The Ashes of the Singularity v0.55 update is here and it includes a ton of improvements and features that we have been working on! We have tweaked the game balance by adjusting ship specs (hit points, armor, targeting preferences, damage, and more). We have also made some strides toward preventing crashes that occur when a player chooses a random map option or a unit is destroyed while building, just to name a few.

Stability and fixes were a big focus of this update and we appreciate the continued feedback we’ve been getting from our awesome Founders!

Full list of changes can be seen here: https://forums.ashesofthesingularity.com/472006/

It’s not too late to get all future DLC and expansions by becoming an Ashes of the Singularity Lifetime Founder! Become a Lifetime Founder now.



Comments
on Oct 08, 2015

Nice! so you guys released the Update already? i will look at it later tonight.

on Oct 08, 2015

Thanks, 997 or so MB big update!  I like.

on Oct 08, 2015

Nice update.

on Oct 08, 2015

Nice one!

on Oct 10, 2015

The game is nicely coming along. The critical mass victory should be set at a choosable level by the user at least on single player. The dx12 version is still troublesome but the dx11 seems quite stable.

 Also if the + and - on the numpad could be use as replacement for their keyboard equivalent.

on Oct 10, 2015

Looking good so far. It would be nice if we could have a choice for total annihilation victory though.

on Oct 12, 2015

Gatokatcha

The game is nicely coming along. The critical mass victory should be set at a choosable level by the user at least on single player

We're planning to add some customization options here.

on Oct 12, 2015

Perhaps a mild delay on vp starting to accumulate might help as well?  As in, you have to hold an area for 4 minutes (adjustable?) before they trickle in , so highly contested areas must be 'secured'