Stardock is excited to announced the v1.4 update for Elemental: War of Magic! Current users can update to v1.4 via Impulse, and includes a variety of updated features and fixes.
Full changelog can be found here, and here is the highlights:
- Max army size reduced from 12 to 6 units
- AI more generous about imbuing their champions
- Increased # of turns on many improvements from 1 turn to 3 turns
- Tech multiplier reduced from 1.5 to 1.3 (faster research)
- AI more greedy when demanding tribute
- Tech multiplier reduced from 1.5 to 1.3 (faster research)
- Higher level monsters will spawn later in the game no matter what
- AI smarter about targeting in tactical battles (not always the "toughest" unit)
- AI more likely to choose guardians on city upgrades
- Fixed bug that resulted in the AI not reliably learning higher level spells
- Fixed bug where if the AI hated everyone they would still say they're handing their kingdom over to (blank)
- City Hubs store more population
- City Hubs provide less zone of control by default
- Embassies are no longer an unlimited improvement
- Fixed strange noises quest to have an illustration
- Fixed the train unit window UI where the unit costs were messed up
- Updated title logo
- Vastly reduced the cost of a non-aggression pack
- Teleport spell cost increased from 40 mana to 250 mana
- New flavor text added
- Reduced the value of monuments to the AI
- City Guardian units buffed. They're much more powerful now, correspond with city level
- Large number of balance tweaks throughout the game
- Improved path finding.
- General AI strategy improvememts
More information can be found at www.elementalgame.com!