Published on September 22, 2009 By Island Dog In Demigod Journals

The highly anticipated update for Demigod is here!  The Demigod update v1.19 is now available and users can now download this free update via Impulse .

The changelog for this update includes:

Added replay support. Replays can be :

  • Chosen from Front end
  • Deleted from Front end
  • Created at end of multiplayer or single player skirmish game
  • Slider added to adjust game speed during replays
  • Skills, inventory, HUD, and citadel upgrades visible while in replay
  • Added version matching for replays, will only display valid replays
  • Added observer as a replay choice to remove shroud

Artifact Shop changes:

  • [Enhanced Health Potion] 1000->800g
  • [Enhanced Mana Potion] 1000->600g
  • [Revitalization Elixir] 1000->900g
  • [Supreme Health Potion] 1500->1200g
  • [Supreme Mana Potion] 1500->900g
  • [Supreme Revitalization Elixir] 1500->1350g
  • [Wand of Speed] 1250g->1750g
  • [Warlord's Punisher] 1.5->1s cast time
  • [Twig of Life] 33%->50% heal, 100->150 minion life
  • [Gauntlets of Despair] 100->200 mana drain

Additional updates:

  • Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present)
  • Decreased turn speed on minions
  • Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate.
  • Significant pathing improvements for minions and angels especially, but reinforcements in general.
  • Adjusted long distance repulsion
  • Minions ignore 50% of the repulsion from buildings and land units.
  • Blueprint loading enabled only when corresponding mod has been enabled.
  • Fixed unable to join dialog/tooltip.
  • Fix for active cooldowns adjusting when a cooldown buff/debuff fades.
  • Fixes for potential threading crashes.
  • Fixed the Valor Flag buff/debuff bug.
  • Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated.
  • Login screen now sets password field to blank after logging in.
  • Prepend timestamp on error logging
  • Fix for active cooldowns adjusting when a cooldown fades.
  • Mod-triggered desynch handling

Comments (Page 1)
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on Sep 22, 2009



Decreased turn speed on minions

*Vague comment about 1 feature of the patch, ignoring everything else completely*

on Sep 22, 2009

Heavenfall

quoting post

Decreased turn speed on minions


*Vague comment about 1 feature of the patch, ignoring everything else completely*
*Irritated and incoherent response citing your ignorance and lack of playing skills*

on Sep 22, 2009

Decreased turn speed on minions

Does this mean minions spawn faster or what?

on Sep 22, 2009

Kalil Chernov

*Irritated and incoherent response citing your ignorance and lack of playing skills*

*comment utterly devoid of logic and reasoning thought, severely impaired in the areas of grammar and coherence, and with references to various unknown organizations of L2p. After reading the comment you are actually dumber for having read it*

on Sep 22, 2009

I don't understand "Adjusted long distance repulsion". What does it mean ?

on Sep 22, 2009

ice27828

Decreased turn speed on minions
Does this mean minions spawn faster or what?

No, it means the rate at which they turn is faster.  So if it took 1 second to turn from front to back before then it now takes less than 1 second (who knows how much less).

 

lokideath
I don't understand "Adjusted long distance repulsion". What does it mean ?

I have no idea what this means either

on Sep 22, 2009

Sweet! I will download the patch now

thanks guys for all the work you put into this.

also I love the way you edited inappropriate comments, really funny and much better than locking the thread. good job.

on Sep 22, 2009


No, it means the rate at which they turn is faster.  So if it took 1 second to turn from front to back before then it now takes less than 1 second (who knows how much less).

Actually, it means the rate at which they turn is slower since their speed is 'decreased'.

on Sep 22, 2009

Actually I think it means they turn slower, not faster.

 

Edit: beaten to the punch

on Sep 22, 2009

lokideath
I don't understand "Adjusted long distance repulsion". What does it mean ?

 

I have no idea what this means either. Is there anyone that can clarify?

on Sep 22, 2009

I read it wrong

on Sep 22, 2009

I too am curious about "repulsion".  Any information to be had on this one? 

 

on Sep 22, 2009

I believe that repulsion refers to the anti-collision properties of units in regard to eachother and to buildings.  Ignoring some of the repulsion, i think, allows them to clip through eachother making them less likely to get stuck.  As for "long distance" repulsion, I'm guessing it means that they tweaked the way units adjust to other objects they see in their path.

on Sep 22, 2009

# Adjusted long distance repulsion

#Minions ignore 50% of the repulsion from buildings and land units.

 

I thought repulsion was talking about when Rook (for instance) smacks a little grunt and the grunt goes flying through the air. So that will happen only half as often now. But Phukmall your explanation sounds more legitimate lol.

on Sep 22, 2009

phukmall
I believe that repulsion refers to the anti-collision properties of units in regard to eachother and to buildings.  Ignoring some of the repulsion, i think, allows them to clip through eachother making them less likely to get stuck.  As for "long distance" repulsion, I'm guessing it means that they tweaked the way units adjust to other objects they see in their path.


I believe this is correct - the repulsion from the Citadel, for example, will be lessened, allowing them to move closer to it. Should actually allow minions to move past it without having to play the oh-so-fun mini-game of "Minions go 'round".

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