Stardock's Brad Wardell talked with Strategy Informer about Galactic Civilizations III taking advantage of 64-bit, Steamworks, multiplayer, and more.

Strategy Informer: You’ve said that your game is going to only work on 64-bit computers – that’s quite a statement. 

"Brad Wardell: The vast majority of our users have 64-bit Operating Systems already, so it’s really not that big of a thing. For us… 64-bit is just about memory, we wanted to have a much richer galaxy. Even GalCiv II, back in 2006, we were bumping up against that 2 GB limit. We had people who were like ‘oh, I really wish we could have even larger galaxies with more detail’ and we’d say ‘yeah, we’d love to that too, but we can’t do any more. We’re out of memory’. In a strategy game… I mean I’m playing Battlefield 4 at the moment, which I love, when it’s not crashing… but in that game you have 64 people, but you only see a small part of the map. In a strategy game like GalCiv, we have to keep the whole Galaxy in memory. There’s no way around that."

Read the full interview here.

 


Comments (Page 3)
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on Nov 08, 2013

I never understood why I could pay to instantly turn a good civilization into an evil one or an evil civilization into a good one upon researching Xeno Ethics in GalCiv II. This might be possible through a gradual and expensive process of education and government intervention, but it didn't make sense to me that I could change my civilization's ethical alignment simply by paying XXX BC on the lump sum or installment plan. I agree with Brad that the "ideologies" concept sounds more interesting, both from a theoretical and practical standpoint. Significantly, this change should break the good vs. neutral vs. evil trichotomy, where the good decision was the costly one, evil the beneficial one (with some minor negative effects and potentially disastrous diplomatic consequences), and neutral decisions produced results between these two extremes.

on Nov 08, 2013

Nice, lengthy article! I definitely appreciated Brad's honesty. I am really intrigued by the "ideology" system. Wonder if it will be like the one from Civ V?

on Nov 11, 2013

Nice to hear about the hardcore ship designer!  Any chance of being able to import from Blender too?  

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