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The wars of the future aren’t fought with a mere few dozen units, but thousands of deadly robotic constructs smashing each other into scrap only to be replaced by a steady stream of fresh war machines from the endlessly churning factories of the post-humans and their sentient AI foe.

The technological singularity has ended life as we know it. Humanity has abandoned its crude organic bodies for the fully networked existence of artificial, augmented consciousness. Yet as the post-humans’ powers grow, their humanity wanes. The lone sentient AI, Haalee, once led humanity to the stars but now finds herself in an existential conflict to determine the fate of the galaxy – and all galaxies.

Ashes of the Singularity is a new real-time strategy game in which players fight for control of entire worlds. Multiple armies battle it out across vast landscapes as the player tries to take control of the key regions of the map to obtain their valuable resources.

Thanks to Oxide Games’ Nitrous engine, which allows for thousands of units to clash onscreen at once, each acting independently with multiple individually targeted weapons systems and ballistics models, Ashes of the Singularity is able to deliver a game experience that is both deep and approachable.

Players are able to manage their massive armies through a new game concept called the "meta-unit." The meta-unit allows Ashes’ enormous scale to translate into fun gameplay. By grouping units together into a meta-unit, you make them aware of each other and alter their behavior to fight intelligently together and support one another. Because a meta-unit can take care of itself within its means, your attention is freed to direct the overall war effort – a good thing, as Ashes of the Singularity’s maps and unit counts are an order of magnitude larger than in a traditional RTS.

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Key Features:

  • Massive Scale -- Thousands of units fighting in multiple armies across a world
  • Strategic Depth – Players fight for control of regions and their resources while maintaining their supply lines
  • Innovative Design -- Units can be combined together for form meta-units that work together and make their combined special abilities easily accessible to the player
  • Feel Nitrous’ power – Experience groundbreaking Nitrous engine visual fidelity for the first time, which redefines the concept of scale in real-time strategy games.

Become an Ashes of the Singularity Founder today and get access to the friends & family alpha when available – or show your support by becoming an Lifetime Founder, and get a lifetime subscription to all Ashes expansions and DLC for a one-time price.


Comments
on Mar 04, 2015

Color me intrigued. Video soon? 

on Mar 04, 2015

Just became a lifetime member.  It might be too late to ask, but...is this going to be VR compatible?

on Mar 04, 2015

As a huge RTS fan this game looks very interesting. I will be keeping a close eye on this.  

  

And I am now a founder...

on Mar 04, 2015

Still looking for the game to capture the feeling from this ol' ad

Will Ashes be it?

(right now, it has a SupCom vibe, btw)

on Mar 04, 2015

Agreed hedetet!  Problem with supcom and potentially singularity is that there is no personality to millions of units. 

But just one well defended big bertha from TA was a thing of beauty! 

Possibly your 'meta unit'  could become like a legion that has its own personality and could gain veterancy etc.  Linda like Caesar's 10th legion! 

But regardless I am intrigued.  I really miss the old build a base and go conquering RTS games of old! 

on Mar 04, 2015

Forged Alliance was the greatest RTS ever made. If this is following in its footsteps, I will be extremely happy. I was always disappointed that there was never a SupCom 2.

 

THERE WAS NEVER A SUPCOM2.

 

on Mar 04, 2015

So... Stealth posting?

 

This announcement doesn't seem to have hit the other game forums.

on Mar 04, 2015

So got a few questions - I am an RTS junkie that loves hardware like VR and AR.

 

1. That said Will this be Augmented Reality Compatible? (Hololens, CastAR, etc.)

2. Will there be a first person VR option?

3. Will we be able to destroy world similar to Planetary Annihilation (Just curious)

4. Will this play more similar to a 4x version of Supreme Commander?

on Mar 05, 2015

Icarus007

Agreed hedetet!  Problem with supcom and potentially singularity is that there is no personality to millions of units. 

But just one well defended big bertha from TA was a thing of beauty! 

Possibly your 'meta unit'  could become like a legion that has its own personality and could gain veterancy etc.  Linda like Caesar's 10th legion! 

But regardless I am intrigued.  I really miss the old build a base and go conquering RTS games of old! 

I agree about the meta units, I think this feature's critical to nailing the feel/pacing of the game. Otherwise it could end up a glorified
chaotic tech demo.

Ideally I'd like to see tactical "meta instructions" for these meta units, such as "encircling approach", "coordinated arrival", "attack and
fall back", etc. Also same for base construction.

 

BTW this forum has a text overflow problem, long sentences get cut. Had to manually insert line braeks.

on Mar 06, 2015

As a huge SupCom and TA fan, I am happy to see this game being announced!

One cent I would like to add off the bat is that I hope map design will be much more detailed in this game than it was in SupCom. They were big, sure. But most maps were just terrain without any hint of civilization anywhere.

i hope the maps in this game will feature settlements, or industrial areas, (abandoned) research facilities scattered over the huge maps, instead of just huge spreads of terrain.