The DirectX 12 Developer Blog has a special guest post from Stardock's Brad Wardell on DirectX and Ashes of the Singularity. "Ashes also uses a new type of 3D engine that is based on the hardware capabilities of modern PCs. For example, it doesn’t use deferred rendering but rather uses Object Space Rendering (OSR) which is similar to how CGI in movies have been rendered except we’re able to do it in real-time. While we are able to present this on Direct...
The Ashes of the Singularity v0.55 update is here and it includes a ton of improvements and features that we have been working on! We have tweaked the game balance by adjusting ship specs (hit points, armor, targeting preferences, damage, and more). We have also made some strides toward preventing crashes that occur when a player chooses a random map option or a unit is destroyed while building, just to name a few. Stability and fixes were a big focus of this update and we apprecia...
Experience first hand the massive scale RTS from Stardock and Oxide where you command thousand unit armies in your fight to control the planet and its valuable resources. Become an Ashes of the Singularity Founder and get lifetime access to all future DLC content and expansions. Be among the first to play the Alpha and help shape the development of Ashes of the Singularity. Get access to exclusive concept art, wallpapers and other cool content made just for founders. Key Featur...
To kick off the launch of Ashes of the Singularity, we'll have a live Twitch stream starting at 3pm ET on Thursday, March 31 with Stardock's Founder and CEO, Brad Wardell. Be sure to join us, and follow our Twitch channel for updates: https://www.twitch.tv/stardock
This is the second developer diary by Stardock's Founder and CEO, Brad Wardell, on Ashes of the Singularity. This developer diary talks more about the Post-humans beginning with their history. "The human race at the end of 2167 consisted of three primary groups: Natural humans are much the same as humans have been for thousands of years except with better technology. They represent 99% of the roughly 9 billion humans that live on Earth and to a lesser degree, Mars and the v...
Another great article from VentureBeat on Ashes of the Singularity is up. This is an interview with Stardock's VP of Business Development, Chris Kowal, about Ashes and some the technology behind it. "GamesBeat: It seemed like this got started as a game demo for DirectX 12, right? What’s the story of how it got to this point? Chris Kowal: Stardock has always built PC games, strategy games, RTS 4X. We have Galactic Civilizations and Sins of a Solar Empire. We’...
VentureBeat has a great article up today about Ashes of the Singularity. "The game from Stardock and Oxide Games is perhaps the biggest beneficiary of Moore’s Law, the prediction made by Intel chairman emeritus Gordon Moore that computing power would continuously improve at a regular rate. The game allows you to command an army of sci-fi forces against a human or computer opponent in real-time action. I had a hands-on preview of the game that confirmed the title is an exercise ...
Control Thousands of Units and Engage in Battle in Ashes of the Singularity Get it Now on Steam , Stardock or GOG.com ! Planet by planet, a war is raging across the galaxy. Two opposing factions are locked in war: the descendants of humanity, the Post Human Coalition, and the bitter, strong-AI called the Substrate. Each seek control of newfound worlds and will fight until the only one left standing is the victor who will claim it all. Wage ...
Stardock's Founder and CEO Brad Wardell has started a series of developer diaries for Ashes of the Singularity which will be posted on The Escapist. The first one is up today and gives an introduction to Ashes of the Singularity. "When I was a kid, I thought the future of humanity was pretty straight forward. In college, I wrote a game called Galactic Civilizations that took place in the year 2178. The premise was much the same as traditional Sci-Fi. Humans travel the galaxy in...
VentureBeat has an article today about Ashes of the Singularity and how it's taking advantage of DirectX 12. "That’s why graphics chip maker Advanced Micro Devices is teaming up with game engine developer Oxide Games and publisher Stardock . Essentially, RTS games have been good at depicting small-scale battles. The goal of Ashes of the Singularity is to depict real-time wars. Thousands or even tens of thousands of 3D objects could appear on screen ...
Beta 2 is Now Available Exciting Explosions, New Maps, and Improved AI! Ashes of the Singularity Beta 2 has arrived and it just keeps getting better! Like explosions? So do we, that's why we've made them bigger. Looking for a variety of maps? No problem, we've added some new ones! Wishing for an improved AI? We've got you covered! With a new Multiplayer season beginning and a host of other improvements and stability fixes, get yourselves revved up for Ashes of the Si...
Ashes of the Singularity: The War Officially Begins on March 31st! You started out on the side of the Post Human Coalition, conquering worlds and seizing control of all the Turinium within your reach. Then, we introduced you to the other side of the war with the sentient AI beings, the Substrate. Throughout the course of Early Access, we've added new maps, bigger explosions, new music, better sound FX, and so much more! Now it's time for the game's release, and...
Every War Has at Least Two Sides Meet the Other Side: The Substrate! You've had plenty of practice with the Post-Human Coalition, but now it's time to experience the conflict with the AI faction: The Substrate! With new buildings and units, it's time to revisit the battlefield from the other side. Not only is the Substrate joining the fray, but there are lots of other new additions to the Beta: NEW D...
Ashes of the Singularity v.71 is Now Available! This build addresses a few bugs and makes a couple of adjustments to game play balance. The cost of the Hades unit has been reduced, Centaur missiles are now armor piercing, and archer rockets fire less often but deal more damage, to name a few. The UI has seen a few tweaks, the largest of which is the "Invite Friends" button, which will now be enabled for non-host players. To see what additional changes were made to graphics, sound, ...
Brad has an AAR from a game with Ashes of the Singularity, and talks about some of the tech behind it in an article on Wayward Strategist. "By the time I finally wiped out the AI opponent, I had over 8,000 units. I mainly wanted to see how far we’d come on performance. We’re doing pretty well with memory. We might be able to bring down the memory requirement to 6 GB. Video memory is still 2GB minimum. You need a 2013 or later video card. I’m playing this ...