The v0.91 update for Ashes of the Singularity is now available. Check out the latest updates:
 

HIGHLIGHTS:

  • Stability fixes

  • Performance improvements

  • Balance improvements

  • New Map: Fringe

 

Gameplay

  • New Map
    • Fringe
  • Adding Fringe, Cygnus, and Pyn to the matchmaking 1v1 playlist
  • Removing Polis and Frozen Wastes from ranked map playlist
  • Host migration now functions in matches with AI opponents
  • AI improvements (new tactics & build options)
  • initial hookup for engineers healing - no AI attached to this so you will have to steer the units close to their targets yourself at this point
  • Balance
    • Pan less likely to put itself in danger when in an Army
    • Falcon AA structure now has extended range and can fire on radar targets
    • Destructor positions itself farther back in Armies if possible
    • have kill only work on T3s so as to not accidentally waste quanta on things that really aren't worth it
    • Medic now more aggressive in healing
    • movement improvements
      • reduce bank on brutes


Art & Graphics

  • New Orbital Ability VFX
    • Detonate
  • Unit & Structure polish
    • Tweak to PHC Direct material to make Drones a bit brighter
    • Much better LOD shader for Drones
  • Adjusted some VFX to be better visible from max zoom (especially rockets and Substrate projectiles)
  • Nemisis cannon VFX now bigger to reflect its high lethality


UI

  • Updated menu background video
  • Added game intro fade in
  • Weapon tooltips now have more accurate tags for weapon attributes; Area Damage, Armor Piercing, Targets Radar Contacts, Long Recharge
  • change dps tooltip to multiply dps from a weapon by the number of copies of that weapon
  • After action report now uses more legible graph lines
  • Updated and improved loading screen tooltips
  • Lobby browser properly displaying current in-progress games (we had to disable this in last build since it couldn’t handle the number of matches we had going at once)
  • Host indicator in lobby screen
  • Adjusted Green player's interface color to better match player icons
  • Unit/Building destroy button now more obvious
  • Improved player defeated icon
  • final hookup of Substrate T3 level up icons
  • UI polish on resource icons, text color, tech upgrade icons, etc.
  • updated MGPU option tooltip to warn off users likely to crash themselves
  • updated Borderless Window tooltip to explain that it runs in the desktop's current resolution
  • adjusted the look of the T3 Icons


Sound

  • Substrate faction now has a unique notification voice
  • New Substrate battle music track
  • New sounds for Orbital Abilities
    • Overcharge
    • Regenerate
    • Sensor Drone
    • Boost
    • Detonate
    • Drown Swarm
    • Avatar
    • Kill
    • EMP
    • Orbital Strike
    • Area Heal
    • Carving Turret
  • Lots of polish on Substrate weapon sounds
  • Adding sounds for T3 upgrade weapons; Draining Beams, EMP Swat, Executor Havoc, Shield Regen
  • adding Sonic Demolisher weapon sound


Performance

  • Drastic reduction in VRAM usage


Stability

  • Fixing crashes when accepting invites while loading into another game, because of UI being shutdown before it was initialized
  • handle an invalid handle in RectifyFormation
  • XAudio crash on null fix
  • fixed RectifyFormation crash
  • Fixing behavior where you would get stuck out of matchmaking and any mp lobby if you accepted an invite while in the matchmaking queue
  • Fixing crash if lost server connection while loading an MP game, but before the game view UI was ready
  • Increase cmd buffer size to from 4k to 16k to help alleviate possible overflow
  • fix for infinite loop hang
  • various crash fixes related to combined buildings and units in the ui select list


Bug fixes

  • Multiplayer
    • Tweak to get more unit position updates through in MP
    • Added host migration timeout
    • If the user tries to enter matchmaking and the reason they can't is because the Tachyon match finder is still shutting down, it will now display the "MainMenu_DisabledMatchCancelling_TT" text asking the user to wait a few seconds while the queue reinitializes and try again.
    • fixed player Isn't Shown Rank After Match Unless they Back Out and Re-Enter
  • Gameplay
    • have substrate drones get close enough to use their weapons
    • make avatar steering and weapon work together
    • make flak weapons only effect air and drones (since they have a large aoe and a lot of damage they were ripping up substrate ground units by shooting at nearby drones (and substrate pretty much always have drones around on the AI teams))
    • bug fix with steering
    • ai tweak to healers and energy regeners
    • when an Army head is chopped off it tells its remaining members what to do before dying
  • Graphics
    • Hypothetical D3D11 Mip workaround
    • Area outside edge of map properly displaying as black
    • Properly allow resolution to be set in fullscreen mode
    • Default to 1080p if a monitor supports it
    • Updating mesh order so Radioactive Deposit can show team color
    • Fixed the scale on the ground skirt so it matches up
    • Fixed ground skirt on the Sensor Node
    • add the substrate factories to the connection grid list of sinks
    • Potential fix for white checkerboard issue that some users have seen
    • Fixed glare artifacts on T3 death
  • Misc
    • fixed stats screens appearing broken momentarily while loading
    • proper Turinium icon now used in minimap
    • Fixed substrate Amplifier pointing to the wrong construction icon
    • Drone MRV now uses correct icons
    • Joining lobby text was misaligned
    • Fix color swatch in MatchInfoLoadScreen
    • Fix player faction in rank list
    • prevent AI from building units endlessly if there is only one team left and you decided to take the game into overtime
    • Sound - adding slight verb to unit and building destructions so they dont cut off so abruptly
    • Removing text shadow from end game summary screen status bar text
    • fixed enemy buildings showing modules of last selected friendly unit or building
    • Game no longer sits in the middle of the map for a moment before starting
    • Benchmark stats now report additional GPUs
    • fixed Not displaying proper rank post 1 (Legendary)
    • Bind Cursor option now defaults to “Bind Always” so edge scroll works well in Borderless Windowed mode
    • fixed the tiling so there is no gap in the T-3 Leveling Bars

Comments
on Mar 03, 2016

Glad to see these updates in the beta stage.