There's another new video out showing the tech demo of Star Stream using the Nitrous Engine from Oxide Games.
Follow Oxide Games on YouTube.
Anyone notice the Galactic Civilization III music in the background
When will the Star Swarm demo be released?
Wait... why would you make a video like this where FPS drops significantly with motion blur enabled? This just makes it seem like an engine limitation, not something you've successfully overcome with Mantle.
Loved seeing the tech, but have to agree with Heavenfall. Seems to sell itself short.
So this be used for the next Sins Of A Solar Empire revision where the lasers and such physics object actually have to land hits rather than calculate damage then do the pretty animation? Thats what i want to see.
Watches 2nd time hey that is GalCiv3 music wow I missed that. Nice node drive. (high fives artists) And everyone involved so we can have our super scifi battles of our dreams. Looking forward to trying this sucker out.
Doesn't every new engine calls itself "revolutionary", "nextgen" and stuff like that..?
I can't be impressed cause I don't understand how impressive this is. Like, how are you gonna convince a normal gamer that Sins II in Nitrous is SO much better than Sins ?
Rotating around the ship didn't do anything for me either.
I just don't see or understand what is so impressive whit this.
The voice was good though
Will the stronger i5 4670K give better performance vs the FX-8350 ?
Will it take a GTX 780 Ti in DirectX to equal a Radeon 290 ?
I understand hardware comparisons.
In another article featuring a 40 min video regarding nitrous with mantle they were saying that the FX8350 was out performing the i7 3770k but barely, using the demo.
Imagine late game Sins with a thousand times the number of ships and hundreds of times the number of planets without any lag.
The Radeon 290 will be far more potent than the GTX Titan unless nVidia embraces Mantle.
We must want a different Sins, I want deeper strategy going on in a normal 150ish planet, besides ANY NEW ENGINE will be pushed to the max cause Devs/or modders with throw as much paint on the wall as will fit(not sure what that means)
And moving turrets with lasers doesn't make sense to me........
So will any tech like this be implemented into GalCiv 3?
Galciv 3 is not built on this engine, they made another one for that.
Now I definitely have Game Dev Tycoon deja-vu.
According to an article I read on wccftech yesterday, the 'Mantle' patch (i.e. the Catalyst patch which contains Mantle support) will be released at the end of January. So I would guess that Oxide may time the demo release to coincide with the Catalyst 13.35 patch.
apparently... later today... but why beta drivers? pfft
http://www.techspot.com/news/55500-amd-officially-launches-mantle-new-driver-and-patches-available-soon.html