Published on September 22, 2009 By Island Dog In Demigod Journals

The highly anticipated update for Demigod is here!  The Demigod update v1.19 is now available and users can now download this free update via Impulse .

The changelog for this update includes:

Added replay support. Replays can be :

  • Chosen from Front end
  • Deleted from Front end
  • Created at end of multiplayer or single player skirmish game
  • Slider added to adjust game speed during replays
  • Skills, inventory, HUD, and citadel upgrades visible while in replay
  • Added version matching for replays, will only display valid replays
  • Added observer as a replay choice to remove shroud

Artifact Shop changes:

  • [Enhanced Health Potion] 1000->800g
  • [Enhanced Mana Potion] 1000->600g
  • [Revitalization Elixir] 1000->900g
  • [Supreme Health Potion] 1500->1200g
  • [Supreme Mana Potion] 1500->900g
  • [Supreme Revitalization Elixir] 1500->1350g
  • [Wand of Speed] 1250g->1750g
  • [Warlord's Punisher] 1.5->1s cast time
  • [Twig of Life] 33%->50% heal, 100->150 minion life
  • [Gauntlets of Despair] 100->200 mana drain

Additional updates:

  • Multiplayer Skirmish button removed to focus on Custom and Pantheon (single player Skirmish still present)
  • Decreased turn speed on minions
  • Tweaked flight variables for angels to increase hit frequency, also dropped damage to compensate.
  • Significant pathing improvements for minions and angels especially, but reinforcements in general.
  • Adjusted long distance repulsion
  • Minions ignore 50% of the repulsion from buildings and land units.
  • Blueprint loading enabled only when corresponding mod has been enabled.
  • Fixed unable to join dialog/tooltip.
  • Fix for active cooldowns adjusting when a cooldown buff/debuff fades.
  • Fixes for potential threading crashes.
  • Fixed the Valor Flag buff/debuff bug.
  • Fixed the underlying system supporting Ring of Might, Hex Scroll, Horn of Battle. Those items reactivated.
  • Login screen now sets password field to blank after logging in.
  • Prepend timestamp on error logging
  • Fix for active cooldowns adjusting when a cooldown fades.
  • Mod-triggered desynch handling

Comments (Page 2)
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on Sep 22, 2009

Good stuff, good stuff. I like:

Fixed the Valor Flag buff/debuff bug.

That kinda bugged me for a long time.

/leaves to test the new pathfinding and replays

on Sep 22, 2009


 
Fixes for potential threading crashes.


 

Good I think. What is this exactly? If it means better support for multi-threaded platforms, there is reason to celebrate.

on Sep 23, 2009

Already noticed a bug in the replays. When you watch it at +10 for a bit and put it back to normal it screws up. Just thought I'd let you know.

on Sep 23, 2009

just out of wonder, who did the work for this patch, was it stardock mostly, gpg mostly, or an equal share of both?

on Sep 23, 2009

phukmall
I believe that repulsion refers to the anti-collision properties of units in regard to eachother and to buildings.  Ignoring some of the repulsion, i think, allows them to clip through eachother making them less likely to get stuck.  As for "long distance" repulsion, I'm guessing it means that they tweaked the way units adjust to other objects they see in their path.

Good explanation, thanks a lot

on Sep 23, 2009

Fixed unable to join dialog/tooltip.

does this fix the "success" message? because it still occurs.

 

on Sep 23, 2009

Fix for active cooldowns adjusting when a cooldown buff/debuff fades.

 

Does this mean Deep Freeze is now viable for use at any point after an enemy skill use?

on Sep 23, 2009

[Warlord's Punisher] 1.5->1s cast time

 

Worthless buff. still a worthless item. I posted this in a different thread, read below:

The below is from information off of demigoddb.com i know the site isn't completely up to date, but are these numbers legit? Because if they are the item is still useless and the game still does not have a viable mana drain option.

 

Big Problem:

if you constantly use warlords as a harassment tool like mana burn was for a demon hunter in warcraft, that's pretty awesome. I did some math though. A rook at level 5 with scaled helm and plenor will regen 13.46 mana a second. Warlords cooldown is 30 seconds and hits for -400 mana. So if you hit a guy for -400 mana with warlords, his mana will regen that 400 back in..... 29.7 seconds in other words, you get the mana back even before warlords hits again, and thats even if every 30 seconds on the dot you blast him with the item........... man this sucks. And this item just got buffed? are you forreal? If it was a favor item, i could understand, but a 2250 trinket? The item is obsolete the minute you can afford it.

Also, all of these numbers are assuming they DO NOT have control of the mana flag.

 

on Sep 25, 2009

playgroundlegend
[Warlord's Punisher] 1.5->1s cast time

 Worthless buff. still a worthless item.

 

 

By itself you are right.  But with the adjustment to Gauntlets of Despair this might make for a viable combo.  Now you can use WP for an opening shot, do a bit of damage and drain then auto attack with the gauntlets causing further drain.  It might not be worth the sacrifice of 2 slots though.

on Sep 25, 2009

On the patch release: Great!

on Sep 26, 2009

But with the adjustment to Gauntlets of Despair this might make for a viable combo. Now you can use WP for an opening shot, do a bit of damage and drain then auto attack with the gauntlets causing further drain. It might not be worth the sacrifice of 2 slots though.

I have been toying with a build along these lines.  The question I have is:

Do the Guantlets of Despair actually drain mana, or just cause the enemy DG to lose mana?

I saw another post somewhere that suggested the Guantlets do not actually drain mana (as in life-steal).  Can someone confirm?

on Sep 26, 2009

I remember last patch gauntlets or despair were broken and you supposedly got more mana than you should have. Is that still the case now? Or was that exploit fixed in the new patch, I don't see it mentioned specifically.

on Sep 29, 2009

 medoo has become all released all should be at home

hello its my first reply iam anew friend ihope that i will be welcomed

on Nov 04, 2009

I don't understand anything. Where do you get the patch? How do I log on to play online?

on Nov 04, 2009

I don't understand anything. Where do you get the patch? How do I log on to play online?

Do you have Impulse installed? If so, you should start Impulse and Demigod will auto download the latest patch. If you've never used Impulse you'll need to register a new account and assign your Demigod registration number to your account. Then to play online, go to the Multiplayer section within Demigod itself and login using your new account.

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