The v0.93 update for Ashes of the Singularity is now available. Check out the latest updates:
HIGHLIGHTS:
Gameplay
- Tutorial Added (initial script - WIP)
Art & Graphics
- Proper skyboxes added to maps
UI
- Added option to put pan map on Middle Mouse Button
- Changes to turinium victory bar at top of UI
- Now shows progress bar for whoever has control of the most points
- Flashing near victory is more prominent
- updated both faction's Quantum Archive tooltip to use consistent game terminology for "Quantum Upgrades" and "Orbital Abilities"
- Adding per-sec metal and rads to building construction tooltips too
Stability Fixes
- Gameplay serialization for autosave taking place inside of an async task during the engine phase of the frame
- Crash when using kill and then drone swarm orbital
Bug fixes
- Multiplayer
- Adding note to end game if you get +2 stars because of a win streak
- Gameplay
- Armies can only be in one control group at a time (and all members of the army must be part of the same control group)
- Prevent dbl-clicking to select untis and buildings under fog
- dampen hermes roll
- Fixed Substrate armies can't order t1 AA units
- Engineer boosting paused factory consuming resources
- have heal/energy regen units not fixate on far away targets
- make avenger targeting use hose better
- have substrate AI build less sky cleansers since they come in larger groups now
- Graphics
- Fixed orientation point for units under construction
- Bis - added map preview & lobby overlay
- Fixing bug where UI scaling was restricted to previously chosen resolution in borderless windowed mode
- Fixing bug with color swatch texture in the load screen
- Improved Alt-Tab & Alt-Esc behavior when running in non-native resolution
- Drengi - new map preview
- Misc
- removed confusing ornamental box.
- Made the "news" background darker. (located on the main menu) Also moved the loading screen player overview panel to be more inline with the new loading screen image.
Stats/Metaverse Pages
- Sometimes ladders on "Myself" do not scroll up. Scrolling down then up works around the issue.
- "Units Killed" card should say "Enemies Killed" to match summary
- Fastest Win ladder shows score rather than time.
- Descriptions on cards you haven't earned now specify if they are single or multiplayer.
- Support for Low and Normal 1080p benchmark leaderboards.
- Added transparency in places
- Hiding badge rank until data is loaded
- Match history benchmark view was missing category descriptions, API and Average FPS fields.
- Single Player -> Overall -> Enemies Killed (and others) showed legendary icon in rank column