The v0.94a update for Ashes of the Singularity is now available. Check out the latest updates:
HIGHLIGHTS:
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Achievements
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Additional Balance
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Stability & Bug fixes
Gameplay
- Achievements enabled
- Ranges rings for building previews
- Balance Changes
- PHC Engineer HP increased from 80 to 90
- PHC Engineer build time increased from 20 to 24 seconds
- Substrate Constructor HP reduced from 90 to 50
- Substrate Constructor Shields decreased from 100 to 50
- Substrate Constructor build time increased from 20 to 24
- Capture time increased from 15 to 25
- unit formation change to better handle units with differing speeds
- shrink orbital jammer range
Art & Graphics
- update hyperion heal fx to be similar to area heal orbital
Stability Fixes
- Some 3rd party streaming-related apps are now blocked by default. They can be re-enabled in the graphics options, but they impact stability
- Warn users with integrated GPUs
- fix for bad handle in certain modules
- Check instance src buffer before submitting for exceptional cases of null
- audio crash catch
- Move some larger GPU allocations to a more fixed location
- Move grouped static assets to startup/shutdown for stategameview
- Compressing more UI textures
- Adding release for RenderTargets created in ImageControls and unloading 'unload' textures when updated
- Move Color system to same location as others for initial static creation
- error handling on preview
- Crash for building being destroyed that a group of engineers was working on
- DumpMomentumOfSelectedMetaUnits crash
- reworking UI shutdown procedure to stop leaks w/ RenderTarget images
- fix for invalid handle in EnergyRestoreSteeringModuleUpdate and a few related places
- Make sure exits from GameView follow proper form
- crash fix with EnergyRestoreSteeringModuleUpdate
- Lots of other rare late-game crash fixes
Bug fixes
- Multiplayer
- Nexus is destroyed in case of player disconnect to avoid ‘zombie’ players in MP matches
- Fixes for host migration
- Gameplay
- fix another AI econ stall
- fix for various orbital button cooldowns
- tutorial fixes
- deal with early objective purchase
- fix button highlights
- fix for case where AI was spending quanta on orbitals but not casting them
- Improved logic for Engineer assisting metaunit
- Graphics
- New maps for Smarties (to correct compression issues with the base) Made new Curvature and AO as well as a new Normal map
- Misc
- Updated Game Intro to proper VO
- Fixing double resolution mode entries in options wnd after game in game
- Fixed bind cursor/windowed mode activate
- Remove Bad choice of "Exit to Windows" option from skirmish exit panel