The v0.94a update for Ashes of the Singularity is now available. Check out the latest updates:

 

HIGHLIGHTS:

  • Achievements

  • Additional Balance

  • Stability & Bug fixes

 

Gameplay

  • Achievements enabled
  • Ranges rings for building previews
  • Balance Changes
    • PHC Engineer HP increased from 80 to 90
    • PHC Engineer build time increased from 20 to 24 seconds
    • Substrate Constructor HP reduced from 90 to 50
    • Substrate Constructor Shields decreased from 100 to 50
    • Substrate Constructor build time increased from 20 to 24
    • Capture time increased from 15 to 25
    • unit formation change to better handle units with differing speeds
    • shrink orbital jammer range


Art & Graphics

  • update hyperion heal fx to be similar to area heal orbital


Stability Fixes

  • Some 3rd party streaming-related apps are now blocked by default.  They can be re-enabled in the graphics options, but they impact stability
  • Warn users with integrated GPUs
  • fix for bad handle in certain modules
  • Check instance src buffer before submitting for exceptional cases of null
  • audio crash catch
  • Move some larger GPU allocations to a more fixed location
  • Move grouped static assets to startup/shutdown for stategameview
  • Compressing more UI textures
  • Adding release for RenderTargets created in ImageControls and unloading 'unload' textures when updated
  • Move Color system to same location as others for initial static creation
  • error handling on preview
  • Crash for building being destroyed that a group of engineers was working on
  • DumpMomentumOfSelectedMetaUnits crash
  • reworking UI shutdown procedure to stop leaks w/ RenderTarget images
  • fix for invalid handle in EnergyRestoreSteeringModuleUpdate and a few related places
  • Make sure exits from GameView follow proper form
  • crash fix with EnergyRestoreSteeringModuleUpdate
  • Lots of other rare late-game crash fixes


Bug fixes

  • Multiplayer
    • Nexus is destroyed in case of player disconnect to avoid ‘zombie’ players in MP matches
    • Fixes for host migration
  • Gameplay
    • fix another AI econ stall
    • fix for various orbital button cooldowns
    • tutorial fixes
      • deal with early objective purchase
      • fix button highlights
    • fix for case where AI was spending quanta on orbitals but not casting them
    • Improved logic for Engineer assisting metaunit
  • Graphics
    • New maps for Smarties (to correct compression issues with the base) Made new Curvature and AO as well as a new Normal map
  • Misc
    • Updated Game Intro to proper VO
    • Fixing double resolution mode entries in options wnd after game in game
    • Fixed bind cursor/windowed mode activate
    • Remove Bad choice of "Exit to Windows" option from skirmish exit panel

Comments
on Mar 17, 2016

I approve. Now I can't cap 3 points in under a minute

on Mar 17, 2016

It seems like visibility around hills is totally out of whack with this update. To the point, I would even call it broken.

 

on Mar 18, 2016

Jabber_1

It seems like visibility around hills is totally out of whack with this update. To the point, I would even call it broken.

 

I agree but not sure if it's only this update.. it's been like that for a while.  Also substrate seems to have better vision range.