The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original,Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

    • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
    • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
    • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
    • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
    • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
    • Updated lighting and particle effects for enhanced visuals.
    • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
    • Additional capital ship ability levels, for greater strategic choice.
    • Impulse::Reactor support for chat, friends, achievements and more.

Keep up with Sins news at www.sinsofasolarempire.com.


Comments (Page 4)
7 PagesFirst 2 3 4 5 6  Last
on Mar 02, 2011

Lol they did put in those "Super-caps" like some people said they would. It'll probably be balanced someway.

on Mar 02, 2011

Where is the preorder button?

edit: found it. /click

on Mar 02, 2011

Since it's about a year away from being released, possibly longer, you should see it by Christmas, maybe.  ;]

on Mar 02, 2011

WANT PRE_ORDER NOW!!!!!!!!!!!!!!!!!

also 64bit, but will settle for compiling with laa switch on

harpo

 

on Mar 02, 2011

I really think people should temper their expectations a bit. We would all like major engine redesigns to allow for scripting, multithreading, and 64-bit executable.. but an expansion is an expansion, resources are still limited and these are major changes for an already old engine. They are just extremely unlikely to happen. We already know from a teaser interview a long time ago that IC's next game is not Sins 2, which means this engine won't be in use, and by the time they do start on Sins 2, this engine will be ancient. It just makes no sense to try and wiggle so much more out of the first generation Iron engine when it's basically looking to be a dead end.

I would, however, be happy with:

will settle for compiling with laa switch on

So we don't have to manually do it each patch.

on Mar 02, 2011

Sweet, it's been so long since a fresh RTS I wanted to play came out.  As Tridus says, if they can get some more engine enhancements, and some special effect upgrades, in there it'll be good to go.  So when's it out?  This summer?  LATE 2010?! 

Island Dog
From what I understand, a discount will be for Trinity owners.

 

What about those who bought all 3 parts seperately?  Costs the same as Trinity, no?

on Mar 02, 2011

There will be a discounted upgrade option for registered owners of Sins of a Solar Empire: Trinity or Sins of a Solar Empire: Diplomacy.

on Mar 02, 2011

Great news. Have not been sinning for awhile.  Must start again.  Hopefully it will be ready at year end.

on Mar 02, 2011

what about those of us that have BOTH sins/entrenchment/diplomacy AND a trinity pack?

do we get double the discount?

harpo

 

on Mar 02, 2011

only if you buy it twice.

on Mar 02, 2011

Pbhead
only if you buy it twice.

Buy a third and you can get triple the discount

on Mar 02, 2011

i would also like to see multithreading and 64 bit support; I have an 8GB 4 core machine and would like to use it to its full extent and have awesome battles with huge numbers of ships

on Mar 02, 2011

chaos_forge
i would also like to see multithreading and 64 bit support; I have an 8GB 4 core machine and would like to use it to its full extent and have awesome battles with huge numbers of ships

I still think there are still too many 32-bit users out there to be able to really push a RTS to take advantage of 4GB+ RAM.  You could, but you'd lose a lot of customers.  Maybe in another year or so once XP has more or less become completely unsupported people will finally move on.

on Mar 03, 2011

At least make the LAA flag on by default. But supplying additional 64-bit exe's should be the norm by now.

on Mar 03, 2011

lbgsloan

Quoting chaos_forge, reply 57i would also like to see multithreading and 64 bit support; I have an 8GB 4 core machine and would like to use it to its full extent and have awesome battles with huge numbers of ships
I still think there are still too many 32-bit users out there to be able to really push a RTS to take advantage of 4GB+ RAM.  You could, but you'd lose a lot of customers.  Maybe in another year or so once XP has more or less become completely unsupported people will finally move on.

you can still use the 32-bit engine for 32-bit users and then have a 64-bit version for 64-bit users. And there's nothing wrong with XP, I have 64-bit XP

7 PagesFirst 2 3 4 5 6  Last