PC Gamer has an article up about 4x games and takes a look at the "major players" in the genre. Great to see Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Galactic Civilizations III on that list!



on Oct 16, 2016

I wondered what they would say about Age of Wonders III aaaand it isn't there!


Can't believe this!   They put complete CRAP games there that has no A.I (Beyond Earth) and games that aren't released yet (Civ VI) but the 4x I like the most??

Nooo ofcourse not!

on Oct 16, 2016

That list is somewhat lacking in general.  Eador and Warlock 2 are both horribly broken affairs full of glitches, Warlock is at least a well designed game concept, but it's sequel does not belong in that list due to an inability to avoid the damned crashes.  Eador is a horribly broken game design as well as being horribly broken, it's a downright terrible grind fest of stupidity to actually play through.  Getting across a map in later levels is like a game of elemental where the entire map is buried in epic monsters and you can only get to your opponent by wading through them.


Stellaris isn't worth much either, there are multiple games just from Paradox that should rate far higher.

on Oct 29, 2016

I don't get it, why no one can take apart 4x turn base and 4x real time

They are so different in every-way mostly in MP

In that list the only 4x real time game is Sins of a Solar Empire: Rebellion

People really need to create a new Category for 4x real time games

I hate turn based games but I love real time games

Hoping companies will release more 4X games like sins

on Sep 28, 2017

Its roughly similar to Stellaris in that it is what you I call a "slow time Strategy game."  Most might simple call it a "real-time strategy game," but its more glacially-paced (as is Stellaris) than most traditionally thought-of RTS games like, say, Starcraft.  No need for high APM!  Like Stellaris, you can pause and issue orders while paused.

Its honestly not quite as grand nor polished as Stellaris, but the slow/glacial pacing is similar.  Sins of a Solar Empire is significantly older than Stellaris, it was originally a 32-bit game, and one could run into memory issues due to that limitation, but a relatively recent update brought it into the 64-bit era which obliterated that maximum usable RAM limitation.  It can be a bit demanding on larger map sizes, but being an older game (original Sins of a Solar Empire published in 2008; Rebellion the last expansion and a standalone [so you don't need to buy vanilla Sins separately] was published in 2012), you don't need a bleeding-edge system.  If you can play, say, Fallout 4 (a much newer game), your system is probably more than powerful enough for Sins.

You can buy it on Steam here:



Hope this helps!