The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

The exciting next chapter in the awesome Sins of a Solar Empire universe has arrived. A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

“Rebellion is the first stand-alone expansion to the Sins of a Solar Empire universe,” said Brian Clair, director of publishing for Stardock. “Sins of a Solar Empire: Rebellion will add many new ships, refresh the visuals and integrate Impulse::Reactor features to support achievements, multiplayer leagues and much more.”

In the original award-winning Sins of a Solar Empire, developed by Ironclad Games, you are the leader of one of three civilizations embroiled in a galactic war, fighting for survival of your entire race against relentless foes. Your success will depend on your ability to manage your empire and command your vast fleets of starships to victory. Players will colonize new worlds, develop extensive trade networks, conduct research, fortify their empires with powerful starbases and fleets of ships, plus control the galaxy using the unique diplomacy system that reacts dynamically to the players’ actions.

New features of Sins of a Solar Empire: Rebellion include:

  • New Factions: Players decide whether to become Loyalists or Rebels, which unlocks a unique new tech tree granting them new technologies and ship variants.
  • New Titan-class ships:  Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.
  • New Capital Ships:  A new capital ship class arrives, giving players new strategic options.
  • New Corvette-class ships:  Small, highly maneuverable light ships that are adept at a variety of tasks.
  • Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
  • Updated lighting and particle effects for enhanced visuals.
  • New Victory Conditions to allow for more variety, differing strategies and shorter game sessions.
  • Additional capital ship ability levels, for greater strategic choice.
  • Impulse::Reactor support for chat, friends, achievements and more.

For more information please visit: https://www.sinsofasolarempire.com

logo_Sins_Rebellion


Comments (Page 20)
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on Mar 09, 2011

I think I know the story line.

In the beginning three fractions found and attacked each other (Sins of a Solar Empire).

Next, they built stronger fortifications and fleets to eliminate their enemies (Entrenchment).

However, some people wanted peace.  Diplomatic agreements were being made, but all were not happy (Diplomacy).

Some individuals from the fleets did not think that there could be peace, others did not think that they would be able to trust the new government, and some were war hungry.  So a rebellion was formed to stop the diplomatic relations and others fought back for the government (Rebellion)!

on Mar 09, 2011

Shadow_of_Light
this is going to be standalone?

sure an hoping for a rework on.. well.. everything  me & buds stopped playing sins cuase it was just unplayable in later stages (2 hour games + cuasing -5x time "1 hour gametime = 5 hours")

So, it was lag that killed the game for you and your buddies?  I can believe that.  I suspect that part of that problem is not Sins itself but the ICO servers and perhaps routing to the servers.

on Mar 09, 2011

DirtySanchezz
I suspect that part of that problem is not Sins itself but the ICO servers and perhaps routing to the servers.
Play singleplayer more.

 

on Mar 09, 2011

GoaFan77

Quoting wbino, reply 276
      Your the boss, but why does Sins ( and other games )commit so many resources to MP game play, when it is >5% of your customers at best?
If the games were shorter Sins would have a much larger online player base. And I am hugely in favor of adding new game modes, it was the achilles heal of Sins so far, made all the more obvious due to a lack of a campaign. It will be especially awesome if the senario system they implement is moddable. Can't wait to see what we are going to be able to do with that.

    I would argue that if you could get Sins down to a half hour firefight, it would no longer be the Sins experience. I might be the monority but I would prefer a richer, longer games. With more planet exploration, different resources, basically everything mods give you, I just want to pay for it...... wait a minute......

on Mar 09, 2011


    I would argue that if you could get Sins down to a half hour firefight, it would no longer be the Sins experience. I might be the monority but I would prefer a richer, longer games. With more planet exploration, different resources, basically everything mods give you, I just want to pay for it...... wait a minute......

To be sure I probably wouldn't buy Sins if it didn't have the potential to have long epic games. That doesn't mean every game I play I want to last several hours! Sometimes I just want to have an epic fleet battle now, and if it settles a rivalry with some friends, all the better.

Thus I will again cite Rise of Nations as the king of game modes. You could have a 1v1 with near unlimited resources and all techs researched if you wanted, or a 8/10 player game starting at the stone age with research taking twice as long, and everything in between. It also had wonder/territory victories that Sins really needs to have to end a game after its reached the point where its pretty clear who won. I personally don't find hunting down your opponent's every last world to be very satisfying after I've destroyed their infastructure beyond the point of offering meaningful resistance (although most people just leave at this point in multiplayer, it would be nice to have this enfoced by the game via these modes).

 

on Mar 09, 2011

I would like to see scenarios where there is an alien being, a very powerful one that has to be defeated in order to obtain his planet and hidden technology.  A being so powerful that this could be a coop type scenario where it takes allies to defeat him. 

Or multilayered scenarios where you have to take out a certain system where they have a mass of ship yards as the first step in taking out an enemy.  Next you would have to move on to their mining planets or perhaps some cloning facilities where this race gets most of its warriors and workers from.  Then the final step would be an assault on the home world.  Have it so you get bonuses for taking out those objectives in a certain order so it keeps the player on track.  Plus the final assault would not be a walk in the park.  Also all of those objectives would be heavily guarded with ships, mines and star bases.

With the addition of the new Titan class Capships, you could even have a scenario where you have to stop this ship from becoming operational within a certain time frame. If it does become operational it wipes out your forces per say.

on Mar 09, 2011

Sins of a Solar Empire: Rebellion is expected to be released in late 2011; however a Stardock representative told us the company is taking the "done when it's done" approach to development.

good!

on Mar 09, 2011

I agree with you.

But maybe there will be an Beta for testing?

on Mar 09, 2011

IHaTeD2
I agree with you.

But maybe there will be an Beta for testing?

There is, its not out yet but it will be avaliable for people who preorder.

on Mar 10, 2011

Oh cool, hope Stardock can find the Solution for my Problem, seems that my Game isnt registered on my Account but i can use the Game in the Launcher and i cant add the Key ...

Support is a bit slow, i will see and i think theres enough time.

 

Edit: Preordered.

on Mar 13, 2011

Hmmm seems cool! I like the titan idea.

I was quite desapointed in diplomacy. I was hopping to get a diplomatic system similar to the one who was in GC2.Oh well, more ship= more fun. Definitely gonna buy this expansion. I hope they will incorporate a campaign into the game eventually. Or at least add more video of the lore. I am eager to see what happenned to the vasari empire and about the destruction of their dark fleet. Hopefully, with this will come a new faction.

My only fear is that either the loyalist or the rebel faction of a race will be overpowerred. One more thing(three question for the dev):  Would it be possible to further increase the bonus of a specific planet type? Could the vasari start off on a volcanic planet and the advent on a desert planet? And will there eventually be a technological victory condition?

edit: yes some modification will be require so that this work for the vasari but it would fit better to their race if we could somehow solve the crystal problem...

on Mar 13, 2011

"Could the vasari start off on a volcanic planet and the advent on a desert planet? And will there eventually be a technological victory condition?"

 

wtf? I hope not, lmao ...

on Mar 13, 2011

IHaTeD2
"Could the vasari start off on a volcanic planet and the advent on a desert planet? And will there eventually be a technological victory condition?"

 

wtf? I hope not, lmao ...

 

Given how easy it is to impede research simply by destroying labs, tech victory could be interesting IMO

on Mar 13, 2011

Well the Vasari on volcanic wouldn't quite work unless they received some other way to get crystals lol... I like the idea with Advent on a desert tho, much more fitting with the lore.

on Mar 14, 2011

Titan? Titan you say?

Leviathan uses oblivion! It's super-effective!

Cannot wait for this expansion, haven't played Sins in a while but I welcome a fresh go at it.

 

Cadalancea

 

Edit: 300th post, THIS IS ADVENT!

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