The v0.91 update for Ashes of the Singularity is now available. Check out the latest updates:
HIGHLIGHTS:
-
Stability fixes
-
Performance improvements
-
Balance improvements
-
New Map: Fringe
Gameplay
- New Map
- Adding Fringe, Cygnus, and Pyn to the matchmaking 1v1 playlist
- Removing Polis and Frozen Wastes from ranked map playlist
- Host migration now functions in matches with AI opponents
- AI improvements (new tactics & build options)
- initial hookup for engineers healing - no AI attached to this so you will have to steer the units close to their targets yourself at this point
- Balance
- Pan less likely to put itself in danger when in an Army
- Falcon AA structure now has extended range and can fire on radar targets
- Destructor positions itself farther back in Armies if possible
- have kill only work on T3s so as to not accidentally waste quanta on things that really aren't worth it
- Medic now more aggressive in healing
- movement improvements
Art & Graphics
- New Orbital Ability VFX
- Unit & Structure polish
- Tweak to PHC Direct material to make Drones a bit brighter
- Much better LOD shader for Drones
- Adjusted some VFX to be better visible from max zoom (especially rockets and Substrate projectiles)
- Nemisis cannon VFX now bigger to reflect its high lethality
UI
- Updated menu background video
- Added game intro fade in
- Weapon tooltips now have more accurate tags for weapon attributes; Area Damage, Armor Piercing, Targets Radar Contacts, Long Recharge
- change dps tooltip to multiply dps from a weapon by the number of copies of that weapon
- After action report now uses more legible graph lines
- Updated and improved loading screen tooltips
- Lobby browser properly displaying current in-progress games (we had to disable this in last build since it couldn’t handle the number of matches we had going at once)
- Host indicator in lobby screen
- Adjusted Green player's interface color to better match player icons
- Unit/Building destroy button now more obvious
- Improved player defeated icon
- final hookup of Substrate T3 level up icons
- UI polish on resource icons, text color, tech upgrade icons, etc.
- updated MGPU option tooltip to warn off users likely to crash themselves
- updated Borderless Window tooltip to explain that it runs in the desktop's current resolution
- adjusted the look of the T3 Icons
Sound
- Substrate faction now has a unique notification voice
- New Substrate battle music track
- New sounds for Orbital Abilities
- Overcharge
- Regenerate
- Sensor Drone
- Boost
- Detonate
- Drown Swarm
- Avatar
- Kill
- EMP
- Orbital Strike
- Area Heal
- Carving Turret
- Lots of polish on Substrate weapon sounds
- Adding sounds for T3 upgrade weapons; Draining Beams, EMP Swat, Executor Havoc, Shield Regen
- adding Sonic Demolisher weapon sound
Performance
- Drastic reduction in VRAM usage
Stability
- Fixing crashes when accepting invites while loading into another game, because of UI being shutdown before it was initialized
- handle an invalid handle in RectifyFormation
- XAudio crash on null fix
- fixed RectifyFormation crash
- Fixing behavior where you would get stuck out of matchmaking and any mp lobby if you accepted an invite while in the matchmaking queue
- Fixing crash if lost server connection while loading an MP game, but before the game view UI was ready
- Increase cmd buffer size to from 4k to 16k to help alleviate possible overflow
- fix for infinite loop hang
- various crash fixes related to combined buildings and units in the ui select list
Bug fixes
- Multiplayer
- Tweak to get more unit position updates through in MP
- Added host migration timeout
- If the user tries to enter matchmaking and the reason they can't is because the Tachyon match finder is still shutting down, it will now display the "MainMenu_DisabledMatchCancelling_TT" text asking the user to wait a few seconds while the queue reinitializes and try again.
- fixed player Isn't Shown Rank After Match Unless they Back Out and Re-Enter
- Gameplay
- have substrate drones get close enough to use their weapons
- make avatar steering and weapon work together
- make flak weapons only effect air and drones (since they have a large aoe and a lot of damage they were ripping up substrate ground units by shooting at nearby drones (and substrate pretty much always have drones around on the AI teams))
- bug fix with steering
- ai tweak to healers and energy regeners
- when an Army head is chopped off it tells its remaining members what to do before dying
- Graphics
- Hypothetical D3D11 Mip workaround
- Area outside edge of map properly displaying as black
- Properly allow resolution to be set in fullscreen mode
- Default to 1080p if a monitor supports it
- Updating mesh order so Radioactive Deposit can show team color
- Fixed the scale on the ground skirt so it matches up
- Fixed ground skirt on the Sensor Node
- add the substrate factories to the connection grid list of sinks
- Potential fix for white checkerboard issue that some users have seen
- Fixed glare artifacts on T3 death
- Misc
- fixed stats screens appearing broken momentarily while loading
- proper Turinium icon now used in minimap
- Fixed substrate Amplifier pointing to the wrong construction icon
- Drone MRV now uses correct icons
- Joining lobby text was misaligned
- Fix color swatch in MatchInfoLoadScreen
- Fix player faction in rank list
- prevent AI from building units endlessly if there is only one team left and you decided to take the game into overtime
- Sound - adding slight verb to unit and building destructions so they dont cut off so abruptly
- Removing text shadow from end game summary screen status bar text
- fixed enemy buildings showing modules of last selected friendly unit or building
- Game no longer sits in the middle of the map for a moment before starting
- Benchmark stats now report additional GPUs
- fixed Not displaying proper rank post 1 (Legendary)
- Bind Cursor option now defaults to “Bind Always” so edge scroll works well in Borderless Windowed mode
- fixed the tiling so there is no gap in the T-3 Leveling Bars