The Salt Lake City PC Games Examiner posted an interview today with Stardock CEO Brad Wardell where they discuss Impulse, Digital Distribution, and of course PC Gaming.

“Adam:

When you launched Component Manager in 1998, did you have an idea of how big digital distribution would eventually become?

Brad:

We believed that digital distribution would eventually take over. But we thought that every developer and publisher would have their own thing. We didn’t imagine that it would consolidate into a few digital retailers.”

Read the full interview at PC Examiner.


Comments (Page 1)
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on Jan 20, 2011

This is a pretty decent interview. I didn't like Brad's explanation of why games that are digitally distributed cost the same as their retail counterparts, but that's just my own opinion. (Brad is clearly telling the truth, but I think the response was not the whole truth.) 

on Jan 20, 2011

Truth !!!!!!! What does truth have to do with anything. Its all about making the money. Give me the cash and I`m good to go. So what if I let the gaming community down. Yes, I realize things are heading now in a different direction. I`m tired of hearing half truths and pasting blame. Lets move on. I can not wait for Derek`s version of Elemental. It should be everything we were expecting from Brad`s version that we did not get.

Freebird out.

on Jan 21, 2011

McNegro
This is a pretty decent interview. I didn't like Brad's explanation of why games that are digitally distributed cost the same as their retail counterparts, but that's just my own opinion. (Brad is clearly telling the truth, but I think the response was not the whole truth.) 
Obviously, there's a lot that goes into any pricing decision. The interviewer asked specifically regarding physical manufacturing stuff, though, and why that did not induce a difference in price. Brad thoroughly answered the question he was asked, and didn't get into the vast subject which is related but which is large enough that it could easily be the subject of several university courses.

on Jan 21, 2011

The controvery around DD pricing isn't so much about the savings on box, DVD, and manual, it's about the overhead needed for a brick and mortar store, inventory holding costs, and many other issues that make up the margin between the typical cost of each product and what it has been sold for.

That is why digital distribution should be substantially less than the classic approach, not so much the box and such.

on Jan 21, 2011

Freebird1956
Truth !!!!!!! What does truth have to do with anything. Its all about making the money. Give me the cash and I`m good to go. So what if I let the gaming community down. Yes, I realize things are heading now in a different direction. I`m tired of hearing half truths and pasting blame. Lets move on. I can not wait for Derek`s version of Elemental. It should be everything we were expecting from Brad`s version that we did not get.

Freebird out.
Problem?

on Jan 21, 2011

Freebird1956
Truth !!!!!!! What does truth have to do with anything. Its all about making the money. Give me the cash and I`m good to go. So what if I let the gaming community down. Yes, I realize things are heading now in a different direction. I`m tired of hearing half truths and pasting blame. Lets move on. I can not wait for Derek`s version of Elemental. It should be everything we were expecting from Brad`s version that we did not get.

Freebird out.

 

If a company (Stardock's) way to making money is giving long-term satisfaction from their products, then I hope they make lots of money.

 

Mistakes happen, if Stardock was say, your typical company, I would probably go through a few weeks of trolling myself and acting like some of the immature folks have been on this forum, I do understand the rage, especially given the high expectation, and especially if said folks never played GalCiv.  That said, that isn't the case, so I've been willing to give SD the slack that was given- and those 1.19 patch notes look like they'd solve a lot of problems.

on Jan 21, 2011

diamondspider
The controvery around DD pricing isn't so much about the savings on box, DVD, and manual, it's about the overhead needed for a brick and mortar store, inventory holding costs, and many other issues that make up the margin between the typical cost of each product and what it has been sold for.

That is why digital distribution should be substantially less than the classic approach, not so much the box and such.

 

This is what I meant when I said I don't think the response is "the whole truth". I completely agree with diamondspider. I wasn't trying to complain about Stardock or EWoM's launch issues. That topic's been discussed thoroughly and is completely dead to me.

on Jan 21, 2011

 

McNegro



Quoting diamondspider,
reply 4
The controvery around DD pricing isn't so much about the savings on box, DVD, and manual, it's about the overhead needed for a brick and mortar store, inventory holding costs, and many other issues that make up the margin between the typical cost of each product and what it has been sold for.

That is why digital distribution should be substantially less than the classic approach, not so much the box and such.


 

This is what I meant when I said I don't think the response is "the whole truth". I completely agree with diamondspider. I wasn't trying to complain about Stardock or EWoM's launch issues. That topic's been discussed thoroughly and is completely dead to me.

 

I agree that isn't the whole truth, but I don't think it should change.  When I was a kid, I bought brand new 8 bit Nintendo games for $50.  Today, 20+ years later, I buy brand new video games for $50, or maybe $60 for consoles.  That seems really strange to me.  Were they super over priced back then, or are we getting one hell of a bargain now? 

on Jan 21, 2011

What is that acronym he used to explain the high price of digital downloads?

on Jan 21, 2011

Adam:

What is your stance on publishers paying journalists to go on all expenses paid trips to preview/review high profile games?

Brad:

Well, my view is that I need to become a journalist.

 

I loved this response.

on Jan 21, 2011

coreimpulse
What is that acronym he used to explain the high price of digital downloads?

Well, Google suggests http://en.wikipedia.org/wiki/Cost_of_goods_sold, but you surely knew that already ...

on Jan 22, 2011

diamondspider
The controvery around DD pricing isn't so much about the savings on box, DVD, and manual, it's about the overhead needed for a brick and mortar store, inventory holding costs, and many other issues that make up the margin between the typical cost of each product and what it has been sold for.

That is why digital distribution should be substantially less than the classic approach, not so much the box and such.

This is what people typically think when they see DD price being the same, however what they don't realize is that if DD prices were sold for less, this is the same as price cutting your own product. Retailers will be forced to discount products to keep up with the lowered price (why would you go out and buy it for 50$, when you can get it conveniently, at home, for less?). Not only does your profits from retail stores drops, but you run the risk of pissing off the retailers, and won't be able to get shelf space later for new products.

This is just the tip of the iceberg, it's a much more complicated issue than it seems, and as someone already pointed out, a full discussion on that wouldn't be possible in an answer to an interview. So while it may not be the "whole truth", I just think that Brad didn't wanted to go into that whole mess rather than anything else.

on Jan 22, 2011

I'd like to point out this little blurb ( i know he's kidding lets just get that out of the way  )

Adam:

According to Wikipedia, you enjoy beekeeping.  Is that true?  What other hobbies do you have outside of Stardock?

I’m really getting into human cloning. The basement of our building has a number of large “jars” where we grow more developers and other key personnel for future expansion. Sometimes, I go and tap on the glass to see if they smile. J

But yea, I do a lot of beekeeping in the Summer. I just wanted a hobby that didn’t involve computers. I’m also into electronics. But mostly I just like to do stuff with my wife and kids when I’m free.



Jon, Derek, i think your jobs are on the line here 

 

 

on Jan 23, 2011

I make rail signalling simulations here in the UK. You can download them for a paypal fee or I can send a disk.

The one is ostensibly "almost" free (server costs - paypal cash withdraw fee - a few pennies) the other costs me rather a lot.

What difference does this make versus large retail?

Zero inventory waste, zero transport logistic cost, zero premesis rent (an ENORMOUS cost), zero retail staff ANOTHER ENORMOUS COST, zero packaging, zero third party profit requirement (Game etc do expect to make a profit you know)

I also used to work in Electronic Boutique - I know the retail cut on games - I also know the printing cost of written manuals. That's not to mention 4 or 5 retail staff and a retail premses rent of close on $100,000 per year (and that's cheap for city centre).

You should read Activisions game cost breakdown from 2008.

If it's costing you the same to distribute digitally as it does physical - then you are doing something very VERY wrong.

Scritty

 

 

on Jan 23, 2011

Glowing_Ember
I'd like to point out this little blurb ( i know he's kidding lets just get that out of the way  )

Adam:

According to Wikipedia, you enjoy beekeeping.  Is that true?  What other hobbies do you have outside of Stardock?

I’m really getting into human cloning. The basement of our building has a number of large “jars” where we grow more developers and other key personnel for future expansion. Sometimes, I go and tap on the glass to see if they smile. J

But yea, I do a lot of beekeeping in the Summer. I just wanted a hobby that didn’t involve computers. I’m also into electronics. But mostly I just like to do stuff with my wife and kids when I’m free.

Jon, Derek, i think your jobs are on the line here

The clone stock is of low quality. I am unconcerned for now.

Jon

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