The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original,Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

    • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
    • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
    • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
    • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
    • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
    • Updated lighting and particle effects for enhanced visuals.
    • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
    • Additional capital ship ability levels, for greater strategic choice.
    • Impulse::Reactor support for chat, friends, achievements and more.

Keep up with Sins news at www.sinsofasolarempire.com.


Comments (Page 1)
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on Mar 01, 2011

Awesome news, can't wait for the game. By the way BigDownload.com is saying there will be discount if you have orginal Sins of a Solar Empire, can you tell us how much will the game cost and how big the discount will be? Or is it so early to answer these questions? Thanks.

http://news.bigdownload.com/2011/03/01/sins-of-a-solar-empire-rebellion-announced/

on Mar 01, 2011

Ok--I am ready to pre-order.  Pant, pant.  please, please, please tell me Galaxy Forge gets a tweak in this release...pweeee-eease?

on Mar 01, 2011

So it says "For more information go" *link*.

 

I click on the link on the main page, it takes me to a forum post that says the exact same. I click on the link in the forum post, it takes me to the same page. IT'S A TRAP.

on Mar 01, 2011

Ironclad, such a tease with patch 1.2. If only we had known...

on Mar 01, 2011

*gasp*

*surprise*

 

on Mar 01, 2011

Question: if you have Sins but not the expansions, do you get a discount/ are you going to be missing content?

 

 

on Mar 01, 2011

I swear, updated visuals... I have no idea what that means... but if guns finally fire straight and/or strikecraft no longer fly through planets..., I am going to murder millions in Ironclad's and Stardock's name.

(ehhh.... in game of course... i mean... nuking planets... and all )

on Mar 01, 2011

Will there be more multithreading support? That's the biggest issue I have with Sins right now, is that with everything turned on and a big map it slows down by pegging a single core while the others are effectively idle. With the prospect of adding a lot more stuff, the problem will get worse (just like it did from vanilla to Entrenchment to Diplomacy).

But if they can make real use of more cores, then the game will get a massive performance boost.

on Mar 01, 2011

This pleases me greatly.

So, Stardock/Ironclad, CAN I HAZ SCREENIEZ?

Also, Corvettes=WIN.

on Mar 01, 2011

nice!

on Mar 01, 2011

Pbhead
I swear, updated visuals... I have no idea what that means... but if guns finally fire straight and/or strikecraft no longer fly through planets..., I am going to murder millions in Ironclad's and Stardock's name.

(ehhh.... in game of course... i mean... nuking planets... and all )

'Fraid that's not gonna happen. Fighters have no collision detection for performance purposes, and that's unlikely to change.

on Mar 01, 2011

Whiskey144

Also, Corvettes=WIN.

I'm actually kind of worried about this. Sins already has too many small ships running around, I don't know how we are supposed to deal with something smaller than frigates. Though at least it sounds like they won't be primary combat ships.

on Mar 01, 2011

GoaFan77

Quoting Whiskey144, reply 9
Also, Corvettes=WIN.
I'm actually kind of worried about this. Sins already has too many small ships running around, I don't know how we are supposed to deal with something smaller than frigates. Though at least it sounds like they won't be primary combat ships.

 

Muwhahahaha...patrol boats!

on Mar 01, 2011

GoaFan77
I'm actually kind of worried about this. Sins already has too many small ships running around, I don't know how we are supposed to deal with something smaller than frigates. Though at least it sounds like they won't be primary combat ships.

Well, from the OP, it sounds rather like they are intending to do a more capital-ship bent focus, what with the new Titan-class and the new capital ship class they're intro'ing.

on Mar 01, 2011

GoaFan77

Quoting Whiskey144, reply 9
Also, Corvettes=WIN.
I'm actually kind of worried about this. Sins already has too many small ships running around, I don't know how we are supposed to deal with something smaller than frigates. Though at least it sounds like they won't be primary combat ships.

Thats why I asked about multithreading. Yet more small ships running around will be really bad for performance. But if they can add some extra threads they'll have a lot of room to work with.

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