Stardock is excited to announce the release of the v1.3 update for Elemental: War of Magic.  Current customers can update to the latest version via Impulse, and this update includes a variety of updated features and fixes.

Full changelog is available here, but here are some highlights:

  • Economy tweaked and fix for out of control population
  • AI more reactive about updating strategy when a target city has been conquered / destroyed
  • Janusk has been removed. Goodbye old friend. See you in the Fallen Enchantress tutorial...
  • Modders can set the base cost of repeatable improvements in the appropriate .xml file
  • Special buildings now longer required to build special units. Instead, these buildings provide bonuses
  • Notable locations may now be explored regardless of your level.
  • New notable locations added to provide weapons, armor, and other "stuff"

Get more info at http://elementalgame.com/!


Comments (Page 2)
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on Jul 28, 2011

Has anyone else noticed problems with heroes or other units disappearing after battle, despite having taken no visible damage during tactical combat? I've lost a couple now (one of them my spouse!) and can't tell if they're actually dying in combat but the damage suffered isn't animated, or if they're just randomly vanishing into the aether.

on Jul 28, 2011

Nortalud
Has anyone else noticed problems with heroes or other units disappearing after battle, despite having taken no visible damage during tactical combat? I've lost a couple now (one of them my spouse!) and can't tell if they're actually dying in combat but the damage suffered isn't animated, or if they're just randomly vanishing into the aether.

I seem to get world-meanies appearing two or three tiles away from my sovereign when he's accompanied by a pioneer.  They don't come from underneath the fog of war either, but just appear in clear sight.  Not sure, but maybe there is a magical force I'm up against; one that I'm unaware of??

I am beginning to suspect that perhaps the beacon of hope is actually the beacon of death.  I'm going to try a few games without building that thing to see if it makes a difference in meanie spawn characteristics.

edit--

Oh..and I forgot to mention.  A potential recruitee stole one of my unprotected pioneers.  So I killed the bitch.

-.-

on Jul 29, 2011

Been a few months since I've played a game of Elemental.  1.3 seems as good of time as any to jump back in.  Keep kicking ass Stardock!

on Jul 29, 2011
Quoting Nortalud,
Has anyone else noticed problems with heroes or other units disappearing after battle, despite having taken no visible damage during tactical combat? I've lost a couple now (one of them my spouse!) and can't tell if they're actually dying in combat but the damage suffered isn't animated, or if they're just randomly vanishing into the aether.
 
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I found this too from the last beta to now, if you auto-resolve combat this issue doesn't happen, if you use tactical resolution hand to hand damage is always resolved at the same time.  Even if you kill the dude you hit first.  You unit will remain on screen though wit h0 health and only die after combat finishes, one way around is to kill last opponent with a range weapon and prior to that heal any unit at 0 health once so they don't die, just are very badly hurt. 
 
Maybe they can fix this, it only showed up after the patch that brought in 4 min size combat units and altered health of units.  At least this is when I saw it first, and I noticed it the same way, you have clean wins on screen but people disappear after battles.
 
Cheers,  CP.
 
 
on Jul 29, 2011

I'm really wanting to enjoy 1.3 - but there are just too many bugs and shortcomings.  Black boxes where there should be icons, random game freezes..  I still have no idea (apart from having to check the roster each time) if a city needs more housing to grow..  The landscape is so dull and barren, it really doesn't inspire me to want to explore.  Huge labyrinths, towers and libraries suddenly appear just metres from my cities, to provide yet another dissapointing potion so I can walk faster for 5 turns.  There is no feeling that enemy factions will appear from across the seas, no sense of a dangerous world of dark forests and foreboding elements.  Throw in a blizzard once in a while, during Winter - that reduces food for a couple of years.  Make the world more interesting, pleeease...  Surely it's not that hard to do.

 

 

 

 

on Jul 29, 2011

Oh and I still can't get my units to retreat from tactical battles - they just gather in those ethereal white tiles, with no exit from the battle. 

I attack a bandit with my Sovereign and the camera suddenly, inexplicably leaps to a random part of the world - why is it still doing this? 

These are problems that existed in the first release version of WoM - why are they still persisting?

There still seems to be no polish at all to the game.  It's baffling, and disappointing.

on Jul 29, 2011

Everytime  a new version comes out, I give it a shot. I was really hoping 1.3 would be playable for me.

 

It isn't. I'm still getting lots of crashes. I honestly can't give a fair opinion of the changes because I can't keep a game going for very long. My last game crashed after maybe 10 turns.

 

Really a shame, because I greatly appreciate all the hard work still going into Elemental. I'll keep trying new versions in hopes for improvement. I really, really hope FE is more stable from the start, and stays stable with patching.

on Jul 29, 2011

Mortenart
Oh and I still can't get my units to retreat from tactical battles - they just gather in those ethereal white tiles, with no exit from the battle. 

I attack a bandit with my Sovereign and the camera suddenly, inexplicably leaps to a random part of the world - why is it still doing this? 

These are problems that existed in the first release version of WoM - why are they still persisting?

There still seems to be no polish at all to the game.  It's baffling, and disappointing.

Last I checked only champions and sovereigns may retreat. Normal troops cannot.

on Jul 29, 2011

I'm not getting the crashes most folks here are, but I've given up on Elemental becoming a good enough game for me to play before FE comes out.  It's not horrible, but I've got other better options.  I finally uninstalled.

 

I'll be back for FE though.

on Jul 29, 2011

I'm having the same problems w/ 1.3.  Is there a way to go back to a different/earlier version?

on Jul 29, 2011

I find it is better to think of WoM as an alpha beta to FE. FE is going to be much better and it seems WoM is just about reaching the ceiling of what will be added or fixed. It should have been scrapped a year ago but some measure of pride and honor kept it going till now. FE will have all the fun parts that we wanted with WoM: questing, live interactive environment, good magic system, good AI, and last but not least well made tactical combat. Its nice to have a rough game and plenty of editing tools, but beyond creating your own stuff, the game just doesn't hold up very well. 

Also, if you are crashing it is because your warm and special video configuration is not yet compatible with their new engine. Post your error logs and save games to correct. It will be a problem in FE too if you don't fix it now.

on Jul 29, 2011

can't seem to update on impulse. it keeps saying preparing. i have version 1.11 is that why it seem it cannot calculate let alone update????

on Jul 30, 2011

Well this version has managed to just piss me off, once again.  I got taken and paid full price for a load of crap.  I really tried to not only like this game and company but defend both.  But after all this time, this game is still poo.

Just stop working on it and concentrate on a game that might be passable.  I am hoping that FE might be worth what I paid for this steaming pile.

However, as new versions are released for Elemental all I see are more features removed and the game play and stability seem to get worse. 

I guess the only good thing I can say is, you as a company realized that you ripped us all off, and are willing to give us a 'new' game sometime in the future.  I can defend that, since most companies would just shrug and let it go at that.  So thanks for trying, but this is a losing battle, please ensure your next game FE is good, and stop even spending any time on this game.

 Maybe I am just in a bad mood, but that is my feelings.

 

 

on Jul 30, 2011

Gwenio1



Quoting Mortenart,
reply 21
Oh and I still can't get my units to retreat from tactical battles - they just gather in those ethereal white tiles, with no exit from the battle. 

I attack a bandit with my Sovereign and the camera suddenly, inexplicably leaps to a random part of the world - why is it still doing this? 

These are problems that existed in the first release version of WoM - why are they still persisting?

There still seems to be no polish at all to the game.  It's baffling, and disappointing.


Last I checked only champions and sovereigns may retreat. Normal troops cannot.

Ah, thanks

on Aug 01, 2011


Riight... I'll give this a go, see where we end up. Wish me luck!

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