The v0.92 update for Ashes of the Singularity is now available. Check out the latest updates:

 

HIGHLIGHTS:

  • Map Editor Access

  • Stability fixes

  • Substrate Balance improvements

  • New Map: Bis

 

Gameplay

  • New Map
    • Bis - 4 player map, also available in ranked 1v1 matchmaking
  • Map Editor Access: add -modding as a command line option before running the game to display the Map Editor button in the bottom left of the main menu.
  • Attack-move behavior change (units should stop and fight if enemy within a certain radius)
  • AI Improvements
    • Added new “surprise attack” PHC AI personality type
    • Adjusted PHC AI early expansion tactics
    • Adjusted AI structure targeting priorities
    • tweak Substrate AI early build order options
  • Balance
    • storage techs now start at 25 Quanta each
    • have hp tech upgrade also increase shields to maintain some parity between substrate and phc
    • Adjust healer steering
    • have artemis steering match its weapon better
    • Seton - fixed bad rads in SE corner
    • fringe - made initial expansions symmetrical
    • Drone Bay metal cost reduced from 720 metal to 360 metal
    • Drone Bay radioactive cost reduced from 120 to 90
    • Drone By time to build reduced from 120 to 90
    • Repair Bay metal cost reduced from 600 to 140
    • Repair Bay time reduced from 90 seconds to 70 seconds
    • changed Orion Cascade to target radar contacts
    • more aggressive healers/energizers
    • Prometheus Quad pulse cannon no longer goes through armor.
    • Archer HP reduced from 120 to 90
    • Archer metal cost increased from 60 to 64
    • Archer logistics cost reduced from 2 to 1
    • Martyr
      • HP increased from 50 to 100
      • Shields decreased from 160 to 100
      • squad increased from 3 to 4
      • Now move closer for the attack
      • weapon damage increased from 2 to 4
    • Reaper
      • Reaper squad sized decreased from 3 to 2 (fewer Capacitor targets)
      • HP decreased from 30 to 20
      • Shields increased from 120 to 180
      • Energy increased from 50 to 60
      • weapon cooldown reduced from 3.2 to 2.8
      • Squad size increased from 2 to 3
      • metal cost reduced from 130 to 90
    • Dominator shields decreased from 700 to 600
    • Punisher shields decreased from 800 to 700
    • Creep shields decreased from 60 to 40
    • Capacitor metal cost reduced from 110 to 52
    • Capacitor radioactive cost increased from 20 to 26
    • PHC Nullifier brought into line with the Substrate version
    • Savager crazy weapon improved
    • make savagers upgraded weapon better than its normal weapon
    • Substrate units now regain energy in enemy territory (at a reduced rate) instead of not at all
    • Regenerator regenerates slower
    • have seed weapons have small AOE and be able to target drones as a lowest priority target (this may be enough to mitigate drone swarm cheese attacks)
    • Energy Regulator HP reduced from 4000 to 1000
    • Quantum Archive time reduced from 240 seconds to 180 seconds
    • Gateway time reduced from 240 seconds to 50 seconds
    • Drone relay time reduced from 240 seconds to 177 seconds
    • PHC scout build time increased from 10 seconds to 15 seconds
    • Savager hover height reduced from 27/50 to 6/11 (hugs ground) so that its main cannon is able to hit other units, buildings more reliably.
    • Artemis speed reduced from 90 to 85
    • Centaur speed reduced from 85 to 82
    • Sky cleanser squad size increased from 1 to 3
    • Artemis logistics increased from 3 to 6
    • Hades logistics increased from 10 to 12
    • Dominator logistics increased from 3 to 4
    • Punisher logistics increased from 3 to 10
    • Drone Hive logistics increased from 3 to 4
    • Destructor logistics increased from 3 to 4
    • Savager anti-air polaron beam damage increased from 50 to 200
    • Amplify quanta cost reduced from 75 to 50
    • Orbital strike quanta cost reduced from 500 to 400
    • Detonate quanta cost set to 400
    • Drone Swarm cost increased from 100 to 125
    • T3 logistics increased from 30 to 50
    • T3 units HP increased
    • T3 shields buffered


Art & Graphics

  • hook up looping Amplify effect so it keeps playing (since the gameplay effect is permanent)
  • hook up looping Boost effect so it keeps playing (since the gameplay effect is permanent)


UI

  • Improved UI for selected Armies
    • icons and unit count for each unit type in army displayed w/ tooltips
    • a count for all in-construction reinforcements
  • Enabling Custom Lobby list of in-progress multiplayer games... for really real this time
  • UI can scale up to 200% for resolutions that support it
  • Color tweaks to the Main Menu
  • Recolored building and unit icons to make more sense:
    • Red = Combat
    • Blue = Heal/Support
    • Green = Metal/Radioactive Resources
    • Yellow = Construction, Quanta, and Misc
  • New loading screen
  • Clarified tooltip for “Instant Heal” Dreadnought level up option
  • unit construction tooltips to also say how much metal/rads per second, in addition to total
  • Selection ring color for Allies is now blue
  • Move Steam notification to top-left where it is less obtrusive
  • New Turinium icons


Sound

  • Victory and Loss screens have a more impactful initial sound
  • updated Punisher Plasma sound
  • updating Carving Turret Weapon sound
  • updated DeathBlossom sound
  • default volume adjusted on Speech Notifications
  • updated Retributor Plasma Cannon sound
  • lowered volume of CentaurMissiles
  • increase Priority of Orbital Strike 3D sound
  • volume balance music track


Performance

  • Vsync now defaults to off - in DX12 it can lead to some camera jitter on certain GPUs
  • don't shade the skybox if we aren't drawing it at least
  • Ini will save video card device id, if it changes, ini will reset


Stability Fixes

  • Crash that could happen when an orbital was used
  • Fixed crash that could happen when shift-selecting units as they died
  • Disable GameView prntscreen, since it crashes DX12
  • GAME HANG - Return to Lobby When Host Victory Screen Visible
  • Crash - Press ESC during Benchmark Load Screen
  • fixed crash when engineers died while player was dragging a building
  • crash bug fix (unitmotion)


Bug fixes

  • Multiplayer
    • fixed occasional explosions on construction complete
    • Save now enabled for new host after host migration
    • Keeping active matches from being queried from Tachyon unnecessarily when entering a matchmade game
    • Ignore unreliable updates for buildings and units that are in the process of dying
  • Gameplay
    • fix mauler targeting priority
    • Drengi map updated for better path finding
    • fix bug where AI player would not use orbitals or upgrades even though they had enough quanta
  • Graphics
    • Fixed issue where alt-tabbing out of the game could break mouse input (most prevalent for 4k users)
    • Fixed a few other 4k & alt-tab issues
    • Partial fix for mipping and material mask problems on Falcon
    • fixed Team color and Material Masks shifting on PHC Capital Ship Factory
    • Fixing team color and material masks for "Data Store" / Radioactives Storage
    • Remade LOD02 to include the larger cannon of the Brute (corrected LOD issues)
    • Fixed alignment of PHC Sensor and ground decal
    • Fixed rotation of Substrate Assembly ground decal
    • fixed some LOD poping inthe Apollo (some is still there but must be shading resolution on the LOD model)
    • remove Hades engine flames when under consruction or dying
    • Re-rendered Artemis LOD textures, minor improvements (shading at the LOD2 level is causing the main popping)
    • fixed normal direction on the Nano Refinery (reset transforms on the FBX)
    • Changning how we track GPU percent boundness
    • Re-encoded main menu backgrounds loop as VP8, variable bit-rate (4000) to improve playback quality
    • re-organize statefrontend a little to see if we can get a smoother playback for movies.
    • Fixed glare artifacting on some of the bigger effects
    • fixed clipping issue with the Player Icons
  • Misc
    • Audio layers will auto pause based on initial settings. This should address game audio playing during "pauses" caused by menu's etc.
    • MGPU tooltip crossfire typo
    • Also fixed bug where building weapon modules list was not always unhidden in the context panel when a building was selected after certain other selected objects


Stats/Metaverse Pages

  • Summary - Show time on “Fastest Win” card rather than score.
  • Summary - Remove duplicate cards
  • Summary - Cards should say Structures / Dreadnaughts Destroyed
  • General - List items that are links aren't always obvious - need underline on hover
  • Benchmark - CPU string overflows space
  • Ladders - Sometimes ladders on "Myself" do not scroll up. Scrolling down then up works around the issue.
  • Benchmark - Include preset level in detailed benchmark result view
  • General - Clicking on another player's profile box should take me to their summary
  • Match HIstory - When viewing detailed match history make “Length” say “Game Length” and move to left
  • Ladders - Don't show arrow on highlight (no subview available)
  • Match History - Don't show arrow on highlight in Bechmark (no subview)
  • Summary - Disable and dim left / right arrow when at first / last card
  • Summary - Handle name spacing issues on cards
  • General - Make profile / rank window in top right floating in header. Now it looks to be attached to metaverse pages.

Comments
on Mar 08, 2016

Just ran the benchmark on Crazy Settings 1080P with my R9 390X DirectX 12 and it ran GREAT!. Getting over 40FPS with EVERYTHING on max and my card is not even overclocked. My CPU setup is dual X5690s at stock clocks. Great work devs! Game is really shaping up.

on Mar 08, 2016

The new map "Bis" has a problem.  Large parts of the border area belong to two of the starting locations.

 

on Mar 09, 2016

Loving all the updates. Gonna give it a whirl!

on Mar 09, 2016

Old-Spider

The new map "Bis" has a problem.  Large parts of the border area belong to two of the starting locations.

Reduced 29%
Original 1920 x 1080



 

 

That has no gameplay significance.

on Mar 09, 2016

Do you have a time estimate for when it will be available on GOG? They still have v0.90.

 

W

on Apr 06, 2016

Map Editor Access: add -modding as a command line option before running the game to display the Map Editor button in the bottom left of the main menu.

 

How and where do I do this?  An example (screen shot type) and more information would help a lot.

on Apr 06, 2016

There are a couple of ways to do it, the easiest is within steam. 

 

Step 1: Right click on "Ashes of the Singularity", and click "Properties"

Step 2: In the "General" tab, click "Set Launch Options".

Step 3: Type in "-modding", and click OK, then close the properties window and you are done.

Then when you run AotS you should have a Map Editor button in the bottom left hand corner.

on Apr 06, 2016

Thank you very much Moomo