Neoseeker.com has published their review of Elemental: War of Magic!

Elemental: War of Magic is an essential purchase, one easy to recommend because it's relevant to so many different types of gamers: strategy fans, RPG nuts, newbies, veterans -- it doesn't matter. Pardon the pun, but it's got all the elements of the classics you know and love -- fans of Master of Magic, the Ogre Battle series, the Heroes of Might & Magic series, and so on should find lots to love here, and find that Elemental earns itself a top spot on your game shelf. And with Stardock's committment to the game (they're dedicating a year exclusively to updates and new content for it), you can be assured it will become a classic of its own.

Neoseeker gives Elemental a 9/10, and Editor’s Choice!  Read the full review at Neoseeker.

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Comments (Page 6)
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on Sep 03, 2010

the Gorgon

EWoM has had obvious problems at launch that could affect its overall success via unfavourable reviews and negative internet chatter. Consider this image problem to be an illness, and the treatment to be the positive spin and friendly communications with the community.

Why don't we just cut the crap (sorry for language) on this. Did you read Frogboy's (Brad Wardell, CEO of Stardock) own comments on the launch in the thread on Why everyone is so upset? In light of this, I think you should just stop, without me explaining why.

Irrelevance. At any rate, what Brad did was what Brad does, and is part of what makes him quite unique as a developer and publisher. The level of forthrightness and honesty in that post is also what makes him so appreciated by the community and goes a long way towards improving and maintaining a good image for the company.

the Gorgon

When BoogieBac responded in a friendly way with smiley faces, and told you what you wanted to hear (not to say that he wasn't sincere), your tone changed immediately and you were satisfied. This was despite the fact that your comment and those like it actually result in a resource shift from development to PR, with BoogieBac in this instance having to take the time to post a positive comment to counterbalance the negativity of yours.

Maybe you just wanted the last word, or you have been smoking something (that last line was a joke, no?). I asked for an apology and got one five minutes later by the dev in charge at the moment, so yes I replied I appreciate that. Doesn't mean there are no issues with the game, but this is not the thread to sort all of those out.

And yes, if you want the last word you are welcome to reply to this and I won't continue this "exchange".

Despite what you may think, my purpose in this discussion is not to score 1 vs. the Gorgon. I have noticed an issue with a general and common type of which you are an example. It has to do with counter-productivity, negativity, and working against ones' own interests. In this instance, people have been complaining for the sake of complaining. I'm not referring to the people reporting issues and bugs, making useful suggestions and coming up with new ideas. A complaint is normally put forward when something fails to meet expected parameters and action is required to resolve the shortfall. When said action is already taking place, the complaints become uselessly superfluous.

So, working off the assumption that the people voicing these complaints are the same people who would like to see the game 'fixed' for their own enjoyment, it is clear that they are acting against their own interests. The chain of reasoning for this is as follows:

The negativity of these complaints can contribute to a decrease in the morale of the community and the development team, and may encourage others to post similar fruitless comments.

The increase in these types of comments causes an increase in the frequency of 'damage control' posts by company staff. This is by definition a resource shift (resources being inclusive of time, money and people), and is evident in these and other gaming related forums. If development staff are spending increasing amounts of time placating and reassuring the community, this is very counter-productive from a development perspective.

The more negative commentary there is available to peruse online, the less encouraged people will be to buy this product. If you believe that Stardock is capable of making games that you'll love and that despite their mistakes they will deliver, then it does not help your case to contribute to any financial loss for the company.

So, it becomes clear that the person who complains in this way is working against their own interests. If you view this from the narrow perspective of judging it by a single instance, it doesn't even sound worth mentioning. But if you examine the frequency of these types of comments across all forums and the consequent replies by the development staff, it is easy to concede that at the very least these types of comments are better left unposted, as there is nothing to be gained.

I hope it gets across to everyone reading that if you don't want to say something that supports the game and encourages the team, then you yourself are better off not saying anything, for your own sake.

on Sep 03, 2010

Istari
...I hope it gets across to everyone reading that...
What came across to me is that you think unhelpful complaints might adversely affect SDer's job performance by harming their morale and/or diverting them from more important tasks or the like.

Perhaps you're influenced by when Frogboy posted "The only thing that really frustrates us (and honestly is making my team less interested in reading the forums) [emphasis mine] are reading posts by people who don't have any idea what is involved in game development and thus have no concept of the kinds of things that take time or not.", back on 9 July in the thread Elemental Beta "post mortem" (I'm not dead yet!!!) (thread was generally about beta and game's readiness for release -- read it if you want more specifics).

However, I think more of the SD team and would be quite surprised if they let unhelpful complaints adversely affect them.  It would be unprofessional at the least, and not adult.

My dad used to say "the less you expect from others the happier you'll be".  If you expect the unhelpful complainers to voluntarily muzzle themselves -- good luck with that, and enjoy your unhappiness.

People are responsible for themselves.  If you fear SD folks might let unhelpful complaints hurt their morale or divert their resources, the fix would be to encourage them to stop letting that affect them, not lobby for the unhelpful complainers to muzzle themselves.

 

 

on Sep 03, 2010

Hello. I wrote the review. Thanks to all who appreciated it and those who disagreed too. I'm certainly aware the game isn't perfect, but I had a really great time with it despite flaws (and I'm still having a great time with it). I wrote a little blog post about this here for anyone interested.

Please don't take the score too seriously -- we've always been more about the actual text...the score is more or less a 'necessary evil.' It's always struck me as strange folks will grade a somewhat abstract experience in a mathematical way. If I could telepathically communicate exactly how I feel about the game, that would probably have caused less debate.

To the person who commented about PC game coverage, I'm 'the PC guy' at Neoseeker, so I cover it tons.

PS. Thanks for noticing the incorrect date -- that's a bug. It's since been switched to Aug. 30, when it was originally published.

on Sep 04, 2010

Nick-Danger

Quoting Istari, reply 76...I hope it gets across to everyone reading that...

What came across to me is that you think unhelpful complaints might adversely affect SDer's job performance by harming their morale and/or diverting them from more important tasks or the like.

Perhaps you're influenced by when Frogboy posted "The only thing that really frustrates us (and honestly is making my team less interested in reading the forums) [emphasis mine] are reading posts by people who don't have any idea what is involved in game development and thus have no concept of the kinds of things that take time or not.", back on 9 July in the thread Elemental Beta "post mortem" (I'm not dead yet!!!) (thread was generally about beta and game's readiness for release -- read it if you want more specifics).

However, I think more of the SD team and would be quite surprised if they let unhelpful complaints adversely affect them.  It would be unprofessional at the least, and not adult.

My dad used to say "the less you expect from others the happier you'll be".  If you expect the unhelpful complainers to voluntarily muzzle themselves -- good luck with that, and enjoy your unhappiness.

People are responsible for themselves.  If you fear SD folks might let unhelpful complaints hurt their morale or divert their resources, the fix would be to encourage them to stop letting that affect them, not lobby for the unhelpful complainers to muzzle themselves.

Wow. How is it that you managed to draw such a bleak and negative perspective from something that, (and I'll be frank here), droned on so inanely and repetitively about remaining positive and encouraging? It's like you work at it or have some sort of natural talent.

If I hadn't said more than once that I trust the developers to do what needs to be done and make this game a great one, I might have been able to understand why you would think that I viewed them as immature or not very professional.

Having said that, the developers are human, and as such are not immune to being annoyed, disappointed or dare I say angered and upset (which I have heard Brad confess). Now, while their professionalism may prevent these feelings from adversely affecting the project, it doesn't exactly add incentive or provide encouragement when unhelpful complaints are made. On the other hand, sincere compliments and encouragement are likely appreciated, and that can't hurt even if it doesn't help, though I believe it does help on some level.

Regarding your fathers' saying, I tend to agree. However, what I propose and what I expect remain two different things. I wanted to get a certain message across that, once understood or realised, would allow people to choose to help themselves. I don't take the responsibility of their choices onto myself.

As for encouraging Stardock not to divert resources to PR and damage control when needed, it must be realised that these diversions are in part consequent to the negativity, and so following your suggestion would mean to forget prevention and abandon the cure. Meaning, not discouraging unhelpful complaints, but at the same time not trying to protect the image of the company by reassuring the customers.

Lastly, this discussion brings to mind another issue I've been encountering, where given a set of statements, people draw a conclusion from a list of possible conclusions and state their one as though it necessitates from the premises. This is often accompanied by selective use of the premises either intentionally to make a point seem more solid, or through neglecting to read or understand all the relevant information for inclusion. I don't have the will or energy to deal with that right now, so I'll leave it at that.

on Sep 04, 2010

While I love the game despite some issues, I do find the 9.0 too much.  I appreciate the insight into how you review, but I'm sure you know that will open to a lot of criticism.  From myself included.  While I enjoy EWoM, the numerous difficulties and currently untapped nature of much of the game does definitely drop it quite a bit.  Even if I ignore the stability bugs and just look at the content of the game, its very unfinished in some ways.  I look at numbers as a percentage of satisfaction, and in the current state I couldn't go past 60%.  Just too much is waiting to be done. 

on Sep 04, 2010

this game has the potential to be a great game.

essentially...it is already if not for the crashing and whatnot.

as soon as they fix it, my 6.5/10 goes up to a 9/10.

on Sep 04, 2010

hmm. 

Dunno, I see it will have a great future, but for now it is very bland.  The map, the heroes, the characters, the magic, the cities, they all feel very half finished to me.  I think after the first expansion where they address some of that, then I can give it a much high review.  For now I am playing, but mostly because I have no other games lately.  : )

 

Please don't misunderstand, I see this like AoW in the beginning.  But I didn't play that much at first either... It just needs some time and patience. 

on Sep 04, 2010

Istar wrote: Wow. How is it that you managed to draw such a bleak and negative perspective from something that, (and I'll be frank here), droned on so inanely and repetitively about remaining positive and encouraging?

It was easy -- I read what you wrote in the post of yours I responded to.

Specifically you wrote in that post:

The negativity of these complaints can contribute to a decrease in the morale of the community and the development team, and may encourage others to post similar fruitless comments.

And

I hope it gets across to everyone reading that if you don't want to say something that supports the game and encourages the team, then you yourself are better off not saying anything, for your own sake.
My reply to you had 2 main points which were predicated upon both those quotes.  My 2 points were:

1) that SDers would not (and/or should not) let unhelpful criticisms adversely affect their work (in response to the first above quote of yours) -- so your first quote seems unnecessary, plus I think enough of SDers that I don't think this would occur.

and

2) that if you have such concerns you'd be better off addressing them towards the SDers instead of the unhelpful complainers (in response to the second quote of yours) -- because first, people are responsible for themselves (so address the cause -- in this case the SDers putatively allowing unhelpful criticism to affect their work) and second, the unhelpful criticizers are unlikely to cooperate with your request.

Kapish?

That's what I got out of your post.

on Sep 05, 2010

Nick-Danger

Istar wrote: Wow. How is it that you managed to draw such a bleak and negative perspective from something that, (and I'll be frank here), droned on so inanely and repetitively about remaining positive and encouraging?

It was easy -- I read what you wrote in the post of yours I responded to.

Specifically you wrote in that post:
The negativity of these complaints can contribute to a decrease in the morale of the community and the development team, and may encourage others to post similar fruitless comments.

And


I hope it gets across to everyone reading that if you don't want to say something that supports the game and encourages the team, then you yourself are better off not saying anything, for your own sake.

My reply to you had 2 main points which were predicated upon both those quotes.  My 2 points were:

1) that SDers would not (and/or should not) let unhelpful criticisms adversely affect their work (in response to the first above quote of yours) -- so your first quote seems unnecessary, plus I think enough of SDers that I don't think this would occur.

 

I've emphasized a couple of words that you have clearly glossed over with your first point. Now, despite our high opinions of the people working at Stardock, the reality is that they are a group of real people consisting of differing individuals. Some of them may be affected by negativity, some may not. Others may be affected to a greater degree than others. Of those that are affected to any degree, some may allow it to adversely affect their work, others may not. Of those affected by negativity who allow it to adversely affect their work to any degree, some may allow it to do so to a greater degree than others.

People have good days and bad days. Sometimes it's not just one thing but a number of different things that contribute to a person not being at their best or giving their all. Think of the straw that broke the camels' back. Even the most professional and mature adults have their limits, and the pressure and stress of the job alone can be more than enough to get to some. The purpose of my post was to persuade people not to be a contributing factor.

In summary, I believe that the staff at Stardock are mature and professional, but also human. So don't push it.

Nick-Danger

and

2) that if you have such concerns you'd be better off addressing them towards the SDers instead of the unhelpful complainers (in response to the second quote of yours) -- because first, people are responsible for themselves (so address the cause -- in this case the SDers putatively allowing unhelpful criticism to affect their work) and second, the unhelpful criticizers are unlikely to cooperate with your request.



So what you are in fact stating is that I might have more success convincing Stardock staff to be less susceptible to the pressure, stress and negativity of life, than I would have success in convincing people to act in their own interests by not complaining, in order to create an environment that is more conducive to granting them what they would have been complaining for.

You then confuse the cause with the consequence. If Stardock staff were to allow unhelpful criticism to affect their work, the criticism would have to precede that fact, and so what you have stated to be the cause is in fact the resultant consequence. As for whether or not the unhelpful complainers are likely to co-operate, that is arguable and remains to be seen. However, the fact that people are responsible for themselves doesn't negate their ability to see reason or to act in their own interests. At the very least there is a fair incentive to not complain, but how do you convince someone not to feel, or to be completely unaffected by their feelings?

Now, if you had paid more attention to the last paragraph of my post in Reply #79, you wouldn't need me to point out the following:

You stated a conclusion in necessity that if the morale of the staff at Stardock were to be adversely affected by all the negative complaints, it would make them unprofessional and immature. This is a possible conclusion that could be drawn, but not necessary unless other information were available. This oversight was due to a failure to consider more of the possible contributing factors, some of which I have detailed above.

Partly resultant to this logical error, is your statement that you think more of the staff than I do. The other part of it is that you either neglected to read, or intentionally ignored my other comments regarding how highly I thought of the development team and the company, and that is another problem I warned of in the last paragraph of my previous post, with regards to not considering all the information.

 

Nick-Danger

Kapish?


That's what I got out of your post.

 

And that is what is really at the heart of this tangential exchange. You had a couple of alternate options to posting what you did. You could have either not commented, or you could have supported the sentiment to remain positive and encouraging.

Instead, your mind fabricated a negative spin based on what can only be called poor logic. You wove together things that don't fit by excluding what was in the way of falsehoods, and ended up with a pile of wrong. Was this subconscious or intended? The answer to that question should tell you much about yourself. At any rate, you don't help.

on Sep 05, 2010

Istari
Instead, your mind fabricated a negative spin based on what can only be called poor logic.
I responded to what you said and I clearly quoted what I responded to so you'd see it.  If you don't like how it sounds then go argue with yourself, because you're the one that said it.

If you didn't mean it, then don't say it.

If you don't think the SD folks could be adversely affected by unhelpful criticism then you'd not have felt the need to bring it up and advocate folks not make unhelpful criticisms.  Actions > words.

I've emphasized a couple of words that you have clearly glossed over with your first point. [here is one: "The negativity of these complaints can contribute to a decrease in the morale of the community and the development team"]
My point is that it CAN only do that if they let it (personal responsibility). If you didn't think they'd let it then why did you bring it up?   Do you make a habit of bringing up things you think wouldn't ever happen?

...my other comments regarding how highly I thought of the development team and the company...
I responded to you saying "...The negativity of these complaints can contribute to a decrease in the morale of the community and the development team...".

Again, if you don't think it's possible that they'd let "The negativity of these complaints..."    "...contribute to a decrease in the morale of the community and the development team..." then why even mention it?  Do you make a habit of bringing up things you think wouldn't ever happen?

You apparently don't like seeing your words as they're written.  Instead of changing them you eschew personal responsibility and lobby for me to not read them as written.

Good luck with that.

You... ...ended up with a pile of wrong. Was this subconscious or intended? The answer to that question should tell you much about yourself.
Impugn away, if that's what floats yer boat.

Instead of impugning and arguing against what you wrote, you could have said something like:

'I think enough of the SD folks that I don't think they'd let the negativity of these complaints contribute to a decrease in the morale of the development team as I wrote, so please to ignore that part of my post.  I'd still prefer unhelpful complaints not be made, out of principle.'

Then we'd be just left with my second point regarding how folks who make unhelpful complaints are unlikely to stifle themselves, but since you'd have removed the part about the SD folks CAN let unhelpful criticisms adversely affect their work (so no need to address them instead of the unhelpful complainers), this second point would also be rendered moot.

 

 

on Sep 05, 2010

Nick-Danger
Quoting Istari, reply 84

Instead, your mind fabricated a negative spin based on what can only be called poor logic.

I responded to what you said and I clearly quoted what I responded to so you'd see it.  If you don't like how it sounds then go argue with yourself, because you're the one that said it.

If you didn't mean it, then don't say it.

If you don't think the SD folks could be adversely affected by unhelpful criticism then you'd not have felt the need to bring it up and advocate folks not make unhelpful criticisms.  Actions > words.

You responded to part of what I said, and ignored those parts that contradict your statements. You take a single piece of the puzzle and behave as though the others don't exist. If you read through properly, you'll note that I never said that the dev team cannot be affected by negativity, only that it wouldn't necessarily mean that they were unprofessional or immature. I pointed out other contributing factors to support this.

If you are going to respond to a comment, it would help to read it all and understand it first, rather than telling someone that they said something they didn't.


Nick-Danger

I've emphasized a couple of words that you have clearly glossed over with your first point. [here is one: "The negativity of these complaints can contribute to a decrease in the morale of the community and the development team"]My point is that it CAN only do that if they let it (personal responsibility). If you didn't think they'd let it then why did you bring it up?   Do you make a habit of bringing up things you think wouldn't ever happen?


...my other comments regarding how highly I thought of the development team and the company...I responded to you saying "...The negativity of these complaints can contribute to a decrease in the morale of the community and the development team...".

Again, if you don't think it's possible that they'd let "The negativity of these complaints..."    "...contribute to a decrease in the morale of the community and the development team..." then why even mention it?  Do you make a habit of bringing up things you think wouldn't ever happen?

You apparently don't like seeing your words as they're written.  Instead of changing them you eschew personal responsibility and lobby for me to not read them as written.

Good luck with that.

 

Again, I never said that they cannot be affected by all the negative comments. I said that some of them may or may not, and that the unhelpful complaints would not be the sole reason for a member of staff to cause the development to suffer.

Nick-Danger

You... ...ended up with a pile of wrong. Was this subconscious or intended? The answer to that question should tell you much about yourself.Impugn away, if that's what floats yer boat.

Instead of impugning and arguing against what you wrote, you could have said something like:

'I think enough of the SD folks that I don't think they'd let the negativity of these complaints contribute to a decrease in the morale of the development team as I wrote, so please to ignore that part of my post.  I'd still prefer unhelpful complaints not be made, out of principle.'


The people who work at Stardock do not exist in a state of pure bliss that is tarnished only by the unhelpful complaints on internet forums. Problems and stresses compound in the real world, and no-one is unbreakable or unflinching. It is not speaking less of someone to say that they are human.

The real question here is, why would you post something that works as an enabler for those who would want to voice unhelpful complaints?

What you are trying to get across here is that all the negativity really doesn't matter and has no chance of having any adverse affect on the staff, the company, or the game because, I don't know, maybe they're all Gods or robots. Why would you encourage people to annoy and potentially upset and anger a group of people that you say you think so much of?

Nick-Danger

Then we'd be just left with my second point regarding how folks who make unhelpful complaints are unlikely to stifle themselves, but since you'd have removed the part about the SD folks CAN let unhelpful criticisms adversely affect their work (so no need to address them instead of the unhelpful complainers), this second point would also be rendered moot.

 

Do you see how the crux of your argument is mostly hinged on what you misunderstood?

on Sep 05, 2010

You don't give a game 9 out of 10 when it's missing multiplayer and a host of game mechanics, regardless if the reviewer was playing through the betas or not. It's akin to saying "Sin: Episodes gets 10/10 due to the promise of new episodes down the pipeline."

on Sep 05, 2010

Istari
Again, I never said that they cannot be affected by all the negative comments.
Can they or  can't they?

It's a simple yes/no question. 

Not "can" in the theoretical sense, but "can" in the actual sense.

In your opinion, is it actually possible -- is there some even remotely likely chance -- that the sd team might let their work actually be adversely affected by unhelpful comments?

It's a simple yes/no question.

You originally said "The negativity of these complaints can contribute to a decrease in the morale of the community and the development team, and may encourage others to post similar fruitless comments."

I responded to that, assuming it means you think it's remotely possible the sd'd team's work might actually be adversely affected by unhelpful complaints, and made 2 points in response.

You then took umbrage and started arguing and impugning.

Either you think it actually might, or actually might not.

If your answer is "yes it might":

If you think it actually might then you have no basis to argue against the 2 points I made in response (that being 1: I disagree that unhelpful criticisms might actually adversely affect their work, and 2:  that even if it actually might you'd be better off addressing the unhelpful criticizers and not the SDers).

If your answer is "no it might not":

If you think it actually might not then why did you bother to say it?  Not only does in then not support your plea for people to not make unhelpful criticisms, it argues against your plea.

on Sep 05, 2010

Nick-Danger

Quoting Istari, reply 86Again, I never said that they cannot be affected by all the negative comments.Can they or  can't they?
It's a simple yes/no question. 

Not "can" in the theoretical sense, but "can" in the actual sense.

In your opinion, is it actually possible -- is there some even remotely likely chance -- that the sd team might let their work actually be adversely affected by unhelpful comments?

It's a simple yes/no question.

You originally said "The negativity of these complaints can contribute to a decrease in the morale of the community and the development team, and may encourage others to post similar fruitless comments."

I responded to that, assuming it means you think it's remotely possible the sd'd team's work might actually be adversely affected by unhelpful complaints, and made 2 points in response.

You then took umbrage and started arguing and impugning.

Either you think it actually might, or actually might not.

If your answer is "yes it might":

If you think it actually might then you have no basis to argue against the 2 points I made in response (that being 1: I disagree that unhelpful criticisms might actually adversely affect their work, and 2:  that even if it actually might you'd be better off addressing the unhelpful criticizers and not the SDers).

If your answer is "no it might not":

If you think it actually might not then why did you bother to say it?  Not only does in then not support your plea for people to not make unhelpful criticisms, it argues against your plea.

Again, I said that some of them may or may not, and I said it more than once. That implies that it's a possibility. The word 'can' also implies possibility, where I said that it can contribute to a decrease in morale, meaning that it is possible though not necessary. I don't know how to put it any clearer than that, but it sounds like you're just reaching now.

As for the basis of arguing against both your points, I stated those seperately and clearly as well.

1) You do not believe that they can be affected. I gave reasons why this would be otherwise, to which you did not respond. Namely that they are human and that problems and stresses compound, the straw that broke the camels' back, etc.

2) You believe that if they can be affected, it would be more fruitful to attempt to convince them not to be affected, rather than try to minimise the cause of the effect. I gave reasons why that would be otherwise, to which you did not respond. Namely that prevention is better than cure, and that it would be easier to convince someone to benefit from doing nothing (i.e. not complaining), than it would be to tell someone to not feel what they are feeling.


Once again you have misread (or not read), misunderstood and omitted relevant details to reach a false conclusion. You have made it clear that you are either unwilling or incapable of accounting for, and understanding all the relevant details before you decide whether or not you agree with the each point and try to respond.

Lastly, saying that something might happen is equivalent to saying that it might not. That is if you don't specify the odds.

on Sep 06, 2010

Istari
Again, I said that some of them may or may not...
I took your statement "The negativity of these complaints can contribute to a decrease in the morale of the community and the development team, and may encourage others to post similar fruitless comments." -- which your above quote acknowledges that it means that you think it's possible the SDers might allow unhelpful criticisms to adversely affect their work -- and made 2 points in response.

My first point is that I think your concern is unfounded and is so unlikely that it's not even worth considering.

My second point is that if it is worth considering, you'd be better off addressing the SDers (because of the concept of personal responsibility -- the principle behind why I don't say 'X made me mad', I instead say 'I got mad because of X') instead of the unhelpful complainers (because they're unlikely to be the sort to muzzle themselves).

Instead of calmly and clearly responding to my 2 points you take umbrage and argue and impugn, saying things like:

"...your mind fabricated a negative spin based on what can only be called poor logic. You wove together things that don't fit by excluding what was in the way of falsehoods, and ended up with a pile of wrong. Was this subconscious or intended? The answer to that question should tell you much about yourself. At any rate, you don't help."

and

"...why you would think that I viewed them [SDers] as immature or not very professional." -- which I never said or implied.

Then there's instances of putting false words in my mouth, such as: "What you are trying to get across here is that all the negativity really doesn't matter..."

I said I think the SDers won't let unhelpful criticisms adversely affect their work. To you that means I'm "...trying to get across here is that all the negativity really doesn't matter..."?!?!

And then there's a fallacious statement that follows that false claim:  "Why would you encourage people to annoy and potentially upset and anger a group of people that you say you think so much of?"

So my saying that I don't think SDers would allow unhelpful criticisms to adversely affect their work, and if it did you'd be better off addressing the SDers and not the unhelpful criticizers, means to you that I'm encouraging people to annoy and potentially upset the SDers?!?!

That, btw, is the fallacious argument False Choice.

I made 2 simple, consise points.  Instead of simple and concisely addressing my points you put up several wall-o-texts with insults, false logic, mischaracterizations, and a lot of irrelevant crap.

Nicely done!

Is yours a 'win by overwhelming with verbiage to outlast' strategy?

How about you start over, drop the crap and impugning and mischaracterizations and fallacious arguments, and respond simply and concisely to my simple and concise points?

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