The v0.93 update for Ashes of the Singularity is now available. Check out the latest updates:

 

HIGHLIGHTS:

  • Tutorial Added (initial script - WIP)

  • Stability & Bug fixes

 

Gameplay
  • Tutorial Added (initial script - WIP)
 
Art & Graphics
  • Proper skyboxes added to maps
 
UI
  • Added option to put pan map on Middle Mouse Button
  • Changes to turinium victory bar at top of UI
    • Now shows progress bar for whoever has control of the most points
    • Flashing near victory is more prominent
  • updated both faction's Quantum Archive tooltip to use consistent game terminology for "Quantum Upgrades" and "Orbital Abilities"
  • Adding per-sec metal and rads to building construction tooltips too

Stability Fixes
  • Gameplay serialization for autosave taking place inside of an async task during the engine phase of the frame
  • Crash when using kill and then drone swarm orbital

Bug fixes
  • Multiplayer
    • Adding note to end game if you get +2 stars because of a win streak
  • Gameplay
    • Armies can only be in one control group at a time (and all members of the army must be part of the same control group)
    • Prevent dbl-clicking to select untis and buildings under fog
    • dampen hermes roll
    • Fixed Substrate armies can't order t1 AA units
    • Engineer boosting paused factory consuming resources
    • have heal/energy regen units not fixate on far away targets
    • make avenger targeting use hose better
    • have substrate AI build less sky cleansers since they come in larger groups now
  • Graphics
    • Fixed orientation point for units under construction
    • Bis - added map preview & lobby overlay
    • Fixing bug where UI scaling was restricted to previously chosen resolution in borderless windowed mode
    • Fixing bug with color swatch texture in the load screen
    • Improved Alt-Tab & Alt-Esc behavior when running in non-native resolution
    • Drengi - new map preview
  • Misc
    • removed confusing ornamental box.
    • Made the "news" background darker. (located on the main menu) Also moved the loading screen player overview panel to be more inline with the new loading screen image.

Stats/Metaverse Pages
  • Sometimes ladders on "Myself" do not scroll up. Scrolling down then up works around the issue.
  • "Units Killed" card should say "Enemies Killed" to match summary
  • Fastest Win ladder shows score rather than time.
  • Descriptions on cards you haven't earned now specify if they are single or multiplayer.
  • Support for Low and Normal 1080p benchmark leaderboards.
  • Added transparency in places
  • Hiding badge rank until data is loaded
  • Match history benchmark view was missing category descriptions, API and Average FPS fields.
  • Single Player -> Overall -> Enemies Killed (and others) showed legendary icon in rank column

 


Comments
on Mar 10, 2016


The v0.93 update for Ashes of the Singularity is now available. Check out the latest updates:

 

HIGHLIGHTS:


    • Stability & Bug fixes

game runs worse than ever for me now.

i got REALLY hyped with the patch before this one, as it actually seemed that it was running way more fluently. until now.

 

i do have ~50% chance of running the game normally. the other 50% starts with 3 fps. im bored of "alt+f4"ing 4 times in a row to starte a propper game.

on Mar 10, 2016

Without any information there's not much help we can give you.

on Mar 10, 2016

The Tutorial looks good, I would imagine pretty helpful to new folks. I prefer the new Turinium UI. The control group change was a good one.

After the tutorial I started a couple skirmishes and didn't have a starting engineer. Apparently the AI has no idea what to do and has built literally nothing.

on Mar 10, 2016

Triumphkutter


Quoting ,

The v0.93 update for Ashes of the Singularity is now available. Check out the latest updates:


game runs worse than ever for me now.


i got REALLY hyped with the patch before this one, as it actually seemed that it was running way more fluently. until now.

 

i do have ~50% chance of running the game normally. the other 50% starts with 3 fps. im bored of "alt+f4"ing 4 times in a row to starte a propper game.

 

 

You need give more inf about your system.

Here the game performance every new patch its bether and way bether, finaly DX 12 start beats DX 11 .

on Mar 10, 2016

eviator

The Tutorial looks good, I would imagine pretty helpful to new folks. I prefer the new Turinium UI. The control group change was a good one.

After the tutorial I started a couple skirmishes and didn't have a starting engineer. Apparently the AI has no idea what to do and has built literally nothing.

I have done some testing to reproduce your problem. I opened up AotS, ran the tutorial, and first chance, exited, then started skirmish. No engineer spawned as you had reported.

Closing, and restarting AotS, the engineer spawns fine.

 

This could be due to the tutorial scripts starting with disabling the engineer spawn so that an engineer can be spawned in dramatically later. Exiting the Tutorial probably does not properly reset these configurations.

 

From my experience, the AI scripts are heavily reliant on pre-requisites, if something is missing/abnormal, then it gets stuck waiting for the requisite to be met. I am not surpised the AI isn't working if the engineers aren't spawning properly.

on Mar 10, 2016

Thanks for the info!  I think this was just fixed internally, but I'll look into it.

on Mar 10, 2016

Moomo

I have done some testing to reproduce your problem. I opened up AotS, ran the tutorial, and first chance, exited, then started skirmish. No engineer spawned as you had reported.

I also had this problem.  I noticed another problem: in the skirmish my name was "Neophyte", the same as it was during the tutorial.

Moomo

Closing, and restarting AotS, the engineer spawns fine.

Doing this put my name back to what it should be.

cbray

Thanks for the info! I think this was just fixed internally, but I'll look into it.

Please check on the Neophyte name problem also.