• Gameplay

    • 6-player support in Singleplayer and Multiplayer

    • Initial (quick and dirty) implementation of Strategic Map view on space bar

    • + and - buttons control game speed in Single Player

    • Artemis and Centaur will now fire on targets only visible as radar contacts

    • Killing a Seed kills engineers and economy buildings, but other units/buildings remain

    • Temporarily removed tech tree in preparation for Tech Resource & Tree revamp

    • Allow the AI to use a few of the previously gated units and buildings

    • Balance

      • Sentinels are quicker to build.

      • Engineer HP lowered to 50 HP. 

      • Scout renamed to Hermes.

      • MRM targeting is now 600 meters instead of 500

      • Plasma target is now 300 meters instead of 200

      • Plasma weapon is now a bolt instead of a thin line.

      • Creeps spawn after 120 seconds instead of 180 seconds

    • Map Fixes/Balance

      • Cerius terrain adjustments to avoid pathfinding apocalypses

      • Cerius adjustments; more radioactives, less metal

      • Kepler - smoothed out too-large hills, rebalanced radio:metal, first rough pass at terrain painting

      • Altar - terrain, resource balance, terrain painting

      • Fixed two bad extractors on Seton

      • Fixed a bad extractor on Cerius

  • Misc Art

    • Dynamic lights added to buildings

    • Better destruction VFX for T1 and T2 units

  • UI

    • In-game UI visuals updated throughout

    • New movement marker visuals

    • Display player name for Seed.

    • Menus

      • Confirmation dialogs for destructive actions in Menus (ex. exiting an MP lobby)

      • Change Options screen to not force restart

      • Hooking up double-click to join a lobby from the lobby browser

      • Skinning save screen and updating behavior

      • AI defaults to Easy difficulty

  • Sound

    • Major overhaul of sound

      • Playing more simultaneous sounds

      • Improved balance of SFX

      • Lots of polish on individual SFX assets

      • Levelled volume in some of the music

  • Further improved crash reporting to help debug community issues

    • RunLog.txt in game folder now provides some readable info on session progress

  • Lots of crash fixes

    • Fullscreen loss of focus crash on DX12 fixed

    • Rare crash with explosive weapons fixed

    • Fixed crash when assisting and factory dies

    • Many more...

  • Misc

    • Minor speed up in heatmap calculation

  • Bug fixes

    • [Audio] now works when audio device can't be created

    • Fixes for going directly to state multiplayer from in a SP game. This can happen when accepting a lobby invite or a matchmaking game

    • Music now triggered to play when Intro Movie is interrupted

    • Don't show enemy building range rings

    • UI feedback - Better position for where targeting reticules are displayed

    • Visuals - fixed normals on a number of buildings

    • Fix for launching the game with a lobby invite. Also, some minor cleanup.

    • Better handling of seed death

    • Have game end with a seed victory when only one TEAM still has at least one seed

    • Teammates don’t block each other from capturing regions

    • Unhooking old player profile button, which went to a temp screen that crashes now

    • Fix initial camera zoom in on re-entrance

    • Hiding maps that are un-playable

    • Free list for element allocators in NetPools now kept in correct state on both the server and client. This allows MP saves made on the client to work.

    • Fixes for TXAA in options


Comments
on Sep 16, 2015

Can't wait to try it!

on Sep 17, 2015

Coming along nicely Devs!

on Sep 29, 2015

Ooh, how does the strategic view work?