Island Dog's Articles In Ashes of the Singularity News » Page 4
August 4, 2016 by Island Dog
v1.3 Adds New Maps and More Responsive Units Have greater control over your army's movements and groupings in v1.3! Wage war against  your opponent on new maps and coordinate more easily with teammates using the Map Ping feature.  For a list of all the changes, check out the changelog below!   New Features Unit Responsiveness - Units now respond faster to move orders and reach their destination more efficie...
July 21, 2016 by Island Dog
Wage an Epic War on Sprawling New Maps Grab your friends - and your enemies - for some matches of epic proportions on these new, large-sized maps! Holding between 4 and 6 players, each map provides exciting opportunities for free-for-all matches, large team matches, and more. The new scenario will leave you fighting for a planet's control against the enemy Substrate in order to hold onto your fortified plateau long enough to seize victory. NEW SC...
June 23, 2016 by Island Dog
 It's that time of the year again...the Steam Summer Sale has begun Stardock's games and DLC are up to 75% off*, snag these deals while you can.   Offworld Trading Company $39.99 Now $19.99 Ashes of the Singularity $39.99 Now $19.99 Sins of a Solar Empire: Rebellion $39.99 Now $9.99 Galactic Civilizations III $39.99 Now $13.59   Additional titles on sale: ...
April 13, 2016 by Island Dog
Starburst Magazine  reviews Ashes of the Singularity and gives it a 9 out of 10! "Ashes of the Singularity mixes the best qualities of Supreme Commander and Sins of a Solar Empire, offering fast paced continual wars on an unprecedented scale. It takes the best qualities of recent RTS titans but sidesteps the easy pitfalls which could have made this all too derivative a release. If you have any investment in this genre at all, if the idea big Star Wars&n...
April 26, 2016 by Island Dog
  You spoke and we listened! Ashes v1.1 is here with new units, additional campaign options, new maps and more! Engaging with our community and hearing what you have to say is really important to us here at Stardock.  Over the last couple of weeks since Ashes' release, we have been reading your reviews and applying your comments to updates for the game. v1.1 is ready to go, and so far, we've added:   New Campaign Dif...
April 6, 2017 by Island Dog
Game Replays, Huge Balance Updates, New Maps, Modding Support, and More in v2.2 of Ashes of the Singularity: Escalation New features, updates, and adjustments have been made. For a full list, see the change log below! Game Replay  You've been asking, and here it is! The game replays remove the fog of war so that you can see absolutely  everything  that went on during your game. Scope out what your opponents wer...
May 13, 2016 by Island Dog
Gaming Nexus gives Ashes of the Singularity an 8 out of 10 in their review! "What I found was a rock-solid RTS that felt both familiar and new, and that left a big smile on my face. The game echoes many of the great RTS games that have come before it" Read the full review here.... http://gamingnexus.com/Article/5109/Ashes-of-the-Singularity/
April 8, 2016 by Island Dog
V1.01 for Ashes of the Singularity is here! We have been listening to your feedback over the last week and we want to thank you for all of your extremely valuable input. In order to address some of your balance concerns, we’ve looked at the following: Balance of units, buildings, and economy Difficulty balance for the AI levels Difficulty balance for the Campaign In addition to looking at overall balance, we’ve also removed the “Fringe” map fr...
April 1, 2016 by Island Dog
Yesterday, we were excited to launch our biggest title of the year. Today, we are still excited, but for more reasons than just the release! Why are we so happy? You. Our fans are what make our success possible and the response to Ashes has been overwhelming. When you take the time to give us feedback, hop online during our “Fans vs Devs” event to play with us, or leave a review, it helps us continue to make games that you enjoy. To say thank you, we’ve develope...
March 29, 2016 by Island Dog
To kick off the launch of Ashes of the Singularity, we'll have a live Twitch stream starting at 3pm ET on Thursday, March 31 with Stardock's Founder and CEO, Brad Wardell. Be sure to join us, and follow our Twitch channel for updates:  https://www.twitch.tv/stardock  
March 10, 2016 by Island Dog
This is the second developer diary by Stardock's Founder and CEO, Brad Wardell, on Ashes of the Singularity. This developer diary talks more about the Post-humans beginning with their history. "The human race at the end of 2167 consisted of three primary groups: Natural humans  are much the same as humans have been for thousands of years except with better technology. They represent 99% of the roughly 9 billion humans that live on Earth and to a lesser degree, Mars and the v...
March 2, 2016 by Island Dog
Another great article from VentureBeat on Ashes of the Singularity is up. This is an interview with Stardock's VP of Business Development, Chris Kowal, about Ashes and some the technology behind it. "GamesBeat: It seemed like this got started as a game demo for DirectX 12, right? What’s the story of how it got to this point? Chris Kowal: Stardock has always built PC games, strategy games, RTS 4X. We have Galactic Civilizations and Sins of a Solar Empire. We’...
March 1, 2016 by Island Dog
VentureBeat has a great article up today about Ashes of the Singularity. "The game from Stardock and Oxide Games is perhaps the biggest beneficiary of Moore’s Law, the prediction made by Intel chairman emeritus Gordon Moore that computing power would continuously improve at a regular rate. The game allows you to command an army of sci-fi forces against a human or computer opponent in real-time action. I had a hands-on preview of the game that confirmed the title is an exercise ...
February 24, 2016 by Island Dog
VentureBeat has an article today about Ashes of the Singularity and how it's taking advantage of DirectX 12.   "That’s why graphics chip maker  Advanced Micro Devices  is teaming up with game engine developer Oxide Games and publisher  Stardock . Essentially, RTS games have been good at depicting small-scale battles. The goal of Ashes of the Singularity is to depict real-time wars. Thousands or even tens of thousands of 3D objects could appear on screen ...
December 17, 2015 by Island Dog
Ashes of the Singularity v.71 is Now Available! This build addresses a few bugs and makes a couple of adjustments to game play balance. The cost of the Hades unit has been reduced, Centaur missiles are now armor piercing, and archer rockets fire less often but deal more damage, to name a few. The UI has seen a few tweaks, the largest of which is the "Invite Friends" button, which will now be enabled for non-host players. To see what additional changes were made to graphics, sound, ...