Gamespot takes it's first look at the upcoming Entrenchment expansion for Sins of a Solar Empire.  They also have an exclusive game play video showing Entrenchment "in action".

"The wars among the Trader Emergency Coalition, the alien Vasari, and the human splinter faction known as the Advent continue to rage in Entrenchment. But as the years have passed, the multiple battle fronts have stabilized, forcing each faction to dig in. Technology has also advanced, and Entrenchment will introduce a new superunit, the star base, which Iron Clad says will radically alter Sins strategy and gameplay."

Read the full preview at Gamespot.


Comments (Page 1)
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on Oct 14, 2008

Did they put you on news digging duty, ID?

Good preview, the only thing I don't like about it is they got to play it and we don't

on Oct 14, 2008

wow, new cruisers too. so I guess those guys fulfill more or less the role of artillery, which the old lrms did partially do in vanilla. good, I always thought a unit along those lines would be cool, but the lack of hard defenses would have made it fairly useless. wonder if there are any race differences here to speak of.

did anyones else get the stats of that starbase? seems pretty hefty, I read over 15.000 hull points, 7000 shield points, 6 squadrons and a combined dmg output of over 200. I also like what they mention in the preview that players have the option to chose between military, manufacturing and trade upgrades for starbases. reminds me a bit of gal civ 2, which had a solid concept in that respect.

one slight question: with so many weapons facing so many directions and an immobile structure, is there a way to tell a starbase to split its firepower to a handful of distinct targets? if the base is swarmed at all sides with enemies, I may want to dedicate the starboard side weapons the one enemy capships and port weapons to another. but if I picked just one target, then all weapons with appropriate arcs and range would fire and the rest of the weapns would be outside of my direct command. which would be a pity.

other than that, good to see a quality preview by gamespot, helps them rebuild credibility.

on Oct 14, 2008

Did they put you on news digging duty, ID?

on Oct 14, 2008

two further comments: I like the bit where it says that scouts are basically the only ships capable of detecting mines. as such, it could be viable defensive strategy to mine a grav well and take out the enemy scouts before the field is cleared. at least it sounds like providing a few more choices in the mix.

lastly: do any of you developpers have connections to eastern europe? a lot of tec units names sounds like slavic words, at least from what I could tell.ogrov, askev, krosov and several capship and planet names. just a point of interest, could just as well be random or what not.

wants to play that baby.

on Oct 14, 2008

a lot of tec units names sounds like slavic words, at least from what I could tell.ogrov, askev, krosov and several capship and planet names. just a point of interest, could just as well be random or what not.

I was wondering that

on Oct 14, 2008

Looks nice.

 

Video following fighters is always pretty. Reminds me of that video I posted once in beta 3, wonder if that is still on youtube.

 

Oh, and the explosions still look nice.

 

Though I wonder why the circle like explosion shockwave still is used... does a spherical shockwave just look bad? (Nitpicking )

 

Btw. that ohh, ohh sound of the nukes should really get a lower priority, it covers almost all other sound effects.

 

 

Edit: Oh and this artwork is awesome:

on Oct 14, 2008

Nice artwork!

 

And the comments on Gamespot really made me laugh (in a good way)

on Oct 14, 2008

When I read them this morning they were pretty positive on the game, but started going off on a tangent of physics in space, not that that's too surprising I guess

on Oct 14, 2008

OK - I'm excited about Entrenchment, but I can't believe no one has thought to ask: What stops your enemy from just going around the starbase?  From the videos I've seen the starbase was placed on one side of the planet, so unless the thing is going to shoot through or around planets, then they would seem to be somewhat pointless.  Thoughts?

on Oct 14, 2008

What stops your enemy from just going around the starbase?

Perhaps they will orbit?

on Oct 15, 2008

EBITAD

What stops your enemy from just going around the starbase?
Perhaps they will orbit?

 

According to this GameSpy preview mine fields are supposed to do that.

on Oct 15, 2008

Minefields and subspace inhibitors will help. Starbases will have very long range as well, so unless you do a poor job of placing one, it should be able to deal with incoming fleets pretty well.

on Oct 15, 2008

damn this looks good, minefields = win for defense

on Oct 15, 2008

how do you kill minefields? it was said that scouts can locate them, but what can you do to still go through that area? otherwise the defending player can just mine the whole area, provided that is not cost prohibitive of course. but with the monsters called starbases in the fray, those expenses should be quite negligible.

on Oct 15, 2008

Given how god the original game is ( Kudos to the Dev's ), I'll buy the expansions. Probably regardless of what the reviews say. I haven't liked a game this much in years, and I've been playing computer games for over 20 ( way back to Infocomm ).

But, static D never wins. EVER. I'd like to see the new assault units.

 

I wonder if a Marza Missile barrage will affect mine fields ?

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