The v0.94b update for Ashes of the Singularity is now available. Check out the latest updates:
HIGHLIGHTS:
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Balance Changes
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Stability & Bug fixes
Gameplay
- Balance Changes
- Capture time reduced from 25 to 20 seconds
- Engineers and Constructors build times increased to 30 seconds
- Medics can no longer heal Medics
- Medic self-heal rate reduced from 5 to 4
- Increase drone swarm drone armor so that they won't die quite as quickly to Apollo
- Orbital fabricator cost reduced from 600 metal to 400 metal
- Orbital fabricator now requires an Orbital Relay.
- Hyperion auto cannons accuracy increased.
- Hyperion main guns now penetrate light armor.
- Hyperion auto cannons cooldown reduced from 2.5 to 2.2 shots per volley increased from 4 to 6
- Hyperon pulse cannon cool down increased slight and damage increased from 40 to 60.
- Mauler HP increased from 50 to 100
- Mauler Shields increased from 600 to 900
- Mauler Shield regen rate reduced from 3 to 1
- Reaper build time reduced from 31 to 29
- fix for beginner ai not being able to conquer creeps
Art & Graphics
- Update Ashes Icon
- Changed Destroy button into Skull, matched UI color
Stability Fixes
- Fix for crash when hammering escape during skirmish load in
- fix for DumpMomentumOfSelectedMetaUnits crash
- Fix for Benchmark not properly shutting down stategameview
- Adding protections to starting point assignment to keep accidental bad starting points from crashing the game or making it unplayable
- Fail Audio Init if failed to create mastering voice, even if the return code was S_OK
- Fix for infinite recursion crash QA got in Stress Test
- More checking on OrderPreviewManager AllFactories
- additional handle validation at proven crash site
- Validate that Audio LogicalID as well as File Handle during playback of audio
- Remove unused parameter from Unload in UI Library
- Fix for 'self-destruct' crash when hammering skull
- Fix for engineer-parent assist overwriting the parent id and assist flag
- Improved safety on AshesUnitPanel::CountQueuedUnits()
- Fix for Derek's crash - treating a Weapon module like a Construct module
- Don't use TempHeap allocator for long lived map data. Don't stall on read of independent files.
- fix for various physics related crashes (clamps desired velocity)
- invalid handle related crash fixes
Misc
- Adding benchmark leaderboards for various 900p and 5k settings
- Improved cheat protections
- explicitly bump the save game version
Bug fixes
- Gameplay
- Fixing unresponsive air units
- Pans now fly closer to where they are ordered
- Fixed can't order reinforcements from factory if you've recently canceled an order from it
- Graphics
- Removing some watermarks
- Fixing radar flickering at map edge
- Misc
- Stiffen up camera limiter
- Set player names every time we enter a game in single player.
- Don't unpause when the user confirms surrender.
- tutorial - description update
- Don't autosave if the game has been won/lost. Should prevent autosaves while in the game summary screens