2013

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