The v0.94b update for Ashes of the Singularity is now available. Check out the latest updates:

 

HIGHLIGHTS:

  • Balance Changes

  • Stability & Bug fixes

 

Gameplay
  • Balance Changes
    • Capture time reduced from 25 to 20 seconds
    • Engineers and Constructors build times increased to 30 seconds
    • Medics can no longer heal Medics
    • Medic self-heal rate reduced from 5 to 4
    • Increase drone swarm drone armor so that they won't die quite as quickly to Apollo
    • Orbital fabricator cost reduced from 600 metal to 400 metal
    • Orbital fabricator now requires an Orbital Relay.
    • Hyperion auto cannons accuracy increased.
    • Hyperion main guns now penetrate light armor.
    • Hyperion auto cannons cooldown reduced from 2.5 to 2.2 shots per volley increased from 4 to 6
    • Hyperon pulse cannon cool down increased slight and damage increased from 40 to 60.
    • Mauler HP increased from 50 to 100
    • Mauler Shields increased from 600 to 900
    • Mauler Shield regen rate reduced from 3 to 1
    • Reaper build time reduced from 31 to 29
    • fix for beginner ai not being able to conquer creeps

Art & Graphics
  • Update Ashes Icon
  • Changed Destroy button into Skull, matched UI color

Stability Fixes
  • Fix for crash when hammering escape during skirmish load in
  • fix for DumpMomentumOfSelectedMetaUnits crash
  • Fix for Benchmark not properly shutting down stategameview
  • Adding protections to starting point assignment to keep accidental bad starting points from crashing the game or making it unplayable
  • Fail Audio Init if failed to create mastering voice, even if the return code was S_OK
  • Fix for infinite recursion crash QA got in Stress Test
  • More checking on OrderPreviewManager AllFactories
  • additional handle validation at proven crash site
  • Validate that Audio LogicalID as well as File Handle during playback of audio
  • Remove unused parameter from Unload in UI Library
  • Fix for 'self-destruct' crash when hammering skull
  • Fix for engineer-parent assist overwriting the parent id and assist flag
  • Improved safety on AshesUnitPanel::CountQueuedUnits()
  • Fix for Derek's crash - treating a Weapon module like a Construct module
  • Don't use TempHeap allocator for long lived map data. Don't stall on read of independent files.
  • fix for various physics related crashes (clamps desired velocity)
  • invalid handle related crash fixes

Misc
  • Adding benchmark leaderboards for various 900p and 5k settings
  • Improved cheat protections
  • explicitly bump the save game version

Bug fixes
  • Gameplay
    • Fixing unresponsive air units
    • Pans now fly closer to where they are ordered
    • Fixed can't order reinforcements from factory if you've recently canceled an order from it
  • Graphics
    • Removing some watermarks
    • Fixing radar flickering at map edge
  • Misc
    • Stiffen up camera limiter
    • Set player names every time we enter a game in single player.
    • Don't unpause when the user confirms surrender.
    • tutorial - description update
    • Don't autosave if the game has been won/lost. Should prevent autosaves while in the game summary screens

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