v1.3 Adds New Maps and More Responsive Units
Have greater control over your army's movements and groupings in v1.3! Wage war against
your opponent on new maps and coordinate more easily with teammates using the Map Ping feature.
For a list of all the changes, check out the changelog below!
New Features
Unit Responsiveness - Units now respond faster to move orders and reach their destination more efficiently. Adjusted acceleration and banking speed makes units more responsive to your input, which allows for greater control of your armies.
Upgraded Movement - Larger units are now upgraded with improved movement and physics. The new AI tweaks will prevent them from clumping up (and becoming sitting ducks) or for jockeying with each other for position instead of fighting the enemy.
Map Ping - You can now coordinate attacks with your teammates by placing a marker on the mini-map. Visible only to members of your team, this feature will allow you to group up before your big assault.
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New Maps
Maurn - Charge across the central bridge toward the enemy base, or gun for the victory points around their flanks in this small, two-player map.
Monaco - Two bridges: a short route to the north, and a longer (but resource rich) route to the south. Choose your path wisely in this small two-player map.
Urich - A wide-open desert with long routes to the enemy base encourages massive clashes between opponents on this medium sized two-player map.
Pulaski - Small but rich pockets of resources dot the winding canyons on this medium sized four-player map.
Tortuga - The central valley holds victory points and most of the riches, but enemy bases stand in the way on the edges of this small, four-player map.
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v1.3 for Ashes of the Singularity is now available! www.ashesgame.com
v1.3 Changelog
New Features
- We have added map ping to the game. So you can ping a location on the map that only your teammates can see.
- You can now see if there are any available multiplayer games from the main menu.
- Units are much more responsive to commands.
- Units will now prioritize getting to their location over joining a distant formation
- Improved T3 movement and physics that prevents them from clumping up and/or fighting each other for ideal firing position.
- Selecting a node will display boosts
- Explosion/impacts now appear closer to the unit's surface.
- Armies now spend less time getting into formation and more time fighting
New Maps
- Maurn - Charge across the central bridge toward the enemy base or gun for the victory points around the flanks in this small two-player map
- Urich - This wide-open desert with long routes to the enemy base encourages massive clashes between skilled opponents on a medium, two-player map.
- Tortuga - The central valley holds all the victory points and most of the riches, but short paths along the edge lead to enemy bases in this small four-player map.
- Pulaski - Small but rich pockets of resources dot the winding canyons of this medium, four-player map.
- Monaco - Two bridges: a short route to the north, and a resource-rich but longer path to the south. Which way to victory in this tiny two-player arena?
Bug Fixes
- Fixed an issue that was keeping the panel labels from showing up on the orbital display.
- Dreadnoughts won't clip through each other anymore.
- Quantum Health Upgrade now applies to queued units.
- Fixed a rare host migration issue (ie: failure when the person hosting the game leaves and another player needs to become the new host).
- Large units will no longer incorrectly switch to lower resolutions textures when viewed from specific camera angle
- Fixed crash if sitting in main menu on Steam build, but not connected to Steam
- Fixed a Memory leak in async GPU code.
- Fixed a problem where match results were being sent after the lobby was gone causing a crash
- Fixing a bug where a host could get themselves into an MP game by themselves by changing the lone user or AI they are playing against to an open, closed, or observer slot at the end of the game start countdown.
- The game will no longer crash on startup if the audio device is missing or disabled.
- Updated the audio mix to prevent battle sounds from overwhelming the music.
Balance
- Call Avatar Quanta increased from 45 to 90
- Call Avatar Quanta increase per use reduced from 15% to 10%