Stardock’s much anticipated PC fantasy strategy game, Elemental: Fallen Enchantress is about to go “gold” and its official release date has been set as Tuesday, October 23rd. The development team at Stardock, led by Derek Paxton (Fall from Heaven) with a campaign designed by Jon Shafer (Civ V), unveil Fallen Enchantress, a strategy game that brings the kind of detail and richness normally only seen in RPGs.

The world of Elemental was once filled with magic. All peoples made use of this sorcery; with it they built great kingdoms – Malaya in the south, Hallas in the west, fabled Al-Ashteroth in the East – all magnificent, and vastly different, civilizations. Then came the Titans, immortal beings who sought control of Elemental, and the magic contained within it. They waged war amongst the people, the land, and themselves – and in the process turned men into their vassals. Seeking control of the world’s enchantment, in the end they destroyed it. At the last great battle, the land itself was broken. Civilization perished, and the Titans vanished from the world entirely. There were survivors. This is their story…

Fallen Enchantress brings the story to players in this rich, story driven strategy game. Create a sovereign with unique talents and abilities along with a faction to align yourself with in an effort to bring the world under your control. Experience a challenging start as you attempt to conquer the land you intend to claim: monsters, bandits and other beings of dread await you as you set out to explore your territory. Other factions are pursuing similar objectives, raising the stakes and deciding the ultimate outcome: who wins, and who dies.

Fantasy strategy gaming on a massive scale, Fallen Enchantress hosts unique factions, unlockable unit designs, unforgettable quests and with randomly generated worlds and multiple paths to victory, you will never play the same game twice.

To learn more about Fallen Enchantress, please visit www.elementalgame.com.


Comments (Page 1)
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on Oct 09, 2012

Woot! 

on Oct 09, 2012

Yay!  

on Oct 09, 2012

Exciting!

on Oct 09, 2012

                       

Very mixed feelings about this.... 

on Oct 09, 2012

GFireflyE
                       

Very mixed feelings about this.... 

Just think Firefly... v1.1 is going to be sweet!

on Oct 09, 2012

I also have very mixed feelings about this as well. on one hand I am exited because I am looking forward to playing the campaign, but on the other hand I think that they should have waited one more month before releasing it. with that being said the game in its current state is 1000 times better than what WOM was when it was first released.  

on Oct 09, 2012

If they release it with the monster AI as it is, they will have some TERRIBLE reviews on their hands. Not all terrible, mind you. There's great fun to be had with FE as it is now.

But there will be the few reviewers who will see the AI peacefully coexisting with Slags and Drakes, and then have a cherished city razed by some AI-released beast they have no prayer of handling. 

I have to say too things:

1. Fallen Enchantress is definitely ready for release as these things are judged, nowadays.

2. I really wish the developers could be convinced that there is something MAJORLY wrong with monster/AI interaction.

If it were up to me, I would HARDCODE a check which would make it impossible for a monster of strength S to attack a player city before turn T on difficulty D. (S & T & D seasoned for taste)

---------

ARRGGG. I swear, the choice of variable names was unintentional.

on Oct 09, 2012

Trojasmic



Quoting GFireflyE,
reply 5
                       

Very mixed feelings about this.... 


Just think Firefly... v1.1 is going to be sweet!

Whether or not there will be a v1.1 I think would depend on the reviews...

on Oct 09, 2012

Tuidjy
If it were up to me, I would HARDCODE a check which would make it impossible for a monster of strength S to attack a player city before turn T on difficulty D. (S & T & D seasoned for taste)

---------

ARRGGG. I swear, the choice of variable names was unintentional.

We are looking at adding some STD functionality in the next patch.  It may cause itching.

on Oct 09, 2012

Think it's a week or two too early, but you're in reasonably good enough shape now that I think you'll be ok.

 

GFireflyE

Quoting Trojasmic, reply 6


Quoting GFireflyE,
reply 5
                       

Very mixed feelings about this.... 


Just think Firefly... v1.1 is going to be sweet!


Whether or not there will be a v1.1 I think would depend on the reviews...

 

War of Magic was horribly reviewed, so much that if Brad acted like Firaxis did with X-Com - no one would get to review FE , and yet it still got a 1.1 1.2 1.3 and 1.4

 

 

 

on Oct 09, 2012

I haven't crashed since Beta 3 (though I did get a graphic glitch that forced me to quit in .980), so I think it's reasonable to put the release date as two weeks from now.

The game is relatively stable.  It looks amazing!  The after action report that Brad just finished up was literally awesome.  There are still relatively big balance issues (see the recent discussion about Blind and the weakness of the Death magic tree), there are still some glaring AI issues (monsters leaving them alone), there are still some places where the UI could use some work (e.g. what spells are available with what combinations of magic; better explanation of the paths of level-up abilities, etc), but things are getting progressively better. 

None of that is going to get you hammered by any of the mainstream reviewers.

And why not set a date?  Brad's been clear that the nice thing about digital distribution is that there's no such thing as a fixed "release date" anymore.  The game is fun, deep and eminently replayable, the bugs are few, crashes are fewer, and the AI for all its faults is challenging to play against.  The only reason not to release now is that there's something in the current build that's both gamebreaking and difficult to address.  Right now, I just don't know what that would be.

And once it's out the door they can start adding new features again! 

 

on Oct 09, 2012

I crashed four times last night, though I suspect those crashes have been fixed.

 

on Oct 09, 2012

I say you're good to go.

The game can always be further improved and I'm 1000% sure it will be further improved looking at Stardock's trackrecord. But a perfect game at release?  Not going to happen. In it's current state (and after one or two extra patches before release) the game is so much fun to play. I think reviews will be good and in the 80's. Probably not 90's cause, mark my words, almost every reviewer will deduct points for not having multiplayer out of the box.

on Oct 09, 2012

with .983 i still got:

-not visible terrain (lairs, woods...)

-Catapult moving out of his square and cant attack him

-slowdowns in tactical battle when butcherman and a dark wizzard moving

-dissapiering action bar

-missing animations for lady irene when using crushing blow with a bow

- buildings levitating above a river in AI citys

and more, these are only the most visible bugs

-problems with monster AI (above)

-problems with enemy AI (Ai not moving 20-30 turns...)

-city defenders needs some love

-hero level up needs some love (after choosing path i got too many shity perks, its too random for me, if it is not for you the assasin line needs love anyway)

- balance is still not good enough

I am saying this after playing 100+ hours with this gem. i just wish you a very good start, and good reviews, and i hope the game will be a succes financially for you. (hoping more of it )

 

on Oct 09, 2012

Congrats Frog, Kael, and rest of StarDock team! Great job, I love the game!!

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