The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original,Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

    • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
    • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
    • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
    • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
    • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
    • Updated lighting and particle effects for enhanced visuals.
    • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
    • Additional capital ship ability levels, for greater strategic choice.
    • Impulse::Reactor support for chat, friends, achievements and more.

Keep up with Sins news at www.sinsofasolarempire.com.


Comments (Page 2)
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on Mar 01, 2011

Shwing! shwin shwin shwin SHWING!!!!

Bring me the Beta! And a goblet of something cool and refreshing!

on Mar 01, 2011

Heck ya! I'm sold!

on Mar 01, 2011

I HATE THIS SO MUCH!

I CANT DO ANYTHING!

YOU HAVE TOTALLY RUINED MY LIFE!

 

[voices inside my head ] "Captain! Our productivity is down, self-control systems offline and mental stability is failing!" [/voices]

on Mar 01, 2011

STILL NO STORYLINE though.

on Mar 01, 2011

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

MUST PRE-ORDER NOW.

on Mar 01, 2011

Awesome. We all knew it would happen. We just weren't sure if Stardock and IC knew it. I also like how I wasnt playing this game for a few months and as soon as I come back: Beta patch! New expansion! (literally, the beta patch came the day after I came back to this game)

hhmmm... one of those articles says "stardock hopes to release the game in 2010, but says they will release it when it's ready"

Either thats a misprint (and not the only one in that article), or its been in the works for awhile. I'm guessing misprint since I havent heard anything until now. At first, I was reluctant to believe this post until I saw it on the main page.

on Mar 01, 2011

but what i really wanna see is a new interceptor strikecraft class . . . 

on Mar 01, 2011

From what I understand, a discount will be for Trinity owners.

 

on Mar 01, 2011

on Mar 01, 2011

I say that the game will be released at the end of 2011.

on Mar 01, 2011

Polistes
STILL NO STORYLINE though.

Yes, that sucks. But with a full scale expansion, rather than a micro-expansion, I'm okay with that. They can do a Micro-expansion for Rebellion that adds it. The story now has a fair amount of material to work with, what with the vasari attack, the advent attack, and the rebellion and all. I'd do the single player campaign plus maybe add the Vasari's secret enemy as the micro-expansion or full blown expansion after Rebellion.

Island Dog, I know this all just happened, but would it possible to get that screenshot in a wallpaper size?

on Mar 01, 2011

From what I understand, a discount will be for Trinity owners.

will there also be a discount for the people who have both expansions but got them separately?

oops forgot how to quote

on Mar 01, 2011

Soooooo...  Square bat beats your fleet?

on Mar 01, 2011

Stant123
Soooooo...  Square bat beats your fleet?

Hmmm... It looks like a big honkin gun to me. Or a giant pen. Maybe the TEC just wants to write you a love letter; on the surface of your homeworld and etched in the blood of the slaughtered children?

on Mar 01, 2011

That's a wonderful dream isn't it?

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