Published on September 27, 2011 By Island Dog In Elemental News

Stardock is excited to announced the v1.4 update for Elemental: War of Magic!  Current users can update to v1.4 via Impulse, and includes a variety of updated features and fixes.

Full changelog can be found here, and here is the highlights:

  • Max army size reduced from 12 to 6 units
  • AI more generous about imbuing their champions
  • Increased # of turns on many improvements from 1 turn to 3 turns
  • Tech multiplier reduced from 1.5 to 1.3 (faster research)
  • AI more greedy when demanding tribute
  • Tech multiplier reduced from 1.5 to 1.3 (faster research) 
  • Higher level monsters will spawn later in the game no matter what 
  • AI smarter about targeting in tactical battles (not always the "toughest" unit) 
  • AI more likely to choose guardians on city upgrades 
  • Fixed bug that resulted in the AI not reliably learning higher level spells 
  • Fixed bug where if the AI hated everyone they would still say they're handing their kingdom over to (blank) 
  • City Hubs store more population 
  • City Hubs provide less zone of control by default 
  • Embassies are no longer an unlimited improvement 
  • Fixed strange noises quest to have an illustration 
  • Fixed the train unit window UI where the unit costs were messed up 
  • Updated title logo 
  • Vastly reduced the cost of a non-aggression pack 
  • Teleport spell cost increased from 40 mana to 250 mana 
  • New flavor text added 
  • Reduced the value of monuments to the AI 
  • City Guardian units buffed. They're much more powerful now, correspond with city level
  • Large number of balance tweaks throughout the game
  • Improved path finding.
  • General AI strategy improvememts

More information can be found at www.elementalgame.com!


Comments (Page 1)
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on Sep 27, 2011

Congrats on finishing up War of Magic.  While this game is nowhere near as great as Twilight, this may just have been your best support job yet.  You did a great job bringing this game up to respectability.

 

 

on Sep 27, 2011

finishing ? *pulls in trolley filled with paper stacks of things needed*

but true yes it has improved alot.

(edit)

on another note is there any difference on the beta before this release ?  or the same ?

on Sep 27, 2011

after the continued support on this game & the hiring & full focuse on E:FE, I can only wonder what's instore for the 2nd 'Expansion',  You have my oath that if you put in a multi-body type race generator I'll buy at least 5 additional copies for family & friends (Ofcourse I'm getting my copy for free).

 

Just think of the replayability if people could 'create' there own minataurs, arachnid humaniods, Lizardmen, & others (to save from making a two page list), and have them as a minor faction, or make a Lord of the rings game or Dragon lance without having to rely on modders making 'your' specific race you'd like added.

 

edit: with mulitplayer or half of them wouldn't want it (been playing games with the same group since the original Ganghis Khan & Romance of the three kingdoms)

 

on Sep 27, 2011

Best update yet! Thanks Stardock for the awesome support of this game! I enjoy playing the game. And for each update, I like to play it again and again. And from playing it since early beta stages and then trying it today. It's almost a different game! I love Elemental: War of Magic, and I am really excited about the sequel. Two Thumbs Up!

on Sep 27, 2011

on Sep 28, 2011

Grizzyloins
after the continued support on this game & the hiring & full focuse on E:FE, I can only wonder what's instore for the 2nd 'Expansion',  You have my oath that if you put in a multi-body type race generator I'll buy at least 5 additional copies for family & friends (Ofcourse I'm getting my copy for free).

 

Just think of the replayability if people could 'create' there own minataurs, arachnid humaniods, Lizardmen, & others (to save from making a two page list), and have them as a minor faction, or make a Lord of the rings game or Dragon lance without having to rely on modders making 'your' specific race you'd like added.

 

edit: with mulitplayer or half of them wouldn't want it (been playing games with the same group since the original Ganghis Khan & Romance of the three kingdoms)

 

 

I agree. I would like more unique race options rather than all humanoid looking. If I could edit my own races it would be simply amazing. On a different note it has been awhile since I tried a game of Elemental. So starting up the coffee maker, day off tomorrow, and Elemental'ing it up tonight! Thanks for your hard work and dedication Frogboy and Team.

on Sep 28, 2011

Firstly, I have to say that it's a very long time since WoM kept me up untul 4.30 am.  And secondly what a commendable job has been done, to bring the game almost up to speed.  Many things have been fixed and tweaked, and more than being playable, it's fun!  And not a single crash, touch wood..  Some great work on the AI, I have to say - both strategic and tactical.  At last, the AI has cottoned on to actually casting spells, yayy!!  And cities are no longer defended by just one peasant and his dog.  The game that I'm playing now is a real challenge.

Still two glaring errors:  Goodie huts that have no goodies inside them, that just sit there sparkling.  And the biggest one of all - Initiative

If only the FE Initiative system could be ported to WoM, it would improve the gameplay no end.  As we all know, it is simple to just wait for the enemy to walk into a fist (or a battleaxe), so the AI is at a crippling disadvantage.

It's not a game-breaker, and I'm sure that something could be done to correct this.  I just have to say that the balance in 1.40 is sooo much better than previous versions.  At one point, I actually felt that I was playing a deluxe version of MoM, which is high praise indeed.

Keep going, keep shining it and it still could be a classic!  

 

 

 

on Sep 28, 2011

Thanx Stardock! It plays great! Awesome job...now get back to work on FE Brad!!!!!

on Sep 28, 2011

celebrate success!

on Sep 28, 2011

Haven't played EWOM for a long, long time, but reinstalled it about 3 days ago while sick from work.  1.3 was a nice improvement, but 1.4 is really starting to show signs of being a great game.  I don't know if it is there yet, but what's left is just a bit of polish, not the dramatic changes that it needed when it shipped.

I really, really appreciate that Stardock has kept with this title and persisted in making this a much better game.  I don't buy that many games at this point in my life, but I got excited about this title/concept and shelled out the cash.  In the beginning I was pretty disappointed, but the game at 1.4 is quite good, and I enjoyed playing it last night (and even a bit this morning).  

Stardock, Thank you for your good work on this game!  Keep it up!  

on Sep 28, 2011

OK, great update, but a few problems still. Here are some that I noticed after playing a bit last night:

1) Beacon of hope description says it provides +1 presteige, but it actually produces +10! The result was a population explosion. The Palace suffers from this as well.

2) After a group of 4 peasents leveled up from lvl 1 to lvl 2, thier Max HP got buffed, but thier current HP remained the same. The result was that suddenly the stack of 4 was now a stack of 2 in the next battle

 

Thats all so far.

on Sep 29, 2011

Please stop mana from going into the negative.  I'm not sure what was draining it, but now I'm stuck with -700 mana, with no hope of casting another spell in the rest of the game - there are very few shards on the map.

Also, please add a strength requirement for the heavier armour and weapons - all my heroes are now identical tanks.

Game is crashing now - the quill pointer changes to a Windows arrow, and the game freezes..

 

 

on Sep 29, 2011

And now, finally, I am tempted to purchase the game.  How long has it been in process, over a year now?  I drooled over the teasers, got excited about the descriptions and FAQ, hoped it was the game I always wanted to play... but I waited for a few reviews and some user feedback.  I'm glad I did. But based on this new release, I think it's time to buy!

on Sep 29, 2011

I am willing to try 1.4.  I am encouraged by the fact that the developers continued to invest in this game, given the negativity surrounding it (much of which I must say was deserved).  I pre-purchased this game, hoping to fund the development of a spiritual successor to Master of Magic.  Honestly, I don't think this game compares to Master of Magic, but I was heartened by the inclusion of Kael on the development team (his FFH & FFH2 mod for Civ IV was the best thing to happen to that series).  That showed a sense of commitment and an astute choice based upon the gaming populace.  I certainly hope, after more than a year since I purchased it, I will be able to finally enjoy the experience.

on Sep 29, 2011

DaLlaw
I pre-purchased this game, hoping to fund the development of a spiritual successor to Master of Magic.

This was my motivation exactly. Master of Magic has held a place on my hard drive almost continuously since I discovered it in my adolescence and WoM looked like the closest thing I've seen to its spiritual successor when I pre-ordered it. With all the work Stardock has put into it since 1.0, WoM really has become the game that comes closest to giving me the strategic fantasy kingdom-building fix that I get from MoM.

I think the only thing that keeps it from reaching, or surpassing, my love of MoM are the spells and maybe the magic system in general. I enjoyed the sense of truly epic power I got towards the end of a game of MoM as I was casting Flame Strikes and summoning Torin the Chosen; Elemental just doesn't tickle my dopamine receptors with quite the same sense of magical omnipotence that keeps me coming back to MoM a few times every year. Even this isn't really a flaw, though, just a difference in design that I happen to find moderately less appealing. Anyone working on a mod for the domineering magical overlord lurking within me?

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